Modeled in 3D Maxs, With Photometric Lighting, renders in Arnold and use 3rd party texture material.
Texture I download from ambientCG
Made entirely in Blender it self, using my face as reference to model it and use Photoshop to create the background.
This project was initially supposed to be an office room, but I made an office desk instead due to time constraints.
Software that I use is 3D Maxs for 3-D modeling, Adobe Photoshop for texturing, and Substance Painter for office chairs.
I modeled, apply lighting and slapped on some texture material with 3D max alone.
I modeled in 3D max and use Photoshop for texturing the arcade.