Really enjoying Great Battles and looking forward to making a few videos but I have hit a snag and it's a big one for videos. So in all honesty it is going to take me months to learn the Full Mission maker to just create simple missions, so I am currently playing around in the Quick Missions.

I created the mission as per the directions in the Easy Mission Editor. Then loaded the mission into the Full Mission Editor. I managed to find the flight of aircraft and change them from P39's to P51's (as the latest version of EME doesn't seem to allow the choice of P-51?)


FULL Flight 1 Instant Mission Maker


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Hey. I installed the module yesterday, I played with it in the instant missions, but when I'm in the mission creator, and I place an F-15E plane on the map, it doesn't open up the option of "player", meaning that only a plane flown by AI can be placed. The matter is true in general the maps. Is this a known problem or due to the fact that it is early access it is not possible to create tasks in the task creator but only in the instant missions?

One thing I dont like in DCS is , even without a proper Dynamic Campaing , at least would be nice to have the "instant mission" expanded with a more large scale war so we can create our own mission with a more lively environement.

File Description:

First Assignment with Virtual Air Pacific. This mission takes you on a short flight from Skagit Regional (KBVS) to Orcas Island (KORS) in the Carenado Cessna 185. Be sure to read the mission brief before you fly. This mission uses ORBX PNW scenery with default ORBX airfields. Created with Flight 1's Instant Mission Maker.

Missions produced by the generator are easy to modify and understand. For example, units can be moved, and player flights can be added without issue. Use the result of the mission generator for quick plays, or build on it for something epic. Trigger actions are set up, labeled, and commented so that you can understand how things work and add your own actions. An additional library of voiceover files is provided for your own use.

Sales of Tang were poor until NASA used it on John Glenn's Mercury flight in February 1962,[5] and on subsequent Gemini missions.[6] Since then it has been closely associated with the U.S. human spaceflight program, which created the misconception that Tang was invented for the space program.[7][8]

Tang was used by early NASA crewed space flights.[10] In 1962, when Mercury astronaut John Glenn conducted eating experiments in orbit, Tang was selected for the menu;[3] it was also used during some Gemini flights, and has also been carried aboard numerous space shuttle missions. Although many soda companies sent specially designed canned drinks into space with the crew of STS-51-F, the crew preferred to use Tang, as it could be mixed into existing water containers easily. In 2013, former NASA astronaut Buzz Aldrin said, "Tang sucks".[11] In his autobiography, published forty years earlier, Aldrin had further clarified: "I can't speak for the other flights, but before (Apollo 11), the three of us dutifully sampled the orange drink, supposedly Tang, and instead chose a grapefruit-orange mixture as our citrus drink. If Tang was on our flight I was unaware of it."[12]

What caused the catastrophic failure of the Space Shuttle Challenger on that cold Florida morning of January 28, 1986? From a technical perspective, experts cite lower-than-expected launch temperatures at Florida's Cape Canaveral, which caused a tiny rubber part called an O-ring to malfunction. But as a broader investigation by the specially appointed Rogers Commission would reveal, the tragedy could have been avoided had there not been significant error of judgement on the part of decision makers at NASA.

Portions of the text for this page were adapted from, and portions were taken directly from the Office of History and Heritage Resources publication: F. G. Gosling, The Manhattan Project: Making the Atomic Bomb (DOE/MA-0001; Washington: History Division, Department of Energy, January 1999), 53-54. Also used was the report on "The Atomic Bombings of Hiroshima and Nagasaki" in the official Manhattan District History, produced by the War Department in 1947 at the direction of Leslie Groves, especially pages 1-19; the "Atomic Bombings" document is available in the University Publications of America (UPA) microfilm collection, Manhattan Project: Official History and Documents (Washington: 1977), reel #1/12; the report itself is a government document. For an account of the mission, see the "Eye Witness Account: Atomic Bomb Mission Over Nagasaki" press release, written by William L. Laurence of the New York Times and released on September 9, 1945; this is also available on reel #1/12 of the UPA Manhattan Project microfilm collection. Summaries of Hiroshima and Nagasaki casualty rates and damage estimates appear in Leslie R. Groves, Now It Can Be Told (New York: Harper & Row, 1962), 319, 329-330, 346, and Vincent C. Jones, Manhattan: The Army and the Atomic Bomb, United States Army in World War II (Washington: Center of Military History, United States Army, 1988), 545-548. For a description of Kokura Arsenal and interesting reflections on its postwar fate, see "Chapter 4: Kokura" of Paul Saffo's essay "The Road from Trinity: Reflections on the Atom Bomb"; this is available on Paul Saffo's web site at -road-from-trinity-reflections-on-the-atom-bomb/. The map showing the flight paths for the Hiroshima and Nagasaki missions is reproduced from Gosling, Making the Atomic Bomb, 52. The photographs of Fat Man and of the general devastation at Nagasaki are courtesy the U.S. Army Corps of Engineers (via the National Archives (NARA)). The photograph of the destruction at the Mitsubishi facility north of ground zero is courtesy the Los Alamos National Laboratory; the photograph was taken by Robert Serber and is reprinted in Rachel Fermi and Esther Samra, Picturing the Bomb: Photographs from the Secret World of the Manhattan Project (New York: Harry N. Abrams, Inc., Publishers, 1995), 190. The photograph of the mother and child is courtesy the Department of Energy (via NARA). The photograph of the bodies in the trench is reprinted from Vincent C. Jones, Manhattan: The Army and the Atomic Bomb, United States Army in World War II (Washington: Center of Military History, United States Army, 1988), 548.

Mission makers may wish to experiment by synchronizing different modules to each other, or using standalone ALiVE modules as a backdrop for dynamic missions and campaigns, enhancing scenarios created with traditional editing techniques. ALiVE can significantly reduce the effort required to make a complex mission by adding ambience, support and persistence at the drop of a module.

 We are working on a limiter to the profile system, where the mission maker can set a hard top limit on the amount of 'active' profiles that can be in play at any one time. This will of course require testing on your hardware, and configured for the types of ops you are looking to support. I think it will be a reasonable compromise, as we all know Arma can only run X number of AI for any given system with Y number of players. be457b7860

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