The game was released for PlayStation 4, Windows, and Xbox One in September 2014 and PlayStation 3 and Xbox 360 in November 2014. Middle-earth: Shadow of Mordor received generally favorable reviews upon release. Most praise was directed at its combat, open-world design, and the Nemesis System. Some criticism was aimed at the game's story and boss battles. Shadow of Mordor marked the biggest launch for a game based upon Tolkien's universe, and would go on to win several awards from video gaming publications, including Game of the Year. The game was supported by downloadable content upon release. A sequel, Middle-earth: Shadow of War, was released in October 2017.

Development of Middle-earth: Shadow of Mordor, which took about three years, began in late 2011.[28] The game's lead developer was Monolith Productions, who had experience on a Middle-earth game with Guardians of Middle-earth (a multiplayer online battle arena game released in 2012). According to design director Michael de Plater, Shadow of Mordor was developed in parallel with Guardians of Middle-earth but handled by a separate team. It was published by Warner Bros., who had published the Batman: Arkham game series.[26][29] The game was designed by de Plater, who had worked with Creative Assembly on Rome: Total War and Ubisoft on Tom Clancy's EndWar and Tom Clancy's Ghost Recon: Future Soldier.[30]


Battle For Middle Earth 2 Serial Number Generator


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The music for Middle-earth: Shadow of Mordor was composed by Garry Schyman and Nathan Grigg, and a soundtrack album was released digitally by WaterTower Music on September 30, 2014.[52] In designing the game's music, the team used a number of sonic tools which synchronize with other aspects of the game (such as player actions and enemy movements); combat music included waterphones and spring drums.[53]

Other aspects of Shadow of Mordor were praised. Sullivan enjoyed its Lord of the Rings' lore, and found the number of collectables in the game "staggering".[18] Miller also admired Monolith's extensive use of lore in the game, and praised its soundtrack and voice-acting;[76] Stapleton agreed, particularly about the voice acting.[80] Elements of the game were criticized. Sullivan found some side missions repetitive, and Sliwinski was disappointed with some of the boss battles.[18][81] Miller wrote that some Shadow of Mordor features are too complex and inaccessible for new players or those unwilling to use strategy.[76] Critics disagreed about the Nemesis system. Miller wrote that the system fell flat in the game's final hours;[76] according to VanOrd, the system was unappealing until the game's second half.[77] Carter found the unskippable cutscenes after a player died annoying.[74]

WARNING THIS REQUIRES CHANGING GAME DATA FILES. CREATE A BACKUP COPY BEFORE EDITING.

To change the values of your units, you need to go into the computer directory where you installed the game, e.g. C\program files\electronic arts\battle for middle earth. Then locate the INI.BIG file and open it with notepad. When open, locate (use ctrl+f to open find) the line "GENERIC UNITS/STRUCTURES" and under this you will find the values for damage, move speed, heal delay, amount, health, build time and cost. This works for the characters, structures and upgrades. Just scroll down and change as much or as little as you wish

I still remember running home with the first part disk in my hand ( -lord-of-the-rings-the-battle-for-middle-earth) after school and playing it all weekend. And when the second one came out I was blown away by the awesomeness of it. Thanks for the memories, maybe I will try to get my disk from the old house.

In Middle-earth: Shadow of War, the next generation of the Nemesis System allows you to have followers who can assist in a siege of this magnitude, bringing their own unique abilities to the battlefield. In particular, Az-Laar the Demolisher is a living Battering Ram who has the power to smash through enemy defenses, and Ragdug Iron Mount can ride armored cavalry allowing him to charge through the flames of artillery.

If you would like to prepare for battle, Middle-earth: Shadow of War is now available for pre-order on the Xbox Store and Windows Store. As an Xbox Play Anywhere title, buying a single digital version of the game on one platform will allow you to play on either Xbox One or Windows 10, with shared saved progress and Achievements. Pre-orders unlock Four Legendary Orc Champions and an Epic Sword of Dominion for you to bring into battle.

Middle-earth: Shadow of Mordor is a new third-person action game in development by Monolith Productions, publisher Warner Bros. announced today. As the title indicates, the game is placed in J.R.R. Tolkien's Lord of the Rings universe, and has players assuming the guise of the "valiant ranger" Talion. Both Talion and his family are killed by series baddie Sauron, leading to Talion's resurrection by a rather vengeful spirit that grants him Wraith-like supernatural abilities.


 Warner Bros. boasted a "dynamic world" in the game that is expected to remember and adapt to players' choices as well as "craft their own battles, enemies and rewards." While no release date was given for Middle-earth: Shadow of Mordor, the game will arrive on Xbox One, Xbox 360, PS4, PS3 and PC.

The organizers take information about each combatant's weaponry, armor, fight style, temperament/motivation, and any special skills/consideration and estimate a probability of the outcome and then use a random number generator to determine the outcome. This is why there are upsets in the tournament.


Another thing that can happen is if a species has to battle in an ecology that is really bad for it - for example, if a cold adapted species is battling in a tropical forest, it can dangerously overheat- changing the outcome probabilities. Sometimes an animal gets injured or snaps a canine in a previous round that carries over into the next round- just like an injury of a star player totally changes a basketball team's outcome. Also hiding or running away counts as a forfeit.


In the early rounds the battle location is in the preferred habitat of the better-ranked combatant in the battle, and ecology can play a huge role in what happens. Once to the Elite Trait, the battle location is random among 4 ecologies for the remaining battles. The location is announced right before the battle. be457b7860

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