Floor Generator 3ds Max 18l


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How to create realistic floors with Floor Generator 3ds Max 18l

Floor Generator 3ds Max 18l is a plugin that allows you to create floor objects consisting of individual boards that can be easily textured using MultiTexture. It is a great tool for architecture visualization and for creating floors that are not going to tile and that you can see up close without any pixilation.

In this article, we will show you how to install and use Floor Generator 3ds Max 18l, and how to customize the floor patterns, sizes, grout, rotation, offset and tilt of the boards. We will also show you how to apply textures randomly using MultiTexture Map.

How to install Floor Generator 3ds Max 18l

To install Floor Generator 3ds Max 18l, you need to download the plugin from CG-Source. There are two versions available: a free version that only supports the standard floor pattern, and a full version that includes all floor patterns. The full version costs 29 and requires one license per user.

After downloading the plugin, you need to copy the FloorGenerator.dlo file to your 3ds Max plugins folder. Then, you need to restart 3ds Max and you will find the plugin under Create > Geometry > FloorGenerator.

How to use Floor Generator 3ds Max 18l

To use Floor Generator 3ds Max 18l, you need to create a closed 2D shape object or a flat object that will define the boundary of the floor. Then, you need to select the object and click on FloorGenerator in the Create panel. This will create a floor object inside or on top of the selected object.

Once you have created the floor object, you can modify its parameters in the Modify panel. There are two main sections: Floor Settings and Variation Per Board.

Floor Settings

In this section, you can choose the type of floor pattern from the drop-down menu. The available patterns are: Standard, Running Bond, Herringbone, Chevron, Basket Weave and Hexagon. Each pattern has different settings that control the size, grout and offset of the boards.

The common settings for all patterns are:


Max Length: Controls the maximum length a board can be.

Min Length: Controls the minimum length a board can be. By default locked to the Max Length.

Spread: If you have boards with variable length, this setting controls the distribution between the two sizes. A low spread value creates a lot of long boards and only a few short ones, a high spread creates a lot of short boards and only a few long ones.

Max Width: Controls the maximum width a board can be.

Min Width: Controls the minimum width a board can be. By default locked to the Max Width.

Spread: Controls the distribution if there is variable width.

Grout Len: Controls the width of the grout in the length direction.

Grout Wid: Control the width of the grout in the width direction.

Row Offset %: Controls how much each row of boards should be offset.

Extrude H: Controls the height of the floor.

Bevel H: Controls the height have the bevel along the edge of the board.

Outline: Controls the width of the bevel. By default it's locked to the height in order to create a 45 degree bevel.


The settings specific to certain types of floors are:


Herringbone, Parallel Boards: Controls how many boards there should be side by side.

Chevron, Angle: Controls the angle of the boards. Don't use too high angle, it might create a lot of boards.

Basket Weave, Sub Boards: Controls how many boards there should be inside each square.

Hexagon, Radius: Controls the size of one hexagon tile. The radius is the size of the circumscribed circle. 66dfd1ed39

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