We were given a plethora of poses to try out throughout multiple weeks on a hired model, to get a grip on drawing the human body. These came out as the best of what I produced.
Once we had completed all the sessions with a model, I made some additional pieces using real life poses to develop my skills. Using the same techniques of analysing the person I was working on and observing how light reflected on them.
An original art piece was required to cap the skills learnt through life drawing, which had to be done digitally. The idea was going to start out being a fan creation from Metroid, but had to be altered into an original piece partway through.
The idea goes for a wounded pilot leaving a crashed shuttle as he embarks on a remote planet.
The section I would say came off the best was the background, as I took full advantage of using a grid structure to determine the layout and how to convey scale through distance.
Used it when drawing the digital pieces.
Putting it simply, I learnt a lot more about drawing the human body and how to focus on certain details to make artwork look both accurate and appealing to a viewer. While digital drawing was more of the endgame than the full focus, it did allow me to apply those same skills while working digitally.