a project where student asked to make a game that could help improve children knowledge.
Our target is to raise the awareness of millenials in terms of their nation’s culture and history. as well as for others to know more about Indonesia.
The game is a quest type of game that brings up Indonesia’s history, culture and legends. Such as, the main character's weapon is a Keris (a traditional weapon), the enemy is Tuyul and the hero wears batik in their clothing.
I work as the UI/UX designer for the computing project, i create the menus and button for the game