Please add the Updates under
Add a new Island with a giant city where every room of every building can be accessed
several robberies on said Island
several rooms, shafts, and confusing areas as well
make the vents in some buildings accessible, some building parkour, and whatnot
make it a little difficult for people to run around like that
but also, for those areas, taser would probably be useless as the target would ragdoll and fall to their death, otherwise taser is nice and good as is, or could follow below profile
maybe make an alternate thing with taser
add an aim to it
add a second prong at a slightly downward angle, both must hit to tase target - like in reality...
The prongs stay on target and each trigger pulse is a 4 second tase burst, too much can harm or kill target, and if in melee range during a burst press F to melee the taser into the target for a 50% more powerful stun and damage - aka 3-point tase instead of 2-point
also with this style, 1-point is completely useless, you must hit with at least 2 points to tase target
to attack another target, you must retrieve prongs from affected target and then press (reload) to swap used head with ready head, allowing you possibly faster taser uses
Reloading while still attached drops the head on the ground and the criminal can get tangled in the wires if he's not careful
if a criminal, attached, runs too far away, the prongs detach, and you must swap heads
if a criminal is aided by others, the prongs could be removed therefore preventing cop from continuing to tase target, he must then reload to swap heads
if cop swaps heads without detaching from criminal, it falls to the ground and the criminal could get caught up in the wires, he will need aid to remove the prongs
if a cop and criminal are attached when cop dies, criminal must either run away without getting tangled in the wires or receive detaching aid
if a cop swaps from taser to another object, the criminal remains attached and the taser remains locked on that criminal
holding cuffs prevents the unattaching button from appearing
criminals must first uncuff their ally before they can unattach taser wires from said ally
if a cop fires taser, and he hits ally or misses, it attaches to nothing, and he must swap heads before he can fire again
add a loadouts thing for gunshop and police stations
so that when you step on the platform it gives you your last gear from that spot
such as for SWAT - if they love wearing the gear and the shield and gun, it would give it to them without them having to click every - single - button
for gunshop, when you open it, it would give you the last things you had
and for cops, if you are one who always unequips the pistol at gunshop, it would therefore unequip it then too, so that you have your last used loadout from gunshop
also, a gear management thing: Gear Wheels
allow slotting multiple things under one button
holding the button opens the wheel, allowing you to select your gear
tapping equips the last used gear from that wheel
tapping a button of gear in use stows that gear
hint: Westbound - do similar but not the same
Under vehicles section of my google sites webpage, I added 2 more ideas.
One I will later add an image to but the other I can't, as the other is sort of made by the players in game... sort of
anyways, Walker Base (player customized) and Scorpion (attack legged vehicle) would be fun
At least Scorpion
as it says in my Website: (copied and pasted)
Image posting later
From Crossout
Claws are flamethrowers
Tail has "Scorpion" Railgun, and camera scope
It has 4 legs... or was it 6? I forget, will check later...
Go for 4 legs, I think it was just 4 legs
Link: https://sites.google.com/view/jailbreaksuggestionsbyzulkiers/objects-vehicles-gear-etc/vehicles/land
I have an Idea, update for Power Plant
keep current map but expand upon it
conveyor 1, check, conveyor 2, check, 1-2 doorways along conveyor 2 before uranium point, these are entrance and exit for expansion
Expansion purpose: extra difficulty for pre-uranium object, Uranium Case
Once case obtained, collect uranium
Do extra for case: no degrading
Ignore the more difficult route for case and go straight for uranium: the usual degrading
Please contact me, at least to let me know you've seen this, and same for my previous suggestions...
zulkiers@outlook.com - email
@zulkiers - twitter
zulkiers#6315 - discord
Add "Crew Heists" where people are required to be in a crew to rob it, and they must work as a team to acquire the loot. Then they put it in the truck and haul it off to the collector or other drop point for the heist. The loot is paid to the crew and evenly split between the members.
More members means quicker filling of the vehicle, but less money per person, but a minimum amount of people is needed for it to succeed.
Once such possible heist... "Warehouse"
Similar designs are the Night Heist warehouse building from Notoriety, portions of the Authority map from Notoriety, the Warehouse from "Warehouse 13", the secret/magic library of artifacts from "The Librarian", ETC
Please contact me, at least to let me know you've seen this, and same for my previous suggestions...
zulkiers@outlook.com - email
@zulkiers - twitter
zulkiers#6315 - discord
Add Bounty Details
Self-Access: click on your total bounty to view details
Others Access: use the Bounty Board in any cop station that has it
Also, if this feature is added, remain Keeping the bounty acquired for killing a cop who leaves game, because I feel like it would bug and remove bounty when the cop you killed leaves game
Split as sections
--Kills (total)
------Sort 1
-----------List each kill in order
------Sort 2
-----------List by player killed (total from each player killed and number of times killed)
------------------click on name: list each time you killed the player
--Robberies
------List each robbery (total from each robbery)
-----------List action that caused bounty and value
Possibly other sorting methods, but this is just a basic idea
Please Let me know what you think of this
zulkiers@outlook.com
Discord: zulkiers#6315
Twitter: @zulkiers