Programmer
As a developer with CFront Interactive, I've collaborated with our talented team to publish numerous successful games. The company's titles have achieved over two million community members and ten million hours of player engagement across various platforms.
My responsibilities include creating new systems and maintaining existing frameworks to produce regular content updates. I work closely wth our QA team to identify and resolve critical issues that arise in the live environment. I also frequently manage live content releases, including writing developer logs, and engaging with our player community.
As a developer with CFront Interactive, I've collaborated with our talented team to publish numerous successful games. The company's titles have achieved over two million community members and ten million hours of player engagement across various platforms. My responsibilities include creating new systems and maintaining existing frameworks to produce regular content updates. I work closely wth our QA team to identify and resolve critical issues that arise in the live environment. I also frequently manage live content releases, including writing developer logs, and engaging with our player community.
Company actively owns and develops the following titles:
Code Coach
As a Code Coach, I teach students of various ages and skill levels how to code through 1-on-1 lessons and group instruction. I focus on helping kids build a strong foundation in programming while encouraging skills such as problem-solving and independent thinking.
I also lead summer camps, where I teach larger groups of students in fast-paced environments. These camps cover a range of topics and languages including Python, Lua, Scratch, HTML, and CSS. I strive to tailor lessons to each student's interests and skill level while maintaining a fun and engaging environment.
Programmer
As a Gameplay Engineer for the British Army on Roblox, I contributed to the development and maintenance of large-scale gameplay systems for one of the platform’s most popular military roleplay communities, with over two million community members.
My work involved designing and implementing interactive systems, optimizing game performance, and collaborating with other developers to ensure smooth player experiences. I regularly pushed live updates, balanced gameplay mechanics, and responded to community feedback to improve engagement and retention. This role required a strong understanding of Roblox’s engine, Lua scripting, and large multiplayer game design.
Revolves around an OOP based system
Supports multiple paths with ease
System auto calculates all nodes and determines invalidated nodes
Custom events (Blocked, Completed, etc.)
Better customization and algorithm than Roblox pathfinding
FREELANCE WORK NOT SHOWN