Experience points (XP) help you move up in game levels, which, in turn, earns you gold coins. As you level up, earning more XP and more gold coins, you can purchase items to protect or advance yourself in the game. More items coming, so check back frequently.
Beginner Cards:
Accelerator Card: If there is a dice roll for XP in any activity, this card transforms the amount rolled by 10. If you spin the Wheel of Fortune, this accelerator card transforms the amount spun by 3 times. Cost: 5 coins
Double Trouble Card: Team up with one other person on your team for a specific side quest. You'll both double your XP. Only one of you needs to purchase this. Cost: 10 coins
Double Down Card: Double your XP on one side quest activity. Can be purchased twice. Cost: 10 coins
Mystery Card: You never know what you will get. Ranges from perks to XP to powers. A digital mystery card will be sent to you. Cost: 10 coins
Killer Card: Steal 50 XP from anyone on the leaderboard. Person will be informed who "killed" them. Cost: 10 coins
World Domination Card: Steal everyone's points for a specific challenge. Class will be informed of the conquest and who did it. If more than one person plays the card at the exact same time (via email or otherwise), the spoils will be divided between them. Cost: 25 coins
Protection Card: Protects you against having your XP stolen by someone with a Silent Assassin or Killer card. Cost: 10 coins
Protection Plus Card: Protects you against having your XP stolen for a specific challenge by someone with a Killer, Silent Assassin or World Domination cards. (We suggest you save this card for World Domination, but that's up to you.) Cost: 15 coins
XP Wheel of Fortune: One spin on the XP Wheel of Fortune. Your luck may be up or it may be down. XP ranges from 10-300. Cost: 10 coins
Advanced Cards (If You Dare):
Sabotage Card: Is a Resistance Team getting too big for its britches? Want to take them down a peg? With this card, they will lose 200 points from their team points and won't know who did it. Can only be purchased once by the same person. Cost: 10 coins
Silent Assassin Card: The next person to gain any XP will automatically forfeit it. They won't know what hit them, and they won't know who did it. They will be informed that they got hit though. (Applies to situations in which 100 XP or less can be stolen.) The Silent Assassin will know who they assassinated and what amount of XP was forfeited.) Cost: 15 coins
Join Forces Card: Join forces from someone from another resistance team and decide on a side quest to do. If you both do it and turn it in within the same day, you will double your points. Can only be used once and only one of you needs to purchase the card. Be strategic in which side quest you choose, since you will double your points. Cost: 10 coins
Go Rogue Card: Ditch your group for an activity that involved others, and go it alone. You will earn 6X the XP if you win. (Of course, whatever you win will still help your team.) If your group wins without you, though, you don't get the personal XP points. That's the risk you'll have to take. Cost: 15 coins
Mole Card: You can infiltrate another resistance team for an activity. If they win, you also win. Any points you win with them, you get to bring back to your team. Cost: 25 coins
Have ideas for other items? Send them to me and I may do them! If I do, I'll give you 25 XP.