Personal projects

Some games I made that gave me more insight and a better understanding of the engines used.

Spline based building in Unreal engine 4.

Uses world based materials and vertex masking and position offset to add variation.

A geometry shader made with FX composer and implemented in a custom C++ engine.

A simple maze game made in UE4.

The levels are generated by reading the RGB values from a texture.


Features a instanced static mesh tracker for pick-able items.

A small demo project I made in Unity 5.

Gridlee is an arcade game on which I added some variations to, in order to enhance the gameplay.

Working on this project gave me a better understanding of the editor scripts.