A first-person endless shooter game. This game was developed in my free time. The entire development has been done by myself.
Tech stack:
Unreal Engine 4
Blender
Adobe Photoshop
Substance painter
Audacity (SFX)
This project demonstrates a customizable sci-fi lock pick system that includes two mini-games which took two days to design and complete. The entire project was built using blueprints and object-oriented programming (OOP) concepts.
Tech stack:
Unreal Engine 5
Adobe Photoshop
Audacity (SFX)
This game was designed as an entry for Epic MegaJam 2023. The player takes on the role of a spiritual dog tasked with leading a lost girl through eerie, haunted ruins. The development process took just a week, as I worked on it during my free time.
Tech stack:
Unreal Engine 5
Blender
Adobe Photoshop
Substance painter
Audacity (SFX)
An open-world, third-person RPG. It follows a cowboy's journey to recover his memories, aided by a Native American tribe. It's the first game I have developed when I started learning Unreal Engine.
Tech stack:
Unreal Engine 4
Blender
Substance painter
Audacity (SFX)
This game was developed for the GDHT 2022 competition organized by M3DS Academy and this third-person platformer and puzzle game won first place.
I led This team project, and we had only ten days to deliver.
My contribution was to design gameplay mechanics, write the base code, quality assurance, design and program user interface, level Design (Two levels).
Tech stack:
Unreal Engine 5
Blender
Adobe Photoshop
Audacity (SFX)