A passionate and results-driven game developer with a solid foundation in electronics engineering, I’ve successfully transitioned into the world of game development, combining technical expertise with creative vision. With over three years of hands-on experience in Unreal Engine and Unity, I specialize in Unreal Engine, where I am proficient in both C++ and Blueprints. My experience spans across developing immersive worlds, interactive applications, and simulation experiences, with a particular focus on virtual, augmented, and mixed reality.
I have a proven track record of developing interactive applications for Oculus and working collaboratively with cross-disciplinary teams, including architectural visualizers, to design visually stunning and highly engaging environments. In addition to my game development expertise, I have deep experience in level design and have contributed to the creation of highly immersive and realistic worlds.
As the winner of the 2023 GDHT Game Development Competition by M3DS Academy and a participant in the Epic MegaJam, I have demonstrated both my technical skills and ability to deliver high-quality work within tight deadlines. My background in software and electronics engineering has provided me with a strong mathematical and logical foundation, enhancing my problem-solving capabilities and enabling me to tackle complex challenges with precision and innovation.
I am driven by the potential of emerging technologies, especially in virtual reality, augmented reality, and mixed reality, and I am committed to pushing the boundaries of interactive entertainment and simulation.
Atlas Labs
Senior Game Developer
Atlas Labs
Associate Game Developer
Eutech Cybernetic
Associate Software Engineer
Freelancer
Game Developer
Curtin University, Australia
Bachelor of Engineering - B.Eng (Hons), Electrical and Electronics Engineering (Second class upper)