Call for Participation to the
9th Sonic Interactions in Virtual Environments (SIVE) Workshop
Bari, Italy and hybrid
5 or 6 October 2026
Bari, Italy and hybrid
5 or 6 October 2026
OVERVIEW
Sonic interaction design is defined as the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic/emotional qualities in interactive contexts. This field lies at the intersection of interaction design, and sound and music computing.
In the virtual/augmented/mixed reality communities (XR hereafter), the focus on research in topics related to auditory feedback has been rather limited when compared, for example, to the focus placed on visual feedback or even on haptic feedback.
The SIVE 2026 is the 9th of this series of workshops: https://sive.create.aau.dk/index.php/pasteditions/
This workshop’s main goal is to increase awareness among the virtual reality community of the importance of sonic elements when designing for XR. We will also discuss how research in other related fields such as film sound theory, product sound design, sound and music computing, game sound design, and accessibility, can inform designers of XR environments. Moreover, the workshop will feature state-of-the-art research on the field of sound for XR environments.
TOPICS
Submissions of research papers outlining ongoing research in interactive sound for virtual environments are welcome.
Topics can include, but are not limited to:
Sound design and synthesis for XR environments
Sound modeling and rendering for XR environments
Multisensory (audio-visual and/or audio-haptics) interactions
Gestural control and action-sound mapping in XR
XR for Musical Expression
Perception-action loop in multimodal XR
Sound spatialisation and auralization
Binaural sound and head-related transfer functions
Headphones and speakers reproduction
Mobile XR applications and technologies of interactive sonification
Evaluation of user experience and sound quality
Virtual prototyping of devices and interactions involving sound
SIVE for accessibility
Audio only SIVE
IMPORTANT DATES
Submission deadline: 5 July, 2026 Extended 11 July, 2026
Acceptance notifications issued: 17 July, 2026
Camera-ready materials: 1 August, 2026
Workshop date: 5 or 6 October, 2026
Each deadline is 23:59:59 AoE (Anywhere on Earth) == GMT/UTC-12:00 on the stated day, irrespective of the submitter’s location.
SUBMISSION GUIDELINES
The submission website is: Microsoft CMT*
We consider three categories of contributions:
(C1) Papers should be 4-6 pages in length and prepared using the IEEE VGTC format. For accepted papers, authors must prepare a 5 minutes video to be delivered during the workshop.
(C2) Posters should be 2-4 pages in length and prepared according to the same template.
(C3) Demos should be 2-4 pages in length and prepared according to the same template, with an artefact shown at the conference.
Accepted papers/abstracts (all categories) will be included in the IEEE VR Workshop Proceedings and will be published on IEEE Xplore Digital Library (Scopus indexing service and more). Moreover, accepted XR testing scenarios will be hosted in a public repository linked to our SIVE official website (https://sive.create.aau.dk/)
At least one author per accepted contribution must register for the ISMAR 2026 conference and attend the workshop.
*The Microsoft CMT service was used for managing the peer-reviewing process for this conference. This service was provided for free by Microsoft and they bore all expenses, including costs for Azure cloud services as well as for software development and support.
ORGANIZERS
Tifanie Bouchara is an Associate Professor in eXtended Reality and Sonic Interaction Design at the Université Paris-Saclay. There, she leads the VENISE team in the Human Computer Interaction Department of the LISN lab. Her research focuses on immersive interaction that combines sound and other modalities for health and well-being. Particularly interested in accessibility, she's interested in Aural Diversity to design applications taking exceptional perceptions into account.
Homepage : https://perso.lisn.upsaclay.fr/bouchara/
Professor Stefania Serafin is a leading expert in Sonic Interaction Design at Aalborg University in Copenhagen, where she leads the Multisensory Experience Lab. She received her PhD from Stanford University in 2004, focusing on computer models of friction sounds for musical applications. Prof. Serafin’s research spans sonic interactions for virtual, augmented, and extended realities, with applications in health and culture. She is the President of the Sound and Music Computing Association and leads the Nordic Sound and Music Computing Network. Her work has significantly contributed to the fields of sound and music computing, multimodal interaction, and auditory interfaces. Prof. Serafin has co-authored several books, including “Sonic Interaction Design” and “Auditory Interfaces”, and is a frequent keynote speaker at international conferences.
Homepage: https://stefaniaserafin.github.io/cv/
I am an Associate Professor in Computer Engineering at the University of Padova, where I am affiliated with the Department of Management and Engineering and the Human-Inspired Technologies Research Centre. My research focuses on human-computer interaction and pervasive systems, with particular attention to extended reality, spatial audio, auditory interfaces, digital twins, and human-centered technologies for Industry 5.0 and society.
Homepage : https://mgero.github.io/
Florent Berthaut is an associate professor at the Université de Lille where he leads the MINT team of the CRIStAL lab and conducts research on the use of Extended Reality technologies for artistic, and in particular, musical, expression, in order to enrich the experience of audience members, ensembles and performers.
Homepage: https://mint.univ-lille.fr/
Associate professor at the Dept. Mathematics, Computer Science and Physics, University of Udine. Associate researcher at the Institute of Sound Technology and Computer Music, Zurich University of the Arts. My research spans from sound processing in audio and tactile devices that are in continuous interaction with users, also having different abilities, to the design, realization and evaluation of such devices also connected to musical behaviors.
Homepage : https://people.uniud.it/page/federico.fontana
I am a Professor in Spatial Acoustics and Immersive Audio, and I lead the Audio Experience Design team (www.axdesign.co.uk). Our research explores both the perceptual and computational aspects of acoustics, alongside their practical applications. We aim to understand how humans perceive spatial sound features, such as source locations and reverberation, and use this knowledge to design algorithms and tools for creating virtual acoustic simulations. Our goal is to seamlessly blend real and virtual acoustic environments, ultimately enhancing hearing. I also work on eco-acoustic monitoring, designing autonomous recorders, and using audio to study the impact of human activity on remote ecosystems.
Homepage : https://www.axdesign.co.uk/
Romain Michon is a Faculty Researcher at Inria (French National Institute for Research in Digital Sciences and Technology) within the Emeraude Team which specializes in embedded audio systems (https://team.inria.fr/emeraude/). He specializes in FPGA-based audio processing and new hardware approaches to immersive audio. He is the Principal Investigator of the DIStrib Project (https://team.inria.fr/emeraude/distrib/) which aims at distributing spatial audio systems with small embedded systems towards high density immersive audio systems.
Homepage : https://ccrma.stanford.edu/~rmichon
Rolf Nordahl works with extended reality (XR), virtual reality (VR), multisensory technologies, user experience, and applied digital systems, with a particular focus on healthcare, learning, and simulation. His research examines how immersive and interactive technologies can move from technical prototypes to meaningful use in real contexts, where users, organisations, workflows, and practical constraints all matter.
Rolf Nordahl is frequently invited as an expert commentator and interview source in Danish media on virtual reality, extended reality, immersive technologies, the metaverse, digital media, and VR/XR in healthcare, learning, culture, and everyday life.
Homepage : https://www.dtu.dk/english/person/rolf-nordahl
For additional info about SIVE 2026, please write to tifanie.bouchara [at] universite-paris-saclay [dot] fr