Session: Virtual Reality and Art Exhibitions
論文發表:虛擬實境與藝術展演
Narrativity in Virtual Reality Documentary Films: A Case Study of "My Syrian Neighbor" by Wu Po-Hung
虛擬實境紀錄片中的敘事性-以吳柏泓《我的敘利亞鄰居》為例
- 林玟妤
Constructing channels of Time and Space: 3D ScanningTechnology Application and Practice in the Technological Theater Production "Sleep Tight".
建構時間與空間的通道:科技劇場《祝你好眠》3D 掃描科技運用與實踐
- Wen-Hsin Teng 鄧雯馨, Yu-Chuan Tseng 曾鈺涓
潮之間:ANT的展演與虛擬實境實作
- 戴時與
Prototype design with augmented reality for museum exhibition – contextual inquiry based on paintings in National Palace Museum
博物館擴增實境互動體驗原型設計之脈絡調查 — 以國立故宮博物院的嬰戲圖畫作為例
- 陳又語、蘇彥辰、許峻誠
A Comparative Study on the Effects of AI Image Generator and Online Search Engine on Art Learning—Taking the Art Creation of Fifth Grade Students in Elementary School as an Example
AI 圖像生成器與網路搜尋引擎對藝術學習影響之比較研究 — 以國小五年級學生美術創作為例
- Yo an Chen 陳宥安
New perspective on Technology, Arts, and Education according to the Interaction Existence Syn-Casting (IESC) theory and Embodiment Strategy (ES) theory
互存共鑄與身略理論作為論述科技、藝術與教育的新視角
- Yu-Yang Ambotter Savourcheney Chen
以DBAE理論探討AR展廳為教材學生的學習成效_以Pocket Gallery Brushes with the World 線上展廳為例
- Chien Ling Tseng 曾芊菱
From Panopticon to Liquid Surveillance: An Initial Exploration of the Digital Gaze in Cyber Art從全景敞視到液態監控:賽博藝術的數位凝視初探
- 王夢秋
AI Calculation Technology and Ideology in Taiwan's Media Landscape
AI演算技術與台灣媒體景觀下的意識型態
- 柳靖筑
Become Sophie Calle: following and self-disclosure on social media
成為蘇菲卡爾?——社群媒體的跟蹤與自我揭露
- Liyu Chen 陳麗宇
論數位雙生的存有狀態:深偽技術(deepfake)的肉身性
- 鄭庠
Social Art Experiment of Network Art: An Example of Amalia Ulman's "Excellences and Perfections"《網路藝術之社會藝術實驗--以 Amalia Ulman 作品“Excellences and Perfections”為例》
- Zi Fan Xie 謝子凡、Yu-Chuan Tseng 曾鈺涓
The development of new media art under blockchain technology
運用區塊鏈技術下的新媒體藝術發展
- HsuanCheng Lin 林軒丞
Case Study: Implementation of NFT Art Image for Brand Engagement and Empowerment
NFT藝術形象應用品牌操作與賦能設計施行之案例研究
- Bo-Xun Peng 彭柏勳、Yueh-Hsiu Giffen Cheng 鄭月秀
Exploring the Generative Design of NFT-type Virtual Pets to Enhance the Co-existence Experience
初探NFT型態虛擬寵物之生成設計以強化虛實共存之體驗
- 游雅筑、韓秉軒
Using the Model of Conformity Behavior to Explore the Purchasing Behavior of NFT (Non-Fungible Token) Players
以從眾行為模型探討 NFT(非同質化代幣)玩家之購買行為
- Barry Tsai 蔡博洋
SmileVerse - Experiencing Emotion Contagion by Combining Facial Expression Detection and Virtual Reality
結合表情偵測及虛擬實境以提供情緒感染之體驗
- 陳煬升、王品文、呂靜、鄧英杰、李奕霆、吳景漢、林經堯、王碩仁、洪一平
Design and study of interactive system to reduce impulsive consumption
降低衝動性消費之互動式系統設計與研究
- 高秉誠、曾郁婷、蔡遵弘
Exploring Visualized Bio-signal for the Interaction Design on Smart Frames
探索視覺化生理數據於智慧相框之互動設計
- 翁韶蔚、韓秉軒
Human-Machine Dance: Developing Intuitive Human-Machine Interactive Dance Performances Using Skeleton Recognition
人機共舞:運用骨架辨識發展直覺性人機互動共舞表演
- Mi Chi Wang 王宓琦、Po-Chih Lin 林伯桎、Feng-Cheng Lin 林峰正、Lin,Yang Ting 沈揚庭、Chien-Hsu Chen 陳建旭
Island Illusion: a Synesthetic Stage of Translated Performative Space
島嶼幻象:行為場域轉譯之共融舞台
- 林軒丞、陳品淳
A Study on the Integration of Technology into the Physical Arts Performance Curriculum
科技結合共融藝術肢體課程之研究
- 黃思華、劉遠楨、曾瑞媛、王如萍、林立川
Viscous Bubble Kinetic Sculpture
黏液氣泡動態雕塑之創作研究
- 吳元劭、顏瑋辰、許巧妮、吳冠儒、許峻誠
A New Type of Technology Art Performance Performance— the Diverse Presentations of Drone Stage Performance
一種新型態的科技藝術表演—無人機舞台展演的多元表現
- 謝慧青、羅禾淋、詹景裕
(Demo Session)
A New Type of Technology Art Performance Performance— the Diverse Presentations of Drone Stage Performance
VR虛實操偶: 以生、旦、淨、丑、雜角色設計為例
- 羅曉愉、顏瑋辰、彭家駒、劉人愷 、許峻誠