I have a 5 MB/s connection, but I always notice high ping when playing online games. When the network is stable (i.e. when pingtest.com reports the connection as 5 MB/s), the ping stays at 50 ms, but my previous connection was 2 MB/s, and it also had a 50 ms ping when stable.

Although higher bandwidth can improve latency during times of congestion, under normal conditions, the two are generally independent. The HughesNet Gen4 satellite Internet service, for example, provides good bandwidth (up to 15 Mbps), but suffers from poor latency, averaging about 700 ms ping. This high ping is due to the nature of satellite Internet service, which requires beaming data up to a satellite and back down. Conversely, a dedicated T1 line has only 1.5 Mbps of bandwidth but can provide latency as low as 10 ms.


Is Ping Upload Or Download


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The short of it though is that one machine sends a series of special packets, that are forwarded from router/ switches and through gateways if required to leave one network for another. This trip through devices is a ping time, which is encapsulated and sent back. Generally two pings do not have to follow the same route. The number of hops is the biggest determiner on average of ping times, although there are times when higher upload or download could matter (flooded networks).

Both are equally important, because ping measures the roundtrip time, as in, you send a packet to some machine (upload), and a packet is returned (download), and the time from start to finish is the ping time. As a result, both should play an equal part in your pingtime.

However, there are some things worth noting: Most home connections nowadays have lower upload rates than download, so upload can clog easier, resulting in a longer packet queue, hence higher ping (and/or packet loss).

Downloading only 2mb out of 5mb does still impact ping because, amongst other things:- There is a lot of overhead with downloading, especially with protocols such as bittorrent. In general, one should expect AT LEAST 20% overhead in addition to net download rate, due to necessities such as TCP Windowing, TCP Header, Ethernet Header and Footer, IP Header, etc. On bittorrent, this overhead is magnified greatly because of the large amount of connections in use, and the need to continuously establish new ones.- Buffers along your network route clogged up- Increased chance of dropped packets, requiring a resend.

It should be noted that there are many things referred to as ping. You have the most common one, ICMP Ping, you also have various implementation of a tcp equivalent, and most games roll their own to produce a form of UDP Ping. The latter can vary greatly, as everyone seems to have their own idea of how it should be implemented to reflect how the link quality should be measured for the game, such as Round Trip, or one way only?

A big factor is how much unused bandwidth you have for uploads, and how much you have for downloads. Since ping works by sending a message and listening for a response, both directions affect the total round trip time. The packets are essentially the same size in both directions (unless something fragments or reassembles a fragmented packet). If either your download or upload pipe is almost full, ping is more likely to be delayed. Most home connections are asymmetric, which just means you have more download bandwidth available. As a result, it may be easier to fill up your upload bandwidth, depending on your usage. Often times, ICMP (ping) traffic has a lower priority than other traffic, so it gets delayed or dropped when the pipe gets busy.

However, pings are usually designed to be compact (typical ping packets are much less than 1 KB), so unless you are flood-pinging and/or use huge packets, or have some very exotic connection like an air-gap circumvention via sound, it does not matter in practice.

For example, assume you can send or receive 1 MBit/s, or roughly 0.1 MB/s, and your ping is a whopping 1 KB, i.e. 0.001 MB.This means you could send or receive 1,000 pings per second, each one requiring 1 ms to send or receive if you fully use the connection.

Now when I play online games, such as league of legends, my ping hasn't changed ( I used to be on fibre +300 package, 300 download and a 15 mbs upload ) and my ping was ~60, I know that's not bad at all, however for the increase in my package I expected a 10-20ping drop, but no, it's still about 60, maybe 40-45 with haste.

Ping Under Load is what your ping would be should your connection be saturated so you can use Congestion Control to try different percentages and then see what brings down the test results as much as possible.

I have a similar problem.

I don't know if it's a bug or a setting?

So I didn't know where to post in the Netgear Beta Forum or here. If it doesn't belong here, please delete it.

I have an A + everywhere except for Ping Test (Under Load) at the Upload, which is actually very important for online gaming. ?

I don't know if I can do something or if it's just a bug?

I usually don't have any problems while gaming.

At Fortnite my ping is at 0-20ms, CoD 30ms.

I have a similar problem.

I don't know if it's a bug or a setting?

So I didn't know where to post in the Netgear Beta Forum or here. If it doesn't belong here, please delete it.

I have an A + everywhere except for Ping Test (Under Load) at the Upload, which is actually very important for online gaming. ?

I don't know if I can do something or if it's just a bug?

I usually don't have any problems while gaming.

At Fortnite my ping is at 0-20ms, CoD 30ms.

Now I know 60 ping isn't Insanely bad, I've seen a bunch of people that still play this game at worse, but there has to be a way to get 20 - 16 ping because almost every game I have one of the highest pings.

In Valorant ping has been progressively getting worse for me, I used to have 20 ping, but once more and more patches came out my ping kept getting worse and worse. At one point it got to the 120's and I couldn't really play the game for s1 acts 2-4. It wasn't playable. Once I got a ethernet cord plugged in, I got 30 ping for 2 days and then it was back to the solid 60 ping no matter what.

(I live in san Antonio area and there is a server really close by, but for some reason the game says that illinois has a better ping connection to me then Dallas. My internet provider is not the problem.)

You will need to use Congestion Control with Always selected and change the percentages and experiment to see what % brings down the Ping Under Load results the most. It is simulating what the ping would be like if the network was saturated.

I seem to have a similar issue here, no matter what i do i seem to get a poor result when i do the ping test under load. it all seems to be my upload, the download speed doesn't change much at all but the upload is going over 50ms. Not sure what im doing wrong, ive changed all congestion control also and no joy, i get a B rating but not sure why

Hey mate got around to testing again and I keep getting poor results with load. Not sure why though. See attached , I've tried all the congestion control options but still no joy. Seems to be upload impacting things .

We're still improving the results on Benchmark so you can take the results with a pinch of salt, they're unlikely to be a D in reality. You can use this guide while saturating your network with downloads, streams etc and trying different percentages to see what makes the graph as stable as possible -how-to-test-your-internet-ping

when I ping from wifi-router to my laptop I get ping usually under 5ms and mostly 1-2-3 ms .

but when I do to my android phone and tablet I get higher than 150 and many higher than 200ms.

this is regardless of distance to router.

When you are pinging from device > router, the ping app is most likely keeping the wifi chip up at full power mode for maximum responsiveness. When the ping is reversed (router > device), the same is not likely true in terms of the radio being kept at full power mode.

so I shouldnt be worried? and it is normal?

what about the value of the ping? isnt too high even for what you described?

your phone gets average ~50ms, mine gets 200ms?

is this android vs ios? or build quality of phone wifi part?

@reza - my point, and my followup with the ping results from my devices, was that you shouldn't worry about the ping times with a destination of mobile devices (and even things like smart thermostats) because they are almost certainly powering down the radios to improve battery life. The exact numbers for the pings, within reason, are not really important, provided that the mobile device gets reasonable results when initiated by a local app (as compared to a response from an external ping).

Download speed means how fast internet users can retrieve data from a server or internet site to their devices (PC, mobile, tablet, etc.) online. Download speed is usually higher than upload speed, as most common internet activities are based on downloading (loading pages, downloading files, watching videos, etc.).

Ping or Ping test refers to a reaction time of your device to respond to the request from another device. This information is specifically important for online game players (i.e., League of Legends, World of Warcraft, Battlefield), who need a low ping time (reaction time). High ping time means delay, which is a big disadvantage compared to the players with low ping time. e24fc04721

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