Unity shader
The sky
cornell box with DOF & penumbra
subsurface shader test scene
• A simplified realtime version of Boxelization: Folding 3D Objects Into Boxes
• Maya plugin
• Implemented the effects of the paper Playful palette: an interactive parametric color mixer for artists.
• Developed an interactive color picker for PS using CEP extension. User can mix the color in palette and change a specific color.
• Simplified the way of color selection for artist.
>>> code
• Completed the back end of a digital asset management system using Flask.
• Implemented email verification, image processing, and copyright protection functions.
>>> code
• Implemented the collision detection algorithm in paper Efficient Geometrically Exact Continuous Collision Detection.
• Finished spring-particle model using OpenGL.
• Expedited the process by adding BVH and replacing the traditional CCD with more efficient geometric CCD.
>>> code
• Game designed in a group of 3
• Programmer
• Multithread, bitset chunk
• OpenGL feature - texture, sky, shadow
• Game designed in a group of 8
• Programmer
• Unity
• Obj file load
• Scene graph and skeleton
• Vertex shader based rigging
• Heat diffusion skinning
poke-mario
deformation, math-based color, vibrate effect
jumping mario
motion deformation blur