One of my favorite themes has been to show a face you could see into or behind, either by cutting away the skin to reveal another image inside the head, or by constructing part of the face from a hole-ridden surface that allows you to see that the face is actually hollow. In this image, I used a hole-ridden metallic surface to completely replace the skin of the face, so that she is a hollow metal form with only her eyes visible, signifying her ghostly presence within. I used some swirls I had made earlier in the Metabrush app to create the illusion of "worms" swooping in and out of these holes, as if she were a worm-ridden corpse.
I started with this photo from Pixabay, a source of copyright-free images.
In iColorama, I used Form/Warp so that her head fills more of the canvas and her eyes are more prominent. I used Style/Coherence and Effect/Denoise to smooth the face.
Now I used this image, which is based on a texture in Texture/Metal in iColorama. To create this image, I opened a blank canvas in iColorama, applied this texture, and saved the file. Then I tinted it in Tone/Tint.
In Effect/Distort, I distorted the texture image over the warped image of the girl. I positioned the top image so that her eyes were behind holes in the texture. I used a brush mask to paint a bit more of the texture away to make sure her eyes were visible.
This is one of my first outputs from using the Metabrush app. I want to use these purple swirls as "worms" that I will make weave in and out of the metal mesh that forms the hole-ridden outer shell of the hollow woman.
In iColorama using Effect/Blend, I blended the Metabrush image over the previous image, using Multiply blending mode. I positioned the top image so that the purple swooshes were over the holes in the metal texture of the lower image. I did a lot of masking to keep only the purple parts in the top image, and also masked to make it seem as if some parts of the purple swirls are disappearing behind the metal. Then I optimized for color, tone, contrast, and sharpness.