This image is constructed from three elements: a photo of a young girl, some hair completely fabricated from scratch, and another photo of a girl that was the source for the garment. Unifying the whole is a texture I created in Metabrush.
I started with this photo from the Sktchy app. Because Sktchy photos are small, I upsized it twice in BigPhoto.
In iColorama, I used Form/Warp to increase the size and change the shape of her head, to make her face and eyes more prominent in the image.
I opened the image in the Metabrush app. On a new layer, in Brushes/Paint, using a round brush, I painted this hair in Metabrush. In brush settings, I used minimal spacing, and no positional variance, which is what gives you the long smooth tubular strokes. I experimented with different structure and shadow settings, as well as dynamics settings. The dynamics settings affect how the thickness of the stroke is affected by the speed at which you paint the stroke. Some size dynamics is good, but too high a setting is difficult to control. Since we are using a round brush, none of the rotation settings are relevant.
I used this Pixabay photo as brush image for the hair. Pixabay is a source of copyright-free images.
Because the hair is on its own layer, I can turn off the the visibility of the layer with the girl on it, and save just the layer with the hair. This is what it looks like. The white areas are actually transparent. That means when I use iColorama later to blend the hair onto the girl, I'm free to resize or reposition the hair over her, and I don't have to do any masking. Because I will also want to use the hair later to create a mask in iColorama, I also need to save a version of the hair over a solid color background,rather than a transparent background. So I created a solid black layer and dragged it underneath the hair layer, then saved. So now I have saved two images of the hair: one on a transparent background, and one on a solid background.
Going back to the image of the girl, in iColorama I used Style/Simplify preset 17 at low opacity to smooth her a bit, I used Brush/Paint to paint catchlights in her eyes, and I applied Style/Flow to the image to smooth the lines.
I used Effect/Blend to blend the hair over the girl, being sure to select the saved version of the hair that had the transparent background.
Now, in iColorama, I opened the other version of the hair, the one with the solid background. I used Style/Threshold to create this mask. If necessary, you can use Brush/Paint with a small white brush to do any cleanup to the mask that may be necessary.
Now I want to blend some more blonde color into the hair. There are many ways of doing this. I wanted to create a Textured image to use in the blend. You might already have such an image but I created one. I started by cropping the image of the girl to get a section of hair.
In Metabrush, I opened a blank canvas and painted in Brush/Paint, using the cropped hair image as brush image, and other settings similar to the ones we used before.
In iColorama, I blended the textured Metabrush image over the girl, using the Color blending mode, and I imported the brush mask we made previously. When you import the mask, be sure to choose the image with the solid background, not the one with the transparent background. The mask should confine the effect of the blend to only the girl's hair. If instead, the blend is showing up everywhere but the hair, then you need to invert the mask. I tried several blending modes, but I used the Color mode because its job is to take the color from the top image and add it to the bottom image. I tried different Opacity and Feature slider settings. The slider settings under Set don't have any effect in Color blend mode. As it turned out, the textured image I made to blend with was overkill, since all I really needed was the color. An easier way to color the hair might have been to use Preset/Gradient preset 1, in color mode, to paint on the color you want, as I did here. You will still need to use the mask.
Now I want to add some interesting texture to her dress, which I will do in Metabrush. You could do this more easily in iColorama's Texture tools perhaps, but I wanted something more unique. I started by cropping the original warped image of the girl to get just a section of her dress.
I opened our work in progress in Metabrush. I used Brush/Paint mode, and I selected a Doodle brush. I used the cropped dress image as brush image. In brush settings I used a large spacing as well as rotational and positional variance. On a new layer, I painted over the dress. After painting over the dress, some of my strokes had strayed onto other areas of the image. I selected the eraser, which is just next to the brush icon, and then switched to a round brush with no spacing or variances or dynamics or extras, and erased the brush marks where they had strayed outside the dress. Then I adjusted the opacity of the new layer to get a result I liked, and I saved.
I wasn't happy with how the ornament at her neck had fared in the Flow step we used previously, yet the original image is too low quality to retain the original version of the ornament. So I used the Matter app to create a new ornament, making sure to use a size and shape that completely obscured the old one.
I opened the image in ArtSet, and I drew on the features, and smoothed the face, using a thin paint marker.
Still in ArtSet, I used a marker to paint the background, using the color picker (eyedropper) to match the color from the necklace. Then I smoothed the painted background using the sandpaper smudge tool.
In iColorama, I lightened the image using Adjust/Levels, then I used Style/Painterly with an Oilify preset to get a paint-like texture for the image.
To help unify the different sections of the image, I painted a texture onto it in Metabrush. I used Brush/Shatter mode, and I selected a Doodle brush. In brush settings I used a large spacing as well as rotational and positional variance. On a new layer, I painted over the image with a large brush. Then I switched to the eraser, to clear part of the face.
In iColorama, I used Effect/Denoise preset 4, to smooth any jaggy lines that resulted from the prior processing steps, in preparation for using Raise. Then I applied Effect/Raise at low opacity, for definition.
I used Adjust/High preset 1, with sharpness at zero and low to medium lightness, to bring out the highlights.
I used Tone/Duotone at low opacity in multiply mode, with a brush mask to protect the face and parts of the hair.
I used Form/Crop to crop parts of the top and bottom of the image.
Since the neck ornament had been obscured in the Metabrush texture, I used Effect/Blend to blend an earlier version over the image, using an inverted brush mask to paint back the ornament.
I used Tone/Tint to change the color of the eyes, using an inverted brush mask.
I enlarged the eyes in the Elasticam app, setting Size and Strength relatively low in the "finger" setting.
I decided to tint the eyes green. I used Tone/Tint with an inverted brush mask.
I wanted a more interesting stance for the girl. I will use this unrestricted image from the New York Public Library digital collections.
In iColorama,I used Effect/Blend to blend the black and white image over our blonde girl, using a brush a mask. I tried several blending modes and slider settings.
To add color to the sleeves, I used Preset/Gradient in color mode, using the color picker to choose a blue from her dress, using a brush mask. I describe this process here.
With the mask still in place, I used Adjust/Levels and Effect/Raise on the sleeves, so that the tone and texture matches the rest of the image.
Where the blend step still revealed her original arms, I used Brush/Clone to clean it up.
To give highlights to her face that match the side lighting on her right sleeve, I used Effect/Light at low opacity.
I used Adjust/Exposure and an inverted brush mask to lighten some dark areas on the left side of the image in the background area. I removed the mask. Finally, I painted back a button that had gotten lost in the blend step, by blending in the NYPL image over the girl in Effect/Blend, using an inverted brush mask. I tried several blending modes and slider settings. Then, with the mask still in place, I used Adjust/Levels and Effect/Raise to match the tone and texture to that of the rest of the image.
I used Form/Warp on the top border for a more natural look.