Bibliography

References used in the Call for Papers:


  • Adams, A. T., Costa, J., Jung, M. F., and Choudhury, T. (2015). Mindless computing: designing technologies to subtly influence behavior. Proc. ACM Int. Conf. Pervasive and Ubiquitous Computing (UbiComp ’15), New York, NY, USA, 719–730. DOI:https://doi.org/10.1145/2750858.2805843

  • Bakker, S. (2013). Design for Peripheral Interaction. PhD thesis, Eindhoven University of Technology, the Netherlands. ISBN: 978-90-386-3382-4

  • Bailey, R., McNamara, A., Sudarsanam, N., and Grimm, C. (2009). Subtle gaze direction. ACM Trans. Graph. 28, 4, Article 100 (August 2009), 14 pages. DOI:https://doi.org/10.1145/1559755.1559757

  • Bellotti, V., and Edwards, K. (2001). Intelligibility and accountability: human considerations in context-aware systems. Hum.-Comput. Interact. 16, 2 (December 2001), 193–212. DOI:https://doi.org/10.1207/S15327051HCI16234_05

  • Fiebrink, R. and Gillies, M. (2018). Introduction to the Special Issue on Human-centered Machine Learning. ACM Transactions on Interactive Intelligent Sys., Vol. 8, Art 7.

  • Hausen, D. (2014). Peripheral interaction - exploring the design space. Phd thesis, Ludwig-Maximilians-Universität, München, Germany.

  • Horvitz, E. (1999). Principles of Mixed-Initiative User Interfaces. Proc. ACM SIGCHI Conf. Human Factors in Computing Systems (CHI 99), ACM Press, 1999, pp. 159–166.

  • Kindberg, T., and Fox, A. (2002). System Software for Ubiquitous Computing. IEEE Pervasive Computing 1, 1 (January 2002), 70–81. DOI:https://doi.org/10.1109/MPRV.2002.993146

  • Schmidt, A. (2000). Implicit human computer interaction through context. Personal Technologies 4, 191–199 (2000). https://doi.org/10.1007/BF01324126

  • Yannakakis, G. N., Liapis, A., and Alexopoulos, C. (2014). Mixed-Initiative Co-Creativity. In Proceedings of the 9th International Conference on the Foundations of Digital Games, Fort Lauderdale. 1-8.

  • Zhu, J., Liapis, A., Risi, S., Bidarra, R., and Youngblood, G.M. (2018) Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation. In Proceedings of the IEEE Conference on Computational Intelligence and Games.