All times mentioned below are in Eastern Time. The workshop will be hosted on Zoom. The Zoom information is posted here.
Day 1:
11:00am - 12:00pm Keynote by Steven Poulakos, Disney Research
12:15pm - 1:00pm Paper Session 1
Towards a Critical Technical Practice of Narrative Intelligence, Chris Martens and Gillian Smith
What is a Quest?; Kristen Yu, Nathan Sturtevant and Matthew Guzdial [LINK TO TALK]
1:00pm - 2:30pm Lunch
2:30pm - 4pm Jam-a-lot! Camelot Tutorial and Twitch Plays Camelot! (Click here to access the web app)
4:15pm - 5:00pm Paper Session 2:
Leveraging efficient planning and lightweight agent definition: a novel path towards emergent narrative, Henry Raymond, Sven Knobloch, Fabio Zünd, Robert Sumner and Stéphane Magnenat
Exploring Regression-Based Narrative Planning, Stephen Ware and Orion Fisher [LINK TO TALK]
Day 2:
11:00am - 12:00pm Keynote by the developers behind Elsinore [LINK TO TALK]
12:15pm - 1:00pm Paper Session 3:
Towards Managing Epistemic Complexity in Narrative Games, Jennifer Wellnitz and Chris Martens
Toward Example-Driven Program Synthesis of Story Sifting Patterns, Max Kreminski, Noah Wardrip-Fruin and Michael Mateas [LINK TO TALK]
1:00pm - 2:30pm Lunch
2:30pm - 3:30pm Panel Session
3:45pm - 4:30pm Paper Session 4:
Fantastic Strings and Where to Find Them: The Quest for High-Quality Video Game Text Corpora, Judith van Stegeren and Mariet Theune
Scoring Integrated Meaningful Play in Story-Driven Games with Q-Learning, Alan Bettis, Danielle Newberry and Hector Munoz-Avila
4:30pm Wrap-up