I'm not talking about Chariots of Fire by Vangelis, but there is a song that is used quite a lot in movies. It's starts of very slowly with low trumpets(?) and then builds up. It also stops abruptly sometimes like ".... boom thum [silence] boom thum [silence] tatatatatttatattaaaaa.... boom thum [silence] boom thum... " I have no idea if that's useful... :p

I started this playlist a while back by compiling songs that remind me of super HD, colorful, slow-motion videos. It eventually turned into moody electronica, chill hip-hop, contemporary R&B, and LoFi.


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I've noticed a handful of music videos that are shot in slow motion (my guess here is possibly 60fps?) and the performer is singing and yet the lips appear to be relatively in sync to the music. Now is this a case of simply shooting the performance like you normally would but just at a higher frame rate, or is there more to it that I'm missing ? Below are some examples the first one being the strongest.

We mostly shot at 25 fps - but did some 30fps to add weight to the falling bricks. We did a couple of takes at 50fps but the drummer really struggled with keeping up at that speed and couldn't do it for long periods. Any higher would have been too fast for sync on that track. A slower song might have allowed a higher frame rate. We were shooting on an EX1 which maxes out at 60fps so it wasn't an option anyway. But in our case it was about keeping the slowmo subtle rather then have it as an obvious effect. I used to work with a producer that was always keen on shooting at 27 to 28 fps for music videos.

If targeting a 2X slowmo, you can still shoot at 60 fps, or indeed at any other camera speed. What really matters is the rate at which the audio is played during the shoot. For 2X slowmo you will want to play the audio at 2X it's normal rate- regardless of camera rate. The performer mimes to the audio rate (singing 2X faster than normal). The camera can shoot at any rate it likes. But for a smooth result in the final deliverable you'll want to shoot at any rate that is equal to, or faster than 2X normal frame rate. So 60 fps is fine: it just means the superfluous frames you will have shot just get dropped during the final conform.

Why would you do that? If you want 2x Slowmo, you shoot at 48 or 50 fps. Shooting 60fps is just going to give you headaches in post. If you drop frames to get it into sync, your going to get motion judder. If you use time remapping your going to have long render times and the risk of motion artifacts such as warping.

If the performer is mining at 2x then you film at 2x. Possibly you could shoot at 4 x (to avoid artifacts) but what would be the point? Unless you wanted so ultra slowmo for non sync purpose. That said if your having non sync sections - its probably best to shoot at the highest possible frame-rate for maximum post flexibility.

We are looking to shoot a music video with the band singing in slow motion, but their lips sinc to the lyrics. I was going to over crank to 48fps. If i do this, what speed does the song need to played back at in real time for the band to hear?

The "slow motion" of the title is the movement of a woman's body, with the lyrics proclaiming: "Uh, I like it like that / She working that back; I don't know how to act / Slow motion for me, slow motion for me / Slow motion for me; move it slow motion for me".

Every time i record a new 960fps super slow mo video, it adds some awful default music to the clip. Is there a way to permanently change that? I know when viewing the video, you can click the music icon at the bottom right and change it, but it always seems to default back to some sort of music. Drives me nuts!

This is so annoying... Every time I go to look back at some peaceful nature shot, I look like the dude from phonejacker. Everybody turns to look at the douche with the phone blaring out some awful uninvited and unwelcome, synthesised stock music. Why would it ever be a good idea to have anything other than the recorded video sound as the default???

I have an iPhone X with up to date firmware. I just got the new Airpods. When playing music, it will just all of a sudden go in a slow motion sound. I thought it was the song so I skipped it. Well, that song too. I tried a few songs and think I have a common issue. It seems to happen mostly when the screen will time out or wake back up by a notification. Anyone else notice this issue?

-singer is from Colombia (probably shooting 23.978)

-I have 10 min of LTC and the music track panned L and R respectively

-will make a new music track that is shortened by 50% (assuming they will shoot at 48fps)

-will also make a new LTC track that is shortened by 50%


It was mentioned that I should keep the pitch correct for both files, but unsure how or why to do this. Any help would be super appreciated.

In nine years, lots of things changed, now I mostly use my phone to listen music. Looking back I used Sansa e250 all the time, during night and day listening to Nightwish, and the songs that came with the device. I think I did that for about two years until finally finding other cool metal bands and advancing into the ranks of Metalhead. Times change though, and I started using powerful new mobile devices to listen music some years ago, but I will always remember this one for it was a gift from my brother. My old Sandisk Sansa e250 is now safely packed somewhere with the other unused old devices.

working with audio in After Effects may seem strange to someone who is a beginner to the software. what you need to remember is that unlike an NLE software like Premiere, After effects is designed to play real-time cached frames. meaning you have to save your frames to RAM in order to play them in real-time. when you preview, notice the green bar - this will tell you your frames are saved to RAM and you can play them. you can play using the spacebar or Numpad 0 - these all depend on what settings you have in the Preview panel (if you are using CC2015 and above). when not in real-time, Ae may slow-down your audio. this settings is under preferences->preview. you can set it to mute like I do.

Slow motion scenes are ubiquitous in screen-based audiovisual media and are typically accompanied by emotional music. The strong effects of slow motion on observers are hypothetically related to heightened emotional states in which time seems to pass more slowly. These states are simulated in films and video clips, and seem to resemble such experiences in daily life. The current study investigated time perception and emotional response to media clips containing decelerated human motion, with or without music using psychometric and psychophysiological testing methods. Participants were presented with slow-motion scenes taken from commercial films, ballet and sports footage, as well as the same scenes converted to real-time. Results reveal that slow-motion scenes, compared to adapted real-time scenes, led to systematic underestimations of duration, lower perceived arousal but higher valence, lower respiration rates and smaller pupillary diameters. The presence of music compared to visual-only presentations strongly affected results in terms of higher accuracy in duration estimates, higher perceived arousal and valence, higher physiological activation and larger pupillary diameters, indicating higher arousal. Video genre affected responses in addition. These findings suggest that perceiving slow motion is not related to states of high arousal, but rather affects cognitive dimensions of perceived time and valence. Music influences these experiences profoundly, thus strengthening the impact of stretched time in audiovisual media.

The guys over at FROKOST FILM / FEIL FILM put together this awesome music video for While You Slept. Watch the behind the scenes video on how they shot this epic video in one take. The shot took 18 second to film, which translates into three and a half minutes in slow motion. "Havoc" was shot in one take at 300 fps using a Red Epic with a 75mm master prime. It takes a lot of comunication and planning to get this right, and the end result is quite impressive.

Time perception varies impressively, and it is a long-established observation in philosophy and psychological research that the outer circumstances as well as the inner state of a person may lead to experiences of time that seems to stand still or to fly [4],[5]. Particularly in life-threatening situations, people may perceive time to be slowed down to extreme extents. In a survey of people who had experienced such situations, including climbers who fell, Noyes and Kletti [6] reported that three quarters of individuals experienced distortions of time. In addition to time being slowed down, they also frequently reported a higher alertness and speed in cognitive functioning. This enabled them to perceive numerous details that they would not have noticed otherwise. Arstila [7] proposes that individuals have a sense of normal speed in which they perceive events and act in the world. In frightening situations, this sense is distorted by a mechanism that, partially substantiated by higher activation of the norepinephrine system, increases arousal and heightens perception and attention. These additional resources enhance and speed up cognitive processes. As a result, individuals are under the impression of having more time for perceiving events and for responding. Internal comparisons with the sense of normal speed then give rise to the experience of time as being slowed down, and individuals tend to overestimate durations in these situations. 006ab0faaa

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