Online Racing Video Games Market size was valued at USD 5.12 Billion in 2024 and is projected to reach USD 10.24 Billion by 2033, exhibiting a CAGR of 8.3% from 2026 to 2033.
In 2022, the global online racing video games market was valued at approximately USD 1.56 billion, with projections indicating growth to USD 2.44 billion by 2029, reflecting a compound annual growth rate (CAGR) of 6.31%. The Asia Pacific region led the market, holding a 53.09% share, driven by a tech savvy population and significant investments in gaming infrastructure. North America also maintained a substantial share, supported by high disposable incomes and advanced technological infrastructure. Europe followed, characterized by a diverse gaming community and strong cultural affinity for gaming. Emerging markets in Latin America and the Middle East & Africa experienced growth due to improving internet infrastructure and a rising youth population interested in online gaming. The markets expansion is influenced by increasing smartphone penetration, with global smartphone subscriptions surpassing 6 billion in 2021. This trend enhances accessibility to online racing games, particularly in densely populated countries like China and India. Additionally, the growing popularity of free to play models and in app purchases has contributed to market growth. For instance, in 2022, in app purchase revenue in the racing games segment was projected to reach USD 748.70 million. Advancements in gaming technology, such as virtual reality integration and realistic physics engines, further attract both casual and hardcore gamers, fostering a dynamic and competitive market landscape.
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Turn 10 Studios (Microsoft)
Codemasters
Electronic Arts Inc.
Ubisoft
THQ Nordic
Gameloft
Milestone
Criterion
NaturalMotion
Slightly Mad Studios
iRacing
Creative Mobile
Bongfish
Fingersoft
Aquiris Game Studio
Vector Unit
By the year 2030, the scale for growth in the market research industry is reported to be above 120 billion which further indicates its projected compound annual growth rate (CAGR), of more than 5.8% from 2023 to 2030. There have also been disruptions in the industry due to advancements in machine learning, artificial intelligence and data analytics There is predictive analysis and real time information about consumers which such technologies provide to the companies enabling them to make better and precise decisions. In addition, new innovative techniques such as mobile surveys, social listening, and online panels, which emphasize speed, precision, and customization, are also transforming this particular sector.
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Growing demand for below applications around the world has had a direct impact on the growth of the Global Online Racing Video Games Market
Arcade Racing Games
Simulation Racing Games
Mobile Racing Games
Multiplayer Racing Games
VR Racing Games
PC
Console
Mobile
Cloud Gaming
AR/VR Headsets
Time Trials
Drifting Mechanics
Vehicle Customization
Open World Exploration
Event-based Racing (Cups, Series)
Free-to-Play
Premium Purchase
In-Game Purchases
Subscription-Based Models
Advertising Revenue
Age Groups
Gender
Skill Levels
US (United States, US and Mexico)
Europe (Germany, UK, France, Italy, Russia, Turkey, etc.)
Asia-Pacific (China, Japan, Korea, India, Australia, Indonesia, Thailand, Philippines, Malaysia and Vietnam)
South America (Brazil, Argentina, Columbia, etc.)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
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1. Introduction of the Global Online Racing Video Games Market
Overview of the Market
Scope of Report
Assumptions
2. Executive Summary
3. Research Methodology of Verified Market Reports
Data Mining
Validation
Primary Interviews
List of Data Sources
4. Global Online Racing Video Games Market Outlook
Overview
Market Dynamics
Drivers
Restraints
Opportunities
Porters Five Force Model
Value Chain Analysis
5. Global Online Racing Video Games Market, By Type
6. Global Online Racing Video Games Market, By Application
7. Global Online Racing Video Games Market, By Geography
US
Europe
Asia Pacific
Rest of the World
8. Global Online Racing Video Games Market Competitive Landscape
Overview
Company Market Ranking
Key Development Strategies
9. Company Profiles
10. Appendix
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