Angelos Floros
Artistic Director, UI/UX Leader: Angelos Floros
Production: Cosmote, Talent
Exhibited: Acropolis Museum, Athens, Greece, 2022
Award: 1st Prize (member of "Cosmote' team)
The project involved the design and implementation of seven (7) artworks with interactive technologies in order to use innovative technologies for the information and dissemination of Greek Ancient Culture to the international visitors of the museum. The proposal was submitted by OTE and won the 1st prize in an International Competition announced by the Acropolis Museum's administration with the co-funding of the NSRF. The works are presented in various areas of the Acropolis Museum as well as online.
My participation involved the role of Artistic Director and Interaction Manager (UI/UX). Distinguished members of the Museum were scientifically responsible for the sub-projects.
My involvement involved the following projects:
Acoustic tour
From the Museum's collections
Secrets hidden in the ground
Inscriptions of Erechtheion
Discovering the inscriptions of the Acropolis
Stone - chisel - writing
Gamos.Ath.
Audio guide
General supervision - Coordination: Stamatia Eleftheratou
The project involved the design and implementation of seven (7) artworks with interactive technologies in order to use innovative technologies for the information and dissemination of Greek Ancient Culture to the international visitors of the museum. The proposal was submitted by OTE and won the 1st prize in an International Competition announced by the Acropolis Museum's administration with the co-funding of the NSRF. The works are presented in various areas of the Acropolis Museum as well as online.
My participation involved the role of Artistic Director and/or Interaction Manager (UI/UX). Distinguished members of the Museum were scientifically responsible for the sub-projects.
From the Museum Collections
General supervision - Coordination: Stamatia Eleftheratou
The most significant exhibits of the Acropolis Museum are brought together in an inventive interactive application found on its ground. Through an enjoyable touch “game” on a selection of sixty works of art on display, the visitors are invited to become acquainted with the Museum collections, before they enter the exhibition galleries.
Sixty important works of the Acropolis Museum welcome visitors to the Acropolis Museum. The facility is located on the ground floor of the Museum, in the waiting and ticketing area. Four touch screens arranged vertically present the content. The application is installed on an Android device that manages visitor interaction with the 4 screens. This project is one of the most important digital exhibits of the Museum. The project allows for parallel review of the material by different people. The content is organized in a 12X5 canvas to show all the exhibits included in the database.
The project allows for parallel review of the material by different people. The content is organized in a 12X5 canvas to show all the exhibits included in the database.
Secrets hidden in the soil
General supervision - Coordination: Stamatia Eleftheratou
Do you like action? There is one neighbourhood in Ancient Athens that awaits for you to uncover it. And it is a real one! It lies beneath the Acropolis Museum and hides many secrets. Play and discover ancient treasures, clean and put together their broken pieces and organize their exhibition the way you choose. Take the excavation in your hands and be ready for countless surprises as you experience a fascinating adventure!
This project is an interactive game for children and teenagers. The data is based on the archaeological resources and the findings of the excavation carried out during the construction phase of the Acropolis Museum on its foundations. The space of the digital excavation is identified with the underground space of the Museum which is visible when entering the courtyard of the Museum. The application was divided into three sections: Excavation, Maintenance, Scientific Curation. For each of the above sections, graphics related to each section were implemented. The intention of the Directorate of the Museum was to provide a comprehensive approach to the concept of excavation, which includes all the individual procedures required for the exhibition of a find, as well as the specialized human resources that participate in each phase.
Inscriptions from the Erechtheion
General supervision - Coordination: Dimitris Pantermalis
Was public money embezzled in ancient Athens? How was transparency secured during big public constructions? Let’s “read” two building inscriptions from the Erechtheion both housed in the Acropolis Museum. We will discover captivating details about building works and artistic production, workers and their payment, the latter’s various specializations, the materials used, as well as the way that city money was managed by democratic Athens in the 5th c. BC. The application is installed in the Museum’s first floor.
In the Classical Period a large number of inscriptions were used as detailed manuals recording artistic and building works. The application “Inscriptions from the Erechtheion” concerns the analysis of the content of the double-sided inscription. Inscribed on the inscription are artistic and architectural information that would be implemented during the construction phase of the Erechtheion, determination of qualitative and quantitative characteristics of building materials, analysis of construction costs and materials. The inscription also lists the human resources that would take part in the construction and craftsmanship of the Erechtheion, as well as all the specialties that would be used for its implementation.
Discovering the Acropolis inscriptions
General supervision - Coordination: Dimitris Pantermalis
How did ancient Athenians carve letters and numbers in stone? How did they correct any mistakes? And most importantly, what was the use of an inscription? Join us on the Museum’s first floor to discover the charming nature of inscriptions from the Acropolis, unveil the secrets hidden in twenty of them, and look into the domestic and external policy of the Athenian Democracy during the 5th and 4th cents. BC. We can explore inscriptions with the help of the RTI program which enables multiple changes in light and thus captures the inscribed letters and details of figures in relief.
Rock - Chisel - Scribble
General supervision - Coordination: Lydia Antonia Trakatellis
Become an epigraphist for one day or carve your own inscription into stone and… who knows… you may be the lord of the codes and find out that you are good with letters! Four entertaining games and a horse that knows-it-all await for you to solve riddles and discover the mysteries of ancient inscriptions; and if you do not know how inscriptions were made, a digital comic-book will explain it all to you.
According to Acropolis Museum, “The Acropolis Museum enters dynamically into the world of digital technology and opens new channels of communication with the public. The large number of applications that were developed under the programme “Creation of the Digital Acropolis Museum” showcases the multiple aspects of its exhibits, offers unique experiences in its galleries and creates a new, exciting world for kids and grownups alike. At the same time its new website captures in a contemporary way the Museum’s function and activities, provides multidimensional orientation and entertainment, renders all its collections open and accessible to the international community and moreover forms an attractive environment, designed specifically for children.
The development of multimedia applications has significantly enhanced the double process of education and enjoyment not only within the Museum premises but also on its website. Created within the frame of the Museum’s general philosophy and museological approach, these applications function complementary to the exhibits and improve our understanding of them, appeal to different age groups as they take into consideration the diversity of visitors, promote communication and interaction among visitors and offer advanced knowledge based on first-hand experience and interactive methods.
The programme “Creation of the Digital Acropolis Museum” has been integrated into the R.O.P. “Attica 2014-2020”MIS: 5010606 with total budget 1.330.240,63 € excluding 24% VAT.
Following international trends and practices, the present multifaceted and diverse programme achieved the following goals:
The creation of an interactive area for digital exhibits in the Museum using digital applications of cultural, educational and touristic content.
The creation of a website which forms the core of communication between the Museum and its public, offers equal and freeaccess to the Museum collections and exhibits, and fosters deeper understanding and learning.
The promotion of the multitude of aspects of the objects included in the Museum’s collections through the full deployment of all potential provided by multimedia technology.
The multidimensional employment of digital material with the scope to enhance enjoyment and first-hand experience of both the actual and online visitors.
The long-term digital preservation of cultural objects through the documentation and digitization of the archaeological material that regards the finds from the Acropolis and its Slopes as well as the excavation at the Makriyiannis plot.
The availability, accessibility and straightforward management of the archaeological material; aiming to promote scientific research and visitors’ experience.
The provision for and establishment of the appropriate equipment in the Museum premises with the aim to cover the needs of the present programme.”