COMMUNITY PROJECT: PLAY - TECHNOLOGY - SOCIETY
COMMUNITY PROJECT: PLAY - TECHNOLOGY - SOCIETY
Angelos Floros
Presented: Extending Arts 2015, Department of Industrial Design and Services, University of the Aegean, Syros, Greece, 2015
An Open Learning Procedure that enable citizens and students to engage Art as Experience. The Open Learning Procedure deals with PLAY, TECHNOLOGY and SOCIETY.
Three academic events took place from 2007 up to 2013 in University of Thessaly, University of the Aegean and Dynamo Project Community Space.
The firtst academic procedure took place in Keyboard Events Course, with Aaron Cohen and Yorgos Kalaouzis at the Department of Architecture University of Thessaly in 2007-08. Keyboard Events course proposes the distinction of an interactive architectural installation in a triptych: Rules, Object/ Space, System. This distinction can function as a general principle, a methodology that serves the process of analysis and design.
The second event, an one week intense workshop took place at the Department of Product and Systems Design Engineering University of the Aegean in 2013. Several udergraduate and postgraduate stuedents were participated to design and implement ‘Kosmas 500’. Kosmas 500 is a composition of four (4) projects with multidisciplinary characteristics connecting the social, technological and scientific interests to a synergetic model. The students focused beyond the traditional formulas of Human Computer Interaction, reframing and redefining the artificial intelligence of traditional robots, as there are described in Asimov Laws . This project acted as an academic experiment, helping the students to extend the boundaries of their cognitive modules, embodying social and cultural characteristics in design process.
The third event was open to public of Thessaloniki, it was a six weeks workshop at Dynamo Project Space in 2014. Several citizens were participated designing and manufacturing 10 interactive media artworks.