LEARNING IN MUSEUMS
LEARNING IN MUSEUMS
Angelos Floros
Presented: Media Lab, National Technical University of Athens, Athens, June 27 - July 1 2011
The Technological and Cultural Park of National Technical University of Athens (NTUA), the Business Innovation Center of Attika and the Attica Prefecture in cooperation with the Multimedia Laboratory of NTUA, successfully organized a creative laboratory in the frame of the MED program KnowinG from the 27th of June to the 1st of July 2011 under the title: Serious Games Development Insights, Implementation. The use of digital games in education and business games are initiatives that belong to the wider field of Serious Games. The purpose of the laboratory was to give the opportunity to young scientists and creators to be informed about issues related to this particular sector through brief and dynamic lectures of experts who presented their special field. The topics covered in the laboratory included, among others, the design and development of Serious Games, Augmented Communications, Artificial Intelligence and Game Based Learning.
What does learning theory have to say about museums? One message is that museums are well suited in designing visitor experiences that emphasize two general features of effective learning. One feature is active learning, which concerns the manner in which people engage with a learning experience. Another feature is personal agency, which considers the ways in which learners take charge of their own learning experiences.
As an architect, I want to reveal the connection between architectural design in physical space and multimedia design in virtual or augmented space. Museum design includes the parameters of the spectacle and participation, introducing new ways of intelligent interactions. Active learning theory embeds the visitors’ experience as an new interactive pattern in global design theory.