ART IN THE AGE OF INFORMATION
ART IN THE AGE OF INFORMATION
Editors: Aaron Cohen, Angelos Floros
Published: Department of Architecture, University of Thessaly & Futura Publications, 2011, ISBN 978-960-9489-19-5 -6
Introduction
The book is balanced between two poles.
One pole is Physical Computing. The editors starting out in Architecture then found themselves studying the subject of interactive telecommunications and facilities at New York University [NYU] in the Interactive Telecommunications Program [ITP], This program was an interdisciplinary environment with an emphasis on the creative use of technology. This book is an introduction to physical computing. The other pole is the course Keyboard Events, piloted and taught by the two authors, at the Department of Architecture, University of Thessaly, in the 2009-10 academic year.
The success of the course was the driving force behind the compilation of the content of this book. The book coincides with the content of the and can serve as a Greek aid for a course. first approach to the subject. An approach that does not avoid is often architectural since the authors' interest is focused on mainly on the attempt to combine the architectural way of thinking and space with new technologies as carriers of information.
The course attempted to introduce students to the physical computing through the environment of Processing and Arduino about which you will find information below.
Keyboard events
The course explores the construction of interactive systems. Such systems can be be expressive tools for redefining architectural space. The course has three distinct parts: Rule - System - Object/Space
Rule
The reading, evaluation and selective selection and categorisation of data into information. Information that has the potential to be the raw material for the definition of the system. The system implies the definition of relationships and rules for managing of this information. The above process is an exploration whose crystallized structure will lead to the system. In this phase, algorithms and rules for information management will be explored through the application of open processing software.
System
At this point, an introduction to Arduino- an open programmable microcontroller- which has the ability to control sensors is made. The sensors will be the extended input input of the computer and will bridge the new field with the user. The user's influence will be input into the system which will output the result through actuators.
Object/Space
In the final part, students will use the above tools and the tools of synthesis to design a structure. The aim of the course is to become aware of the new qualities that two-way system mechanisms can impart to architectural space, revisiting the question of its central idea, function and form.