SYMPATHO
George Zafeiriades
The object of this research is the study of the transition from childhood to adulthood, while at the same time the significance of play in childhood and the connection of abandoning play with the path to maturity are highlighted. Furthermore, the relationship of the ritual with transitional events in human life is examined, while particular emphasis is placed on rites of passage in ancient Greece along with the symbolic importance of toys in them. The main goal is the creation of an audio-visual art installation based on the present bibliographic research.
The final artwork narrates a contemporary rite of passage where the viewer is invited to explore and participate.
SOMETHING GOES
Georgia Skartadou
The current project is a digital, interactive, audiovisual application that can be used either as a virtual installation accompanied by a simultaneous projection of its content in the physical space or be distributed as an executable digital medium on any computer, compatible with its technical specifications. It examines the flow of information, its creation, collection, storage, interpretation and utilization through perceptual mechanisms that mutate -enhance or degrade- with the available tools of digital reality and its transformation from a sequence of serial, adjacent and referential values to one unified context, what is usually interpreted as meaning or significance. The participants of this reality are called upon to engage at the degree of signification that expresses them better, ranging from a purely perceptual and empirical viewing to a frantic clarification of everything included.
ORIGAMI SINGING
Adamantia Albani
In the thesis presented here, we explored and evaluated methods and tools, preferably open source, to collect and process data. We studied the Internet of Things / Internet of Things and exploited interaction technologies, such as: Microcomputers, sensors, wearables, which we applied in the spring of 2018, in an educational workshop at Agros High School of Corfu and in an art installation entitled "Sonic Origami / Origami Singing", presented at the "Aleurapotikes" of the Old Fortress of Corfu Town, in a group exhibition, in the framework of the 2018 Audiovisual Arts Festival of the Ionian University.
The work was presented in two versions: an "educational" and an artistic one, in order to make visible the various possibilities and perspectives offered by the field we are concerned with, as the technologies we studied can be used in an interactive, "medial" narrative.
BLAH
Laura Konti
Blah as an artwork that interacts with the phenomenon of the speaking subject. The artwork responds to the human voice with air, and the intensity of the air is proportional to the volume of the voice.
Borrowing immersive practices from physical theater and the Black Box framework, the project seeks to create a liberating condition where visitors have the opportunity to experiment with their voice outside the system of organized language.
Blah is the artistic part of my master thesis on the problematic behind the three dimensions of organized language: communication-expression-meaning.
OBSERVED MECHANISMS
Zoi Zipela
My MA thesis clarifies social and existential processes. It consists of two basal conceptual elements and their coexistence. It’s about an adjustment and absorption mechanism.
The mask is a form of incarnation of the humane status, as Antonin Artaud refers to, a body without organs. It’s the physical limit which abstracts the inner from the external environment.
Across, the mirror, a dominant part of the sculptures’ installation, reveals characteristics of a whole , of an idol. A way to misinterpretate a seemingly endogenous situation. Their interaction. A conversation.
The private, as a subject, an ego. The public, as an object, the external environment. A circuit. The multiplicity of idols, fake and not.
ABUSED OR ABUSER?
Fenia Iliadi
Interactive installation, hanging heads natural size from natural beeswax, hammer, motor, threaded rods, 300x160x300cm
The artwork represents a commentary on social and political apathy towards violence. People who just observe, idle citizens that stare at the perpetual "cycle of violence" revolving and ending each time in the same vicious circle. The "cycle of violence" is represented by a carousel, on which heads made of wax are hanging upside down, victims of an indirect or even direct violence, manipulated persons, trapped into turning for eternity. Spectators and spectacles are abused or abusers? Two concepts that tend to alternate and to be confused. Two sides of the same coin. People of all ages who have experienced violence as victims, in their attempt to overthrow the consciousness of their oppression, turn into perpetrators by adopting without empathy violent attitudes towards the most vulnerable social groups, thus confirming the unceasing pattern of the "cycle of violence". Through the interaction of the observer and the observed, the power relations between the victim and the perpetrator are investigated as well as the violence as a result of them.
BLISS MACHINES
Vassilis Alexandrou
This exhibition is essentially a continuation of my artistic research of the last few years that attempts to expand the boundaries of sculpture through the use of open technologies. In the three installations presented, accidental finds, or in other words urban waste, are activated with the help of new media in order to create a conceptual framework that raises concerns regarding the validity of human rights in contemporary societies.
DHAMARDHATU
Martha Gogakou
"Dharmadhatu" is an experimental audiovisual video with linear narrative. It has been created with an original experimental technique, where each frame results from a live recording of the behavior of flowing colors on a painted surface.
HEAR THE SHAPE - SEE THE SOUND
Gelina Palla
An experimental workshop was realized at the Corfu Archaeological Museum, on May 2019. The workshop was designed within the frames of interdisciplinary learning and participatory art, based on Maker culture and STEAM education, willing to highlight the importance of arts and technology in learning. The participants, children and adolescents 11 to 15 years old, were initially guided to an important archaic find at the Archaeological museum of Corfu, a pediment depicting ancient Greek goddess Artemis-Gorgo, and got acquainted with the myth surrounding it. In two groups the participants made
1. electronic circuits which produced sounds via photo resistor and conductive paint and
2. conductive drawings inspired by the archaic pediment imagery.
The two groups combined their work to create interactive installations were circuits and sensors were used to “read” the tonal variations and line elements of the pencil drawings. Documentation indicates the childrens’ immersion into the experience.
Gelina Palla, Maria Kriga, Archaeological Museum Corfu, Video documentation: Marinos Pavlidis
SHADOWS OF THE WORLD
Christos Rachiotis
The project "Shadows of the World" was created in the context of the thesis for the Postgraduate Studies Programme (MSc) "Audiovisual Arts in the Digital Age", of the Department of Sound and Image, Ionian University. The final project is a combination of the collection and projection of audiovisual material aimed at raising awareness on the issue of Indigeneity and at the same time the artistic rendering of photographs that are the result of the synthesis of snapshots of moments from the videos combined with the shadow of the viewers created on the video screen.
CRASH
Fotis Kolokithas
Destructive action, whether in the context of social unrest or at the individual level, has an important place in the functioning of human psychology. The deconstruction of an established condition projects something attractive and stimulates human instincts. The destruction of symbols, the release of matter and the unpredictable character of the disaster , disturb the normality and the normal course of things, creating an immediate mobilization. Art's close relationship with destruction ,displays these very characteristics, which act as a motivation and driving force by artists, for expression and creation. Decay and destruction as means of expression , bring the individual into an absolute conflict with his environment, exploring and redefining human limits. The surprise and awe evoked by the "spectacle" of destruction , is intense and clear. Structure and normality are disrupted, evoking a mixed feeling of anxiety and anticipation. The release that finally occurs has a sense of accomplishment
BODY INSTRUMENTS
Dimitra Billia, Irini Nikolakopoulou
Aristotle University of Thessaloniki: Supervisor Apostolos Kalfopoulos
This video is a performance during the final presentation of the Diploma Design Project. The installation was created with Arduino, rotary encoders and the sound synthesed made by MaxMSP.
“Body Instrument” is an interactive musical instrument in the human body’s scale which is played by the user as he/she moves within the instrument’s spatial setting. The string/chord is the primary material in space and the sine wave in sound. In the research process, space and sound are manipulated in a constant dialogue. Conclusions drawn from each research domain are afterwards implemented on to the other. As a result, the worlds of space and sound cannot be elaborated separately, they constitute an inseparable unity. Emphasis is given in the design of a “mechanism” which from spatio-sonic “organisms” emerge that are able of producing spatial and sonic structures. The main focus in the design is the way the human body as a cognitive entity activates each structure and interacts both with “it” (the instrument) as well as with other potential (human) bodies present "within" the instrument.
Camera: Alejandro de Antonio, Video editing: Grigoris Tsolakis, Audio editing: Dimitra Billia