11 years ago, two kids were taken under the wing of a mysterious host, who gave them the keys to his House in exchange for their dreams. They made a game of guiding hapless Muses through its veins, and crushing any figments that leaked in. Tonight, they've returned to mend ailing roots, but are shocked to meet an uninvited guest, whose very presence defies all they thought they knew about this place.
Jesse knows why he dreams of the hills, and while his secret survives, it comes at a price. Stepping out of the spotlight has led him to reckon with how he's distorted himself. Only Jesse's younger brother Nate embraces him on his own terms... even after the birthday betrayal.
A prophetic visit from a ghost of future-past seeks to destabilize Jesse's reality. When a crucial memory is stolen, he finds himself at the door of the House that witnessed his deed two years ago. At every turn lies a bitter reminder of his alleged un-belonging, for no one (least of all Jesse) suspects he could hold the key to ending this nightmare.
the afterparties
Each chapter will include a follow-up page or two of supplementary material, called an afterparty, such as author's notes, concept art, and character designs. While reading the afterparties is not mandatory to understand the story as a whole, there are a few that I please ask you read (they will be indicated at the end of their respective chapters), specifically those regarding representation.