Rules

 

 

2024 Indiana MultiGun Rules


1. Safety Rules

1.1 Participants are subject to Match Disqualification for violation of any rule or regulation in

Sections 1 or 2.

1.2 Matches will be run on a COLD RANGE.

1.2.1 COLD RANGE (definition): Participants firearms will remain unloaded and will not be handled at

the match site except at Designated Safe Areas or under the direction of a match official.

1.3 Designated Safety Areas

1.3.1 Safety Areas will be clearly marked with signs.

1.3.2 Firearms may be handled only in the Safety Areas.

1.3.3 No loaded magazines or ammunition rounds may be handled in any Safety Area.

1.4 Rifles & Shotguns (transporting from vehicle & in-between stages)

1.4.1 Rifles & shotguns must be cased, carried/slung with the muzzle up, or secured in a gun-cart.

1.4.2 Rifles & shotguns must have a chamber safety flag in place & detachable magazines

removed.

1.4.3 Once at a stage rifles & shotguns must remain cased, in a gun-cart, or in a gun rack until it is your turn to shoot.

1.4.4 Under direction of the Range Officer (RO), shooters may preload their shotgun magazine

tube (no round in the chamber) at the beginning of the stage and return it to the

designated area.

1.5 Handguns (carry between stages)

1.5.1 Handguns must be cased or remain in holster with the magazine removed except in

designated Safety Areas, or under the direction of a RO.

1.5.2 Handguns must be carried with the "Hammer/Striker Down."

1.6 No participants or spectators shall consume or be under the influence of alcohol or nonprescription

drugs at the match site. Any participant found to be impaired & deemed

unsafe as a result of legitimate prescription drugs may be directed to stop shooting &

requested to leave the range.

1.7 Eye and Ear protection is mandatory for all participants, spectators, & range personnel.

1.8 Grounding Firearms

1.8.1 During the course requirements of a Multi-Gun stage, a competitor may be required to

ground a firearm in order to transition to another. During the stage briefing, the location(s)

where a competitor is authorized to ground a firearm will be clearly specified.

1.8.2 The following provisions outline the only acceptable ways to ground a firearm during a

course of fire in the location(s) specified in the stage briefing:

a. Loaded, safety engaged. If the gun has a manual safety, it must be engaged.

b. Completely unloaded/empty (NO rounds in the gun).

1.8.3 Once a competitor grounds a firearm, it is considered abandoned, and he may not retrieve

it and/or use it again during the course of fire.


2. Disqualification

2.1 “Match DQ” = complete disqualification from the match and the participant will not be allowed to

continue.

2.1.1 “Stage DQ” = the participant will receive zero points for the stage.

2.2 "Negligent Discharge" is defined as the discharge of a firearm in an unsafe manner or unintentionally. A Negligent Discharge will result in a Match DQ.

2.3 Grounding a firearm in a condition not outlined under Rule 1.8.2 a./b. will result in Stage DQ.

2.4 A participant shall receive a Match DQ for dropping a loaded firearm during a course of fire or while in the loading/unloading process. Dropping an unloaded firearm shall result in a Stage DQ.

2.5 A participant shall receive a Match DQ for allowing the muzzle of his/her firearm to break the 180 degree Safety Plane (exception: handgun while holstered).

2.6 If a competitor shoots a steel target with a firearm/ammo type which is not authorized for such a

target (per INMG rules/stage briefing), the shooter will receive a Stage DQ and a $100 fine.

2.7 Unloading a firearm in an unsafe manner will result in Match DQ. Including but not limited to

emptying a firearm by discharging the remaining round(s) while not engaging a target.

2.8 Loading a firearm prior to the make ready command will result in a Stage DQ. See 10.2.

2.9 Un-sportsman-like Conduct and/or Cheating will result in a Match DQ.

2.9.1 Intentionally altering targets prior to the target being scored to gain advantage or avoid a

penalty.

2.9.2 Altering or falsifying score sheets.

2.9.3 Altering the configuration of firearms or equipment to gain advantage (see Rule 5)

2.9.4 Threatening or assaulting other competitors or staff personnel.

2.9.5 Disruptive behavior in an attempt to disturb other competitors while they are shooting.

2.10 Final decisions for all DQ’s & re-shoots will be issued by the Match Director.


3. Sportsmanship & Conduct

3.1 Participants & spectators are expected to conduct themselves in a courteous,

sportsman-like manner at all times. Disputes will be handled by the Match Director.

3.2 Clothing with any offensive or obscene political slogans, logos, sayings, pictures/drawings

will not be worn or displayed while at the match site/range.

3.3 Violation of magazine/ammunition limitations in Tactical, Limited or Modified Divisions will

result in the participant being placed in Open Division for the entire match (see Section 6).


4. Ammunition

4.1 No tracer, incendiary, or armor piercing ammunition is allowed.

4.1.1 If a course of fire includes steel targets, no ammunition may be used on which contains

bullet(s) to which a magnet will stick. It is the shooter’s responsibility to check. See Rule 2.6.

4.2 Handgun ammunition shall be 9x19mm or larger.  No steel core ammo.

4.3 Rifle ammunition must be of a centerfire caliber traditionally recognized as a “rifle caliber”, and have

a minimum bullet diameter of 5.45mm. Please also see Rule 5.4.  No steel core ammo.

4.4 Shotgun ammunition must be 20 Gauge or larger, #6 lead birdshot or smaller & lead slugs only.  No steel birdshot allowed.

4.4.1 Lead buckshot may be used only when specified per the stage briefing. When shooting

paper targets for score with buckshot, 12 Gauge must be 00 Buck with a maximum of 9

pellets. For 20 Gauge, 1 Buck, 2 Buck or 3 Buck with between 12-20 pellets.


5. Firearms

5.1 All firearms used by competitors shall be serviceable & safe.

5.2 If a firearm becomes unserviceable during competition, that competitor may replace the firearm with

another of the same type, caliber & sighting system approved by a Match Official.

5.3 For purposes of this ruling, a "firearm" consists of a specific caliber, receiver, barrel, stock & sighting

system combination.

5.4 The same firearm system, for each gun, per Rule 5.3, shall be used for the entire match.

5.5 Competitors may not reconfigure any firearm during the course of a match. (i.e. change caliber,

barrel length, shotgun magazine tube length, sighting systems or stock style.) This will be

considered Unsportsmanlike Conduct, with the exception of Rule 5.2.

5.6 No full-auto or burst-fire allowed. A competitor may use a select-fire firearm, provided it is used

only in semi-auto mode. Use of full-auto or burst-fire will result in a Match DQ.



6. Divisions

6.1 Open Division

6.1.1 No limitations on ammunition capacity, modifications, or accessories.

6.1.2 Handgun magazine length has no restrictions.

6.1.3 Shotgun speed-loaders must have primer relief cuts.

6.1.4 Suppressors (“silencers”) may not be equipped on firearms. 


6.2 Tactical-Optic 

6.2.1 No electronic/optical sights, compensators, barrel porting, ported choke tubes, or

suppressors (“silencers”) allowed on shotguns. No electronic/optical sights, compensators, barrel

porting, or suppressors (“silencers”) allowed on handguns.

6.2.2 Handgun magazines may not exceed 170mm for single-stacks, 140mm for double-stacks.

6.2.3 No shotgun speed-loaders or shotguns with detachable magazines allowed.

6.2.4 Shotguns may not be loaded with more than 9 rounds prior to the start signal, but capacity

will not be limited after the start signal.

6.2.5 Tactical-Optic rifles may be equipped with “iron sights” and/or no more than one (1)

electronic/optical sight.

6.2.7 Rifle compensators may not be more than 1” diameter or more than 3” long (measured

from muzzle to the end of the compensator). Suppressors (“silencers”) may not be equipped on rifles.

6.2.8 Supporting devices (i.e. bipods, etc.) are not allowed.


6.3 Tactical-Limited

6.3.1 No electronic/optical sights, compensators, barrel porting, ported choke tubes, or

suppressors (“silencers”) allowed on shotguns. No electronic/optical sights, compensators, barrel

porting, or suppressors (“silencers”) allowed on handguns.

6.3.2 Handgun magazines may not exceed 170mm for single-stacks, 140mm for double-stacks.

6.3.3 No shotgun speed-loaders or shotguns with detachable magazines allowed.

6.3.4 Shotguns may not be loaded with more than 9 rounds prior to the start signal, but capacity

will not be limited after the start signal.

6.3.5 Tactical-Limited rifles may be equipped with “iron sights” and/or no more than one (1) non-magnifying (1X) electronic/optical sight only.

6.3.6 Rifle compensators may not be more than 1” diameter or more than 3” long (measured

from muzzle to the end of the compensator). Suppressors (“silencers”) may not be equipped on

Tactical rifles.

6.3.7 Supporting devices (i.e. bipods, etc.) are not allowed.


6.4 Modified

6.4.1 No suppressors (“silencers”) allowed on shotguns. No compensators, barrel porting, or suppressors (“silencers”) allowed on handguns.

6.4.2 Handgun magazines may not exceed 170mm for single-stacks, 140mm for double-stacks.

6.4.3 No shotgun speed-loaders or shotguns with detachable magazines allowed.

6.4.4 Shotguns may be loaded to max capacity at start.

6.4.5 Rifles may be equipped with “iron sights” and/or no more than one (1) electronic/optical sight.

6.4.7 Rifle compensators may not be more than 1” diameter or more than 3” long (measured

from muzzle to the end of the compensator). Suppressors (“silencers”) may not be equipped on rifles.

6.4.8 Bipods are allowed but must stay attached for the duration of the stage.

6.4.9 Electronic/optical sights (Red dots) are allowed on shotgun and handgun. 



7. Holsters & Equipment

7.1 Holsters must be capable of retaining the handgun during the vigorous movement that may be

required or otherwise encountered during the courses of fire.

7.2 Holsters must allow the competitor to safely draw and re-holster the handgun without causing the

muzzle to point in an unsafe direction.

7.3 Holsters must completely cover the trigger on all pistols & double-action revolvers. Single-action

revolver holsters may expose the trigger.

7.4 The competitor shall use the same holster for the duration of the match.

7.5 Spare ammunition, magazines, speed-loaders, and other equipment must be secured in pouches,

pockets and/or ammunition carriers on the competitor’s person or on ammunition carriers mounted to

a firearm during a course of fire, unless directed otherwise in the stage briefing. Spare ammunition,

magazines, speed-loaders, and other equipment may NOT be “staged”, or in the competitor’s hands

prior to the start signal, unless directed otherwise in the stage briefing.

7.6 Any Open Division firearm or Open Division equipment puts the competitor in Open Division for the

entire match. See Firearm Division rules for details.

7.7 Reholstering pistol during course of fire - If during course of fire, competitor is required to reholster handgun, magazine will be removed, one shot will be taken at a HVT making handgun clear and safe to reholster. Reholstering a HOT handgun DURING the course of fire will result in a Stage DQ.

7.7.1  Empty and safe handgun must be reholstered while facing downrange. Failure to do so, resulting in competitor breaking the 180 rule, results in a Match DQ.

7.7.2 Reholstering a handgun during the course of fire is only allowed when specified in stage brief.


8. Scoring

8.1 Scoring per stage will be straight time plus penalties.

8.1.1 Any cardboard target, designated as a “shoot” target must be “neutralized” by either one

(1) “A” or “B” zone hit or two (2) hits anywhere inside the scoring perforations on the target (i.e.

minimum 2 “D” hits) to avoid a penalty. Slug targets may be exempted from this rule & only

require one (1) hit inside a designated scoring ring to neutralize.

8.1.1a Head target above shoulder perforation is considered an “A” zone.

8.1.2 Example of scoring & penalties on paper targets:

a. One “A” zone hit = no penalty

b. One “B” zone hit = no penalty

c. Two hits in any combination “C” or “D” = no penalty

d. One “C” or “D” hit only = 5 second penalty (Failure To Neutralize)

e. (Not Hit or Complete Miss) No hits on target but target was engaged = 10 second penalty 

f. (FTE) Failure to Engage = 15 second penalty 

8.1.3 Designated “No Shoot” targets will incur a 5 second penalty for each hit.

8.1.4 Knock-down targets (i.e. poppers, plates) must fall to score.

8.1.4.1 Knock-down targets, including no-shoot plates will count for score/penalty when

they fall for any reason(s) set in motion from the competitor’s shot(s) fired after the start

signal, and prior to “unload and show clear”.

8.1.4.2 Flash Targets must flash/self-indicate to score.

8.1.5 Frangible targets (i.e. clays) must break to score (one BB hole is a break).

8.1.5.1 Light must pass through the hole to be considered broken.

8.1.6 Failing to engage a knock-down or frangible target will result in a 15-second penalty. (10

seconds for not making the hit & 5 seconds FTE.)

8.1.7 Engaging a knock-down or frangible target but failing to neutralize it will result in a 10

second penalty per target. RO may call hits.

8.1.8 Procedural penalties, 5 seconds per shot, may be assessed for not following stage

directions.

8.1.9 Stage Not Fired (SNF) penalty, 500 seconds per stage not fired.

8.1.10 Maximum penalty time for any stage (including target penalties) is 500 seconds.

8.1.11 Higher penalties and/or other bonuses may be imposed/rewarded on any target

designated a High Value Target (HVT) in the course description.

8.1.12 Unless otherwise stated in a stage briefing, all paper targets are considered soft cover,

and all props are considered hard cover.

8.1.13 Unless otherwise stated in a stage briefing, all courses of fire will have a 120 second par

time (time limit). When a competitor does not finish a stage within the par time, their last

shot fired will be recorded as their raw time and the targets will be scored as per Rule 8.1.

Maximum raw time for any stage is 120 seconds unless otherwise stated in the stage

briefing.


9. Stage Points

9.1 1st Place (lowest time) for each stage, will receive 100 points; 2nd Place & below will

figure points on a percentage basis of the 100 from 1st Place.

9.2 Total points accumulated for all stages will determine a competitor’s match placement

overall, and/or by division.

9.3 Highest score wins.


10. Range Commands and Procedures

10.1 Make Ready - The course of fire begins with the "Make Ready" command and ends after the

"Range is Clear" command is issued by the RO.

10.2 When more than one firearm will be used during a course of fire, the RO will direct and

supervise the competitor through the process of preparing all firearms. The RO will give the "Make

Ready" command, signifying the "Start of the Course of Fire" and will then direct and supervise the

competitor through the process of preparing and positioning any "staged" firearms. The RO will

then accompany the competitor to the start position and direct the competitor to prepare the firearm

to be initially used on the stage, prior to assuming the ready position. The initial "Make Ready"

command defines the start of the "Course of Fire" regardless of how many firearms are

subsequently prepared, loaded and/or staged following that command.

10.3 Are You Ready - Standby: After the competitor has loaded and staged all firearms to be used in the course of fire, the RO will accompany him/her to the start position. The RO shall then issue the

commands "Are You Ready" followed shortly by "Standby". Within one to four seconds, the RO will

activate the timer, which signifies the beginning of the competitors’ attempt of the course of fire.


The lack of any negative response from the competitor after being issued the "Are You Ready"

command indicates that they fully understand the requirements of the course of fire and are ready

to proceed.

10.4 Stop – An RO may issue this command at any time during the course of fire. The competitor must

immediately cease firing, stop moving and wait for further instructions from the RO.

10.5 If You Are Finished, Unload And Show Clear - If the competitor has finished shooting, they must

lower their firearm and present it for inspection by the RO, with the muzzle pointed down range,

magazine removed or tube emptied, slide/bolt locked or held open and the chamber empty. The

RO will then accompany and instruct the competitor to safely unload all other firearms that were

used in the course of fire. The RO may assign the un-loading duty to designated competitors. Once

the firearms have been confirmed as safely grounded, the designate may safely unload the

firearm(s).

10.5.1 Pistols: Release the slide and pull the trigger without touching the hammer or de-cocker

then holster or bag the pistol.

10.5.2 Rifle: Chamber safety flag inserted, bolt closed.

10.5.3 Shotgun: Chamber safety flag inserted, bolt closed.

10.5.4 Rifles and Shotguns must be carried Muzzle Up when exiting the stage. (See Rule 1.4)

10.6 Range is Clear - This command shall be issued only after all firearms have been cleared. This

declaration signifies the end of the course of fire. Once this declaration is made, officials and

competitors may then move down range to score, paste, reset and paint targets.

10.7 In the event that a RO terminates a course of fire due to a suspicion that a competitor has an

unsafe firearm or unsafe ammunition (e.g. a "squib" load), the RO will take whatever steps he

deems necessary to return both the competitor and the range to a safe condition. The RO will then

inspect the firearm or ammunition and proceed as follows:

10.7.1 If the RO finds evidence that confirms the suspected problem, the competitor

will not be entitled to a re-shoot, but will be ordered to rectify the problem. On the

competitors score sheet, the time will be recorded up to the last shot fired, and the course

of fire will be scored as shot, including all applicable misses and penalties.

10.7.2 If the RO discovers that the suspected safety problem does not exist, the competitor will

be required to re-shoot the stage.

10.8 Additional Verbal Safety Warnings

10.8.1 FINGER – An RO may issue this verbal warning once before assessing penalties or

stopping a competitor. The competitor’s fingers must be visibly outside the trigger guard

when loading, reloading or unloading during a course of fire and while clearing a

malfunction.

10.8.2 MUZZLE - This verbal warning may be repeated at different locations in the course of fire

as needed, when the competitor's muzzle approaches the 180-Degree Safety Plane.

(See Rule 2.5)

10.8.3 FOOT - This verbal warning may be repeated at different locations in the course of fire as

needed, when a competitor is touching/stepping on the ground or an object beyond a

shooting box or fault line.


11. Start Conditions of Firearms and Start Positions

11.1 Start Conditions of Firearms - Unless otherwise specified in the stage briefing, the start

condition of the Initial Firearm used in course of fire will be: Loaded magazine inserted,

loaded chamber, safety ON. All subsequent firearms used on the stage will be: Loaded

magazine inserted, with bolt/slide closed on an EMPTY CHAMBER, safety ON.


11.2 Start Positions – Written stage briefings may require the Start Position to be standing,

sitting, kneeling, prone or dictated otherwise. If it is not specified, then following default

start positions will be used:

11.2.1 Pistol: Unless otherwise specified, the default start position for the competitor

when starting with pistol will be, standing erect, facing downrange, with arms

hanging naturally at the sides, pistol loaded and holstered. See Rule 10.1.

11.2.2 Rifle and Shotgun: Unless otherwise specified, the default start position for the

competitor when starting with rifle or shotgun will be “Low Ready”: standing

erect, facing downrange, long gun mounted to the shoulder, muzzle lowered from

aiming at targets.


12. Series Championship & Shootoff
12.1 Qualification for series championship & shootoff
12.1.1 Upon paying series fee, competitor must compete and finish matches at three (3) of the four (4) current series venues to qualify for the series shootoff.
12.1.2 Scores from up to 7 matches will be tallied for the series points race.
12.1.2.1 If a competitor competes in more than 7 matches, only the top 7 scores will be tallied, throwing away the worst scores.
12.1.2.2 For Kitchen Sink we will take the shooter’s top match score from each division from the season.
12.1.2.2.1 Overall top scores wins the title of Boss Kitchen Sink. 

12.1.2.2.2 Kitchen Sink is not a division.
12.2 Field Of Competitors
12.2.1 Using the end of year scores, the Top 16 scores each as tallied in section 12.1 for divisions Limited & Tac Op and Open & Modified will each complete in a 1-16 seeded bracket (i.e. #1 against #16, #2 against #15, etc).  Seed number will be 1 thru 16 based upon descending order from most to least points accumulated.  This will be known as the Divisional Championship Round.

12.2.2 If a competitor does not report to the start position when it is their turn to shoot, their competitor will be given a bye to the next round.

12.3 Divisional Championship Round shootoff format

12.3.1 Single elimination until final two (2) competitors from each Divisional bracket.

12.3.2 Final two (2) competitors each in Limited / Tac Op and Open / Modified compete for the best two of three, double elimination.

12.3.2 The losers from 12.3.2 compete in a single elimination round.  Winner is 3rd place for the Divisional Round shootoff.

12.3.2 Champions for Limited / Tac Op and Open / Modified will be acknowledged.

12.4 King of the Hill Round

12.4.1 Each Divisional Round champion from Limited / Tac Op and Open / Modified will compete in a best two of three, double elimination final round.

12.4.2 Champion will be crowned “King of the Hill”.

12.5 Recognition & Trophies

12.5.1 Recognition will be given to the following divisional series points places:

12.5.1.1 Limited – 1st, 2nd & 3rd

12.5.1.2 Tac Op – 1st, 2nd & 3rd

12.5.1.3 Open – 1st, 2nd & 3rd

12.5.1.4 Modified – 1st, 2nd & 3rd  

12.5.1.5 Boss Kitchen Sink

12.5.2 Recognition will be given to the following shootoff participants:

12.5.2.1 Limited / Tac Op Champion

12.5.2.2 Open / Modified Champion

12.5.2.3 King of the Hill (Overall shootoff champion)