This page provides specific details on the user interface (UI - the art and presentation) and user experience (UX - the visual and temporal organization of the UI) for your game:
- Specifics of all needed control schemes (selection, activation, radial or context menu use, tapping, dragging, etc.), ensuring that these are consistent across the game
- Screen flow mockups: each screen/menu in full functional detail (wireframe, no art), showing the player’s flow through all aspects of the game.
- Mockups for on-screen controls (with links to individual features and systems)
- Help system details
- Game options: audio, visual, game save, etc.
- The information shown here should show the player's flow through the UI, and specify UX structures down to the level of pixel size and placement on-screen. You may want to create separate technical docs linked from this one, but either way this should be sufficient for team members to implement the UI as designed here.