just download latest pinballfx3 launcher from github and rename / replace the exe with PinballWickedLauncher.exe and you have the button also. All the launchers used are the same they are just renamed to different exe so a different ini is used

Here's an updated how to for pinball wicked.


First make sure the game is up to date and that you have requested and entered your cabinet code. after that setup your pinball wicked cabinet mode to your liking. If you run your windows in landscape mode you can pass parameters to the executable to rotate screens at launch of pinball wicked, Irotate is not needed anymore. For example adding "-rotate 90" will rotate display 1 90 degrees, "-rotate2 90" will rotate display 2 90 degrees etc. Valid parameters are probably 90 180 270 but i have not verified that generally if you run landscape and you main screen is the playfield "-rotate 90" should be enough.


When your testing you best add these commands to steam on your cabinet. You do that by right clicking on the pinball wicked game and choosing properties on the menu item.


Pinball Wicked Full Crack [hack]


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- check if 15 seconds on this value is enough for your system to show the pinball wicked menu with the single ok button.

WaitForMenu = 15000. If the menu loads faster decrease the value, if the menu loads slower increase the value

its the value used to wait for the menu to be visible ingame

- IMPORTANT change the key used to exit the game to the same key that is assigned in pinballx / you use to exit normally.

Default is mapped to ESC change it to your key if you are not using the ESC key

; Exit Table

; pinball wicked does not seem to react well on the quit game key from pinball x

; so change the ESC key below to the key you have set in pinballx as quit game key

; info about keys can be found here :Ā 

; in my cab i use the esc key

Ā Esc:: ;

You will also need to edit the pinballwickedlauncher.ini file with notepad to setup your cabinet buttons and launchkey. Launch pinballwickedlauncher.exe once and press Q or ALT+F4 to quit it immediatly (before the 7 second timer runs out). Next check the explanation on github (with pfx3 as setup used) on this page on github (scroll down) _Launcher_app on how to setup your buttons. You basically have to provide the "LEFTKEY", "RIGHTKEY", "LAUNCHKEY" and "QUITKEY" for your setup. if you had already setup the launcher for pinball fx3 launcher you can check there what your keys were.


And the final step is setting up pinball x system settings, set these up like so, if you don't want to use the pinballwickedremap ahk / exe do not add any launch before / launch after scripts. If you do want to use them check my example ahk script and edit the 2 bat files (right click / choose edit) by removing the "rem " value you will enable the launch of the remapper exe. The remapper exe is something i use to redefine keys of my keyboard encoder. But i'm not sure if it's still needed since you can set up keys in pinball wicked itselve i think (i have not verified) it. It basically works like thise :: for example in my script the &/1 key is replaced by return so i can also use my start button as plunger launch key also in the game along with my plunger button



In the zip is also a database folder included with example pinball wicked database entry if you don't want to use that database just goto game manager once you have setup the system and choose the system and add one table entry with any game name and description you like. Just add only one to be able to launch pinball wicked. Or copy the xml file from the database folder in your database folder after you have created the system in pinball x settings.


when launching the game from pinball x Do not press anything in the menu's or on the screen with the ok button. The script should select everything for you and start the game automatically with the chosen settings in the launcher


Problems:

If you still have problems you'll need to attach more info on your setup (pinballx.ini) , what you have got set up so far (launch before bat file script etc) and what your pinball wicked settings are. Otherwise it's just guessing..

5) start pinball wicked from steam and set it up to use windowed full screen borderless also set up the dmd settings exactly like this (using other settings will need to make you find out the values for dmd positoning) for dmext. Also set camera used to 8 so you see the table full screen.

6) Launch PinballWickedLauncher.exe once and press alt+f4 to exit. It will fill in extra required settings in PinballWickedLauncher.ini then edit

the ini file to use your keyboard or joystick just like it was done for pinball fx3 launcher. It's just a copy of that

launcher with different ini file. all info here _Launcher_app This is only needed if you want to be able

to select multiplayer and pure or action mode you can also use LaunchPinballWicked.exe directly to start single player pure mode without the extra

launcher executable with multiplayer options (you'll also need to change pinballx settings then to use LaunchPinballWicked.exe directly instead of my launcher app)

- check if 10 seconds on this value is enough for your system to show the pinball wicked menu:

WaitForMenu = 10000. If the menu loads faster decrease the value, if the menu loads slower increase the value

its the value used to wait for the menu to be visible ingame

- IMPORTANT change the key used to exit the game to the same key that is assigned in pinballx / you use to exit normally.

Default is mapped to ESC change it to your key if you are not using the ESC key

; Exit Table

; pinball wicked does not seem to react well on the quit game key from pinball x

; so change the ESC key below to the key you have set in pinballx as quit game key

; info about keys can be found here :Ā 

; in my cab i use the esc key

Ā Esc:: ;

12) use these pinballx settings: You need to make sure to wait for the launch before & launch after scripts are done so that the rotation if the screen is done using irotate alraedy before using the intermediate launcher or the direct launcher. Irotate is not called with start parameter so i'm sure it's executed all the rest is called with start command so batch file does not wait until the process is ended. otherwise it will get stuck if you don't use start with the wait for exit params set to true



13) launch after script uses taskkill.Exe to kill all started apps in launch before and rotate screen back to normal positioningĀ 



LaunchPinballWicked.exe can also be used instead of pinballwickedlauncher.Exe to directly launch single player pure mode if you don't need multiplayer selections.


LaunchPinballWicked.exe accepts as first parameter player nr (1 2 3 or 4) and as second parameter only "Action" if thats specified it will use action mode. If you don't provide any parameters it will launch single player pure mode.


Examples:Ā 

LaunchPinballWicked.exe

If i rotate my screen (even only the playfield screen) the backglass window gets blackened and erases the backglass picture and pinballx does not seem to redraw the backglass anymore while a game is running, which i think is normal as it would just eat cpu / gpu for nothing if it kept redrawing. So it seems using irotate to rotate the screen makes it black, probably because it does not get redrawn after rotation.

I then tested by not using irotate and never rotating any screen and then the backglass picture from pinballx did indeed stay visible all the time during gameplay but the game would be running in landscape mode then as that's how my orentation of the playfield screen is setup in pinballx.

So i see only 2 solutions one is to make my playfield screen be running in portrait mode in windows so i don't have to rotate anything but then visual pinball is behaving badly and dmd's (from vpinmame) are not positioned right, that can be fixed but i rather not go down that rabbit hole. I did not setup the visual pinball myselve i've gotten it preconfigured.

The other solution would be to find an image displaying program that supports parameters and can be run fullscreen immediatly on a certain monitor and just put a command in my launchbefore script, after the screen has rotated to show this (backglass) picture using such program on my backglass monitor. I have not looked yet if such programs exist, one that comes to mind is infranview but have not checked yet what kind of parameters it allows.

about media for pinball wicked on their press page they have a good picture for backglass and also the text "back flaggers pinball" i used that and created a wheel docklet image out of it all as well. I can share my pictures on ftp if needed

btw i bought SlamIt: Big Score Pinbal 0.99 cent is indeed not much but have not looked at it yet, i don't think i'll need the ffmpeg part to mirror dmd as i don't have a 3rd monitor i only have a 2 monitor setup. Unless it can be used to mirror play the dmd on my 2nd screen, then it might be even usefull for pinball wicked as well to grab the dmd from main playfield and display (scaled) on my 2nd monitor as well somewhere.


Edit: Went with option 2, but created a very simple application myselve in delphi that just displays and image full screen always on top on a certain monitor which i pass in the commandline parameter as well as image filename. I use the same image as the backglass used in pinballx. Start it in my launch before command & kill it in launch after. The programs is like 5 lines of code (in delphi) and its working great

@Carny_Priest i got the mirroring using ffpmpeg & ffplay working and positioning on correct location but i got another problem well i had two. If i hide the ffplay cmd window as was done in the original ahk script, the video playback window of ffplay never shows, so i removed the hide parameter and then it shows & play however it only plays if the ffplay window is activated and if its activated the big score pinball game does not react to input. So i actvate big score pinball window again but then the ffplay window is not playing the dmd anymore so you see the loop problem here. be457b7860

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