Yes! From Mattermost v8.0 and Calls v0.17.0, desktop app and webapp users can go to Settings > Notifications > Desktop Notifications to enable Mattermost to alert you to incoming calls through direct or group messages with a specific ring tone and a desktop notification, unless the system admin has disabled your ability to do so.

The only external service used is Mattermost official STUN server (stun.global.calls.mattermost.com) which is configured as default. This is primarily used to find the public address of the Mattermost server. The only information sent to this service is the IP addresses of clients connecting as no other traffic goes through it. It can be removed in the System Console if you want to provide an ICE Host Override setting instead.


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Has anyone tried the in-game voice chat in this beta test? I've turned it on once or twice, but never hear anyone and was just wondering if anyone has actually used it yet, and what their opinion and feedback on it was.

Can anybody confirm how they are able to use chat in a multiplayer game in the Game Pass Beta app? So far, graphics lag and smoothness is far above my initial expectations, but Chat is a disaster. Tried last night for hours with a friend to get chat working in Crackdown 3 playing coop.

We held focus sessions with our 25 English and bilingual (Spanish-speaking) agents, presenting them with four scenarios. Each scenario ended with a question similar to the kind they answer on calls and chats. The scenarios also included links to the new content that would be most relevant to the situation. Based on the question and the content, we asked the agents:

Code With Me, the new JetBrains service for remote pair programming and collaborative development, has recently scaled up its functionality and matured to Beta. With this newest update, Code With Me now supports video and voice calls! This means that our users can now not only share a project safely and work on their code together in real time, but they can also talk to each other without ever leaving their JetBrains IDE. The new built-in communication toolkit significantly improves software development workflows where remote collaboration has become the new norm.

With integrated video and voice calls, Code With Me takes remote collaboration to the next level. Whenever you want to talk to your peers, you can initiate audio and video calls right from your JetBrains IDE. Code With Me works perfectly for both 1:1 meetings and group sessions, which you can invite dozens of participants to.

The official launch of the audio and video calls brings Code With Me to the Beta stage. Feel free to refer to our brand-new product page to learn more about the functionality of Code With Me Available in the Beta stage. Please note that Code With Me will continue to be available under our EAP terms until we release the final product.

In Microsoft Graph, Microsoft Teams is represented by a group resource. Both Microsoft Teams and Microsoft 365 groups address the various needs of group collaboration. Almost all the group-based features apply to Microsoft Teams and Microsoft 365 groups, such as group calendar, files, notes, photo, plans, and so on. The main difference between a team and a Microsoft 365 group is the mode of communication between members. Team members communicate by persistent chat in the context of a specific team. Microsoft 365 group members communicate by group conversations, which are email conversations that occur in the context of a group in Outlook.

GitHub Copilot Chat in a JetBrains IDE is currently in beta, and is subject to change.


All users with a GitHub Copilot Individual subscription can access GitHub Copilot Chat in Visual Studio Code and Visual Studio.


Owners of organizations with a Copilot Business subscription can decide whether to grant access to GitHub Copilot Chat for Visual Studio, and VS Code.


If you have a Copilot Individual subscription, and you would like to use GitHub Copilot Chat in a JetBrains IDE, you can join the waitlist. You will be notified by email when you are granted access to the beta. Joining the waitlist does not guarantee access to the beta.


If you are an owner of an invoiced organization or enterprise with a Copilot Business subscription and would like to participate in the beta for GitHub Copilot Chat in a JetBrains IDE, you can contact your account manager or solutions engineer to request access. Customers on Free, Team or self-serve Enterprise plans who do not have an account manager are not eligible for the private beta at this time.

GitHub Copilot Chat is a chat interface that lets you ask and receive answers to coding-related questions directly within a supported IDE. Copilot Chat can help you with a variety of coding-related tasks, like offering you code suggestions, providing natural language descriptions of a piece of code's functionality and purpose, generating unit tests for your code, and proposing fixes for bugs in your code. For more information, see "About GitHub Copilot Chat."

To confirm that GitHub Copilot Chat has been successfully installed, in the activity bar on the left side of the Visual Studio Code window, click the GitHub Copilot Chat icon to open the GitHub Copilot Chat chat window.

The GitHub Copilot Chat public beta is available to all organizations and enterprises that have an active GitHub Copilot Business license. You can enable or disable GitHub Copilot Chat for your organization or enterprise in the GitHub Copilot Business settings page.

To use the GitHub Copilot Chat beta in a JetBrains IDE, you must install or update the GitHub Copilot plugin. If you have not yet installed the GitHub Copilot plugin, follow the steps in "Installing the GitHub Copilot plugin in your JetBrains IDE." If you have already installed the GitHub Copilot plugin, follow the steps in "Updating the GitHub Copilot plugin in JetBrains."

Player reporting is still valuable and available in game for players to communicate instances of toxic or disruptive behavior they may encounter; however, voice chat moderation will increase our ability to identify and enforce against bad behavior that has gone unreported.

Voice Chat Moderation is managed and operated by Activision and uses the AI-powered model ToxMod from Modulate. This system is integrated into select Call of Duty titles (see below) and is managed by Activision. Voice chat is monitored and recorded to identify and investigate disruptive behavior in violation of the Call of Duty Code of Conduct.

At initial beta rollout, the Voice Chat Moderation System will analyze voice chat in English. Following the global launch of Modern Warfare III, voice chat moderation will expand to Spanish and Portuguese across all supported titles. Additional languages to be announced later.

Players who receive voice chat warnings or in-game voice communication penalties can still play the game. However, per the Offensive Behavior section of the tag_hash_114____________ Security and Enforcement Policy, extreme or repeated offenses may lead to a permanent suspension from playing the game online.

Voice chat muting is a temporary penalty and is not eligible for appeal. Please review the Call of Duty Code of Conduct and the tag_hash_116____________ Security and Enforcement Policy for more information about why penalties may be applied to accounts.

Copying and pasting text to forward it can be frustrating. Now you can forward text and attachments to other extensions or groups easily. To do so, long press to select single or multiple texts and attachments, then click on the forward icon in the chat header.

With Live Captions (beta), spoken dialogue is turned into text and displayed in real time on your iPhone screen. You can more easily follow the audio in any app, such as FaceTime or Podcasts, and in live conversations around you. Live Captions is available on iPhone 11 and later when the primary language is set to English (U.S.) or English (Canada).

We recommend using the Set working queue block for agent-to-agent transfers instead of using this block. The Set working queue block supports omnichannel transfers such as voice and chat. For instructions, see Set up agent-to-agent transfers.

To transfer chats and tasks to agents, use the Set working queue block. Because Set working queue works for all channels, we recommend using it for voice calls too, instead of using Transfer to agents (beta). For instructions, see Set up agent-to-agent transfers.

Call startInviteMultipleCall to start a group call. Set the call type as audio call or video call. You can set the users you want to invite from a chat group or the contact list. Refer to ConferenceInviteActivity in the sample project for implementation.

After a user updates the user information, call io.agora.chat.callkit.general.EaseCallKitConfig#setUserInfo to set the modified user information. Ensure that this method is implemented in a synchronous function so that the UI is updated timely. ff782bc1db

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