In short, constructivism claims that humans construct their own knowledge through direct experience. Of course, some of the original constructivists, such as Jean Piaget, Lev Vygotsky, or John Dewey likely had no idea of the experiences that would be afforded to us in the future via XR. In the video to the right, Dr. Jordan Peterson discusses Piaget's ideas of creating meaning through physical actions. Piaget believed that the elements of understanding are not perceptual abstractions; there are even elements of understanding that underlie perceptual abstractions that are more fundamental, and those are sensorimotor skills i.e. things you do with your body (Peterson, 2019).
The idea that sensorimotor interaction with one's environment is so important for learning has major implications and opportunities for immersive technologies. Time, space, and resources have limited our opportunities for interaction with particular objects and environments from the beginning of time. Immersive experiences afford us the opportunity to interact with any one, thing, or place from any period of time!
Do you think immersive experiences can provide the same type of sensorimotor interaction Piaget was referring to? Is this more or less true for VR, AR, or MR?
Hands-on learning, which is more formally known as experiential learning, has been described as "the underpinning philosophy that acts as a thread joining many of the learning theories" (Beard, et al., 2013, p. 13). It teaches a future scientist to be comfortable with dissection. It helps a future mechanic understand the nuances of an engine with not just their eyes and ears but also with actual hands-on training. It gives students the opportunity to self-correct any educational missteps in the moment – with professional guidance at arm’s reach. While notes can be copied down incorrectly, live examples of core concepts are registered in the brain as holistic experiences, giving the student’s mind more “anchors” to tie the memory to. The sound two materials make when they are joined together, the scent of a certain solvent, the vivid color of a particular plant leaf – these all become easy-access sensory “bookmarks” for bringing the memory to the surface when it needs to be reviewed. People simply learn better when they are allowed to roll up their sleeves and experience the subject matter, rather than being distanced from it by a third-hand narrative experience or a dry passage of text (NewSchool of Architecture and Design).
Beard et al. (2013) define experiential learning as "the sense -making process of active engagement between the inner world of the person and the outer world of the environment". They cite the general dissatisfaction with the traditional learning model and state very clearly that it is more desirable for us to learn from direct experience when appropriate (p. 51).
Kolb (1984) explained, "Learning is the process whereby knowledge is created through the transformation of experience" (p. 38). Lewin, a contemporary of Kolb, described a four-stage feedback process for optimal learning: concrete experience, observations and reflection, formation of abstract concepts and generalizations, and testing implications of concepts in new situations.
A variety of educational theorists and educators themselves would agree that the immersion and contact with the learning experience is crucial to pushing it forward and being integrated as knowledge. From this perspective, one can argue that the stimulus for learning is the experience. This is the core argument in much theoretical work on experiential learning (Beard et al., 2013, p. 4).
Jean Piaget and Lev Vygotsky
Active engagement in is one of the basic tenets of experiential learning. This engagement involves the 'whole person' through thoughts, feelings, and physical activity. This is something of a marriage between Piaget's and Vygotsky's understanding of how people learn, as this recognition of the whole environment emphasizes the internal world (a Piagetian, cognitive constructivist idea) and the external world (a Vygotskian, social constructivist idea).
Regardless of learning style or preference, it is this group's contention that hands-on or experiential learning plays a valuable role in teaching and learning. This value is seen across age groups and subject areas.
Let us know your thoughts on the value of experiential learning by completing the poll below. Remember to refresh the page to see live results.
The key question to be uncovered in this educational resource is whether or not immersive experiences qualify as experiential learning and if they have the same impact. On the next page, some specific examples are provided of how immersive experiences can be used at various levels of education.