Classic recognition & retention (1-4 players). Age: 3+
Aim: Collect the most pairs of matching Cards.
Setup: Shuffle & lay all 30 cards face down in a 6x5 grid.
Gameplay: Youngest player starts. Play proceeds clockwise. Turn over 2 cards.
Match: Keep pair, take another turn.
No Match: Turn cards face down in original spots.
Winning: Game ends when all 15 pairs are found. Players with the most pairs win!
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Solo 1 Player Variant: Match all 15 pairs in shortest time. Try to beat your own timing.
Fast-paced game testing quick reflexes (2-5 players). Age: 3+
Aim: Be the quickest to "Chope!" the most matching cards.
Setup: Shuffle all 30 cards. Deal all cards face-down to players. It's okay if some players have more cards.
Gameplay: Dealer starts, play clockwise. On your turn, flip your top card face-up in front of you without overlapping others.
CHOPE!: First player to spot identical face-up cards anywhere on the table shouts "CHOPE!", takes the pair, and adds them face-up to their Score Pile. Turn continues clockwise.
Tie:
If 2 players shout "CHOPE!" simultaneously, each adds 1 of the matching cards to their Score Pile.
If 3 or more players shout "CHOPE!" simultaneously, nobody gets the cards; flip them face down.
Turn continues clockwise.
Shout "CHOPE!" with no match: Flip 1 card from your Score Pile face-down (if you have any).
Winning: Game ends when all player stacks are empty. The player with the most face-up cards in your Score Pile wins!
Strategic deduction & cards exchange (2-5 players) Age: 5+
Aim: Collect 3 matching food pairs
Setup: Shuffle all 30 cards and deal 5 face down to each player. Players keep cards in their hands hidden.
Arrange the remaining cards face down in a grid pattern to form the "Hawker Centre”.
At any time, players with a pair of identical cards in their hand must immediately place those cards face up in their score pile in front of them.
Gameplay: Dealer starts. Play proceeds clockwise.
On Your Turn, ask 1 player for a food card using a single word that describes the food (e.g., "Spicy", "Noodle,", "Seafood", etc)
They have: They pass you 1 card of their choice that fits your description to you. Give 1 different card back to them (unless you won).
Don’t have: They say "Go Hawker Centre!" Draw 1 card from the grid. Return 1 card to the grid faced down (unless you won).
Winning: First to collect 3 pairs wins!
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Extended Variant for 2-3 players (A more strategic and extended experience): Deal 7 cards. Collect 4 pairs to win.
Team deduction game. Guessing secret food.
(4+ players split into 2 teams, “Team A” and “Team B”)
Aim: Win 2 rounds by guessing Foodie's secret food.
Setup: Shuffle 15 unique food cards face-down in a pile. Put the other 15 cards back into the box.
Gameplay (2 rounds)
Each team picks a Foodie player, others are Kakis.
Foodie draws a card from the pile (hidden from everyone).
Kakis alternate asking their team Foodie a Yes/No food-themed question. (eg. "Is it a noodle dish?"). No non-food-themed questions ("Does the food have less than 9 characters?"). Foodie answers Yes/No/Maybe. No facial expressions or other hints. (Round 1 Team A asks first. Round 2 Team B asks first)
Kaki can guess the secret food instead of asking.
Incorrect: Turn passes.
Correct: Team wins round
Winning: The team that wins 2 rounds wins the game; otherwise, it’s a shared victory.
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2 players variant: Both players are Foodie. Guess each other’s secret food.
High-energy team guessing game for food enthusiasts!
(4+ players split into 2 teams)
Aim: Correctly guess more dishes over 2 rounds.
Setup: Each team picks a Hawker player. The rest are the Makan Crowd. Each Hawker shuffles 15 unique food cards and places them face down in a pile.
Gameplay: The game is played in 2 rounds; each team plays one round. The team not playing will be policing the current round. Start a 60s timer using your phone. Hawker draws the top card and gives verbal clues of the food (eg. “I usually add chilli to this food”).
Forbidden clue: Part of the food in any language, rhyming words or sounds of the food (e.g. “Rice”, “Chicken”, “Ji", "Ayam”, “Sicken Dice”, “Bok Bok” for "Chicken Rice"). Gestures or miming. Discard card & draw new a card if Forbidden clue is used.
Makan Crowd: Shout out your guesses!
Correct Guess: Add card to score pile, draw a new card.
Incorrect Guess: Discard card & draw a new card. Your team's round ends when the timer runs out OR all 15 cards are used. The other team then takes their turn.
Winning: After both rounds, team with most scored cards wins!
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2 players variant: Play 2 rounds, taking turns as Hawker and Makan Crowd. Challenge your total high score!