IGOR LAMOUNIER
Hello! I am a game developer and I really enjoy Programming and Designing Games.
I always imagined words and how fun they could be, so I became a programmer to be able to give life to them. I create games, prototypes, and tools that can help my team.
You can find some of my work below.
Engine: Unity | Platforms: Android, IOS | Genre: Sports, PVP, Multiplayer Online
🕹️ Tennis Clash
Fan of sports video games? Then here is a great tennis experience on mobile!
Tennis Clash is an online, multiplayer tennis game with amazing 3D graphics and intuitive controls, all you have to do to score is to swipe.
Role: Game Engineer
Main Responsibilities:
Implement new content for the game, from skins to features;
Help improve the development workflow with tools;
Engine: Unity | Platforms: PC, Netflix Games (Android, IOS) | Genre: Ritmic
🕹️ Hextech Mayhem: A League of Legends History
In this fast-paced rhythm runner, every action has an explosive reaction and no amount of mayhem is too much. Take on the role of Hexplosives expert Ziggs as you rampage through the neighborhoods of Piltover!
Role: Game Programmer.
Main Responsibilities:
Set up the Unity Addressables System:
Integrate on-demand download from the Amazon CDN;
Integration with Netflix Games, PlayStore and AppStore;
Explore ways to reduce final build size;
Engine: Unity | Platforms: PC | Genre: RogueLike, Hack'nSlash
🕹️ Plagued Memories
A Rogue-Like where you fight ghosts on random levels, acquiring different skills and creating new builds in each run.
Role: Game Designer, Game Programmer and Tool Programmer.
Main Responsibilities:
Programmed all the game's main functionality, from prototype to final version (e.g., Combat, AI, Levels Logic, Interface, etc.);
Designed the combat and abilities, and AI Behavior, and balanced them;
Create tools to help production or improve workflow;
🛠️ TOOLS
I create tools to help, not only me, but my team. That's why I study the different areas needed to create games so that I can understand the needs of my team. If I'm not a good animator, at least I can develop tools to help them.
🛠️Scene Loader
Show a scrollable list of Scenes (assignable by the user) that allow a fast load of Scenes, single or additive.
Useful in every single project, a time saver of searching for the scenes in the project folder.
🛠️Unity + ChatGPT
Use the power of ChatGPT as a code assistance. Assign a Unity script and ask for improvements, comments or cleaning. Also can ask for custom tasks, everything from inside Unity. Check my post on Linkedin.
🛠️Code Editor inside Unity
A simple text editor that can be opened by selecting scripts with right-click, allowing to edit the text fastly, perform undo and redo, restore the last state, save and compile.
️📝ABOUT ME
Production (Scrum & Kanban)
Jira
Trello
Source Control
GIT
SVN
Game Engines
Unity (GO /DOTS)
Unreal 4/5
Productivity
Microsoft Office
Photoshop
Premiere
Languages
Fluent in Portuguese-Brazil
Intermediate in English
👤AS A DEVELOPER
I am passionate about games, and I became a programmer to give life to my ideas.
But I'm not just restricted to programming and game design. I study the different areas of game development because I believe it is important to know how to communicate with each part of the project, so is possible to easily understand the needs of the team and how I can help. And on my solo projects, I am able to execute myself.
I learn with articles, books, talks, GDCs, tutorials, etc., trying to understand how things work, replicating if possible, and exploring new ways of creating. Despite Unity's being the main tool I use to create, it's just a tool, I learn how to do games, so any software will fit.
Documenting is something I like to do, and I know how useful it is to keep as a reference. I try to present ideas in an easy-to-understand way (nobody likes to read a 200-page GDD, but of course doing it is important). I prefer to create short documents with example videos or gifs, or one-page designs.
👤AS A PERSON
My name is Igor Lamounier Santos Varella. I'm a game developer from Brazil. I love gaming and working with games.
I was born in Belo Horizonte, Minas Gerais, and I'm 22 years old.
Games have always been in my life and always entertained me. From an early age, I had the desire to create my worlds, for myself and for others to have fun in them. So, during school, I started learning about programming and game development. After I graduated from school, I decided to go to PUC Minas and study at the Digital Games course. There, I discovered, more than before, the passion I have for the games industry and how I want to be part of it.
I graduated as a Digital Games Technologist at PUC Minas Praça da Liberdade, awarded with an Academic Medal of Outstanding Performance as a student, achieving an average score of 95.92 out of 100.
📞CONTACT