Version 3.0 SRTM Global 1 arc second product is void-filled using elevation data from Advanced Spaceborne Thermal Emission and Reflection Radiometer (ASTER) Global Digital Elevation Model 2 (GDEM2), USGS Global Multi-resolution Terrain Elevation Data (GMTED) 2010, and USGS National Elevation Dataset (NED). For detailed information regarding SRTM, please see the SRTM User Guide.

if you have never done the simulation from mission planner, then you may have to let it download the file first so it will download any drivers it needs. after that you should be able to put your own exe file in there and have it skip the download.


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Just an update to this thread. The configure command for compiling the executable for launching the simulation from mission planner has changed. Here is the new configure command

./waf configure --board sitl --toolchain=x86_64-pc-cygwin

I suspect that the stock mission planner may be the source of the problem, and that developers who use self-built mission planners do not experience this issues. Regardless, I believe it would be a significant burden to ask the developer to modify this continually.

LP DAAC released the NASA Shuttle Radar Topography Mission (SRTM) collection on November 20th, 2013. SRTM was the primary payload on the STS-99 mission of the Space Shuttle Endeavour, which launched February 11, 2000 and ew for 11 days.

The Tropical Rainfall Measuring Mission (TRMM) is a joint space mission between NASA and Japan's National Space Development Agency designed to monitor and study tropical and subtropical precipitation and the associated release of energy. The mission uses 5 instruments: Precipitation Radar (PR), TRMM Microwave Imager (TMI), Visible Infrared Scanner (VIRS), Clouds & Earths Radiant Energy System (CERES) and Lightning Imaging Sensor (LSI). The TMI and PR are the main instruments used for precipitation. These instruments are used in an algorithm that forms the TRMM Combined Instrument (TCI) calibration data set (TRMM 2B31) for the TRMM Multi-satellite Precipitation Analysis (TMPA), whose TMPA 3B43 monthly precipitation averages and TMPA 3B42 daily and sub-daily (3hr) averages are probably the most relevant TRMM-related products for climate research. 3B42 and 3B43 are available in 0.25 spatial resolution, covering 50N to 50S for 1998-present.

After 17 years (1997-4/2015) the TRMM mission came to an end. The Global Precipitation Mission (GPM) is the successor mission. New products to supersede the TMPA datasets are being produced under the Global Precipitation Measurement (GPM) umbrella with the Integrated Multi-satellitE Retrievals for GPM (IMERG) algorithm. TRMM-era data have been reprocessed using the IMERG algorithm for 2000-present, creating a long-term continuous record. Likewise, the TMPA 3B42 and 3B43 analyses have continued into the GPM era, but are slated to end production at the end of 2019.

See the accompanying Technical Notes and links therein for a description of the steps involved in producing the TMPA products. To summarize, The Tropical Rainfall Measuring Mission (TRMM) is a joint U.S.-Japan satellite mission to monitor tropical and subtropical precipitation and to estimate its associated latent heating. TRMM was successfully launched on November 27, 1997 at 4:27 PM (EST) from the Tanegashima Space Center in Japan. The precipitation-relevant instruments on the TRMM satellite include the Precipitation Radar (PR), an electronically scanning radar operating at 13.8 GHz; TRMM Microwave Image (TMI), a nine-channel passive microwave radiometer; and Visible and Infrared Scanner (VIRS), a five-channel visible/infrared radiometer.

Im willing to try just about anything at this point as recreating a mission with over 100 Playable Units that all have indevidual Loadouts, all the custom Vehicles and especially all the scripted Triggers will be a Pain to recreate and honestly my motivation to do so is also gone after this ordeal.

Hi, thanks for the reply. I used a programm called "Data Recovery Wizard" and managed to find an older Version of the "mission.sqm" from three days earlyer. A lot happen during these three Days but im happy i managed to recover something.

The only problem i have is that the "mission.sqm" was Binarized and now my Game crashes every time i copy or merge the Fiile to a "blank" Mission. Ive also tried to copy the text to a existing mission.sqm but no luck eather. When i try to un-binarize it with Arma tools i get the following error message: line 0: '.': '(' encountered instead of '='

1-arc second global digital elevation model (30 meters) is available from the United States Geological Survey web site.[17] The United States Government announced on September 23, 2014 over a United Nations Climate Summit that the highest possible resolution of global topographic data derived from the SRTM mission will be released to public.[18] Before the end of the same year, a 1-arc second global digital elevation model (30 meters) was released. Most parts of the world have been covered by this dataset ranging from 54S to 60N latitude except for the Middle East and North Africa area.[17] Missing coverage of the Middle East was completed in August 2015.[19]

1. You can Build your own contracts in game using the Mission Controller Mission Builder.. All in game. Want to send 6 kerbals to Duna? Well make a contract and than send it to the Finance committee and see a company pick up your mission and pay you!

2. Satellite missions. Mission Controller has its own satellite missions that give you a lot more investment into doing them. Set up your satellites to your customers demands.. Than launch them into space, if you set up your satellite correctly you get paid! The missions themselves include many tpyes, including Setting up a Network of Satellites.

4. Repair Contracts. Sending up all those satellites and than forgetting them? Well mission controller fixes this issue by giving you repair contracts from customers to fix deployed satellites. 

8. Revert have you down.. Does it feel like cheating? Well mission controller has its own revert button that cost you money to use.. Don't feel guilty about using revert ever again. Its based off % cost of your total vessel cost!

tag_hash_111 Have a Life Support Mod? Or other type of resource mod? Use this contract to make custom missions to supply your stations with the supplies they need. Mission controller can support any supply added by any mod. If its not part of mission controller now, you can add it yourself by editing the Mission Controller Config file.

There are 6 ground stations added by mission controller. They split kerbin up into 4 quadrants on the equator and 2 quadrants on the poles. While a contract is active or available these GroundStations will show up in the map view via KSP FinePrint Icons. All ground stations are located in the same place and are named. While in flight you can see ground stations that are assigned to your contract in flightMode.

You must build an Unmanned lander and place the mission controller Part Mass Spectrometry Tube and launch your vessel to the target celestial body and land. Once landed you can conduct a Mass Spectrometry Scan to finish the mission. the scanner takes a little while to conduct it's studies so just wait for the timer to run down and the contract will complete.

One of the last parts that Mission Controller adds is what is called the Repair Panel. This panel is a required part for most Satellite type missions. Once enough satellites are in space satellites have a random chance of breaking. If this is the case a repair contract will pop up giving you an option to launch to the satellite and conduct repairs. All you need for these missions is an Engineer kerbal. Once you reach the satellite EVA your Engineer and head to the Repair panel that is attached to your Satellite or Station. Open it up and select the option to Test the system. After this is complete conduct repairs to finish the contract.

Also with the new formulas.. Command Pods and Science Stuff is the most expensive things you can put on other then engines. Command pods adds about 5K per seat for kerbals. But the mission payouts should be enough to put a pretty nice vessel together and still make plenty of profit. Regular Engines like liquid are pretty decent.. But exotic engines like Nirva engine cost about 40K.. Which I have a feeling is the part your talking about that cost 1700 in the game.. Its a balance thing.

Well, Mechjeb should still be expensive, even if its not a deliberate penalty. The Apollo computers were incredibly expensive. Plus, it forces the player to fly the ship, at least the early missions. Maybe not 7 million, but 40 - 50k

I would have to see how it works I have never used that mod before.. As long as when it adjust its fuel cost and stuff it actually makes a part then mission controller should already support it. If its some internal type of thing that only gets added to the .craft file would make it a little more difficult to implement. I know it uses other fuels.. which I suspect is the problem now.. That should be easy enough to price in with the already existing fuels.. I will look into it as soon as possible. I also have to make adjustments for the iron cross mod and oxygen.. Which is a mod that I do use.

The rewards thing is a good idea.. The reason I took out the difficulties was because it was so hard to make missions around the old scale % that the old system used.. Basically the old system worked like this.. 006ab0faaa

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