Contributions from the community are invited on topics related to music technology, computer music, and interactive or intelligent systems, broadly defined.
This workshop is non-archival. Accepted papers and demo abstracts will be made available on the workshop website but will not be formally published or archived. Submissions that are under review or intended for submission to other venues are welcome.
Original papers of up to 4 pages (excluding references) are invited on topics relevant to the workshop scope. Submissions may present theoretical, empirical, or practice-based research, including early-stage ideas, preliminary results, system designs, or exploratory studies.
All accepted papers will be presented during a poster and discussion session. A small number of papers may be selected for short oral spotlight presentations (approximately 10 minutes).
The paper review process will be double-blind.
Demo submissions presenting interactive music systems, instruments, devices, installations, or artistic works are invited. Each demo submission should be accompanied by a 2-page extended abstract (excluding references) describing the concept, technical setup, and artistic or research contribution.
Authors are encouraged to submit optional supplementary materials, such as images, audio/video documentation, or a short video recording (up to 10 minutes) demonstrating the system or work.
All accepted demos will be presented in a poster and demo session, with space allocated for interaction and discussion.
The demo review process will be single-blind, reflecting the diverse and practice-based nature of demo contributions.
The following dates apply to both paper and demo submissions:
▪ Submission Deadline: June 11, 2026
▪ Author Acceptance Notification: June 21, 2026
▪ Workshop Date: July 20, 2026
Topics of interest include, but are not limited to:
Human–machine interaction in entertainment and creative contexts
Embodied, gestural, and sensor-based interaction with sound, motion, and visuals
Entertainment robotics and physically situated interactive systems
Robotic performance, expressive motion, and autonomous performative agents
Intelligent instruments, devices, and interactive artifacts
AI-assisted content creation, performance, and experience design
Generative models for sound, music, movement, visuals, and behavior
Interactive audio-visual systems, immersive media, and live systems
Games, playable systems, and interactive installations
Artistic and practice-based research in entertainment technologies
Human–AI co-creativity in entertainment and creative practice
Ethical, social, and cultural implications of intelligent entertainment systems
Impacts of AI, robotics, and interactive technologies on creative practice and education
Formatting and Submission Guidelines
Submissions should be formatted using the conference-provided template specified by the main conference.
Papers:
Use the appropriate workshop paper format as indicated by the conference.
Submissions must be anonymized for double-blind review.
Demos:
Demo abstracts should follow the same template, using single-blind settings where applicable.
Technical appendices and supplementary materials (e.g., audio, video, code, documentation) may be included. Reviewers are not required to consult supplementary materials but may do so at their discretion.
This workshop welcomes contributions addressing a broad range of topics at the intersection of entertainment and interactive or intelligent systems, including but not limited to:
Entertainment technology and interactive media systems
Artificial intelligence and machine learning approaches for entertainment and creative applications
Interactive systems for content creation, performance, and experience design
Human–machine interaction in entertainment and performative contexts
Embodied, gestural, or sensor-based interaction with sound, motion, and visuals
Robotics and physically situated systems for interactive and entertainment applications
Intelligent instruments, devices, and interactive artifacts
Creative workflows involving AI, robotics, or interactive technologies
Artistic, practice-based, and research-through-design approaches to entertainment systems
Conceptual, theoretical, or critical perspectives on entertainment, interaction, and intelligent systems