Portfolio

Anthony has written and produced several active design projects that are currently being used. His ability to use the A.D.D.I.E framework to produce comprehensive reports is well balanced with his knowledge and skill with design software and use of technology. His work also includes his ability to design effective research tools and compile data for reports that help form the foundation for the development and design of instructional content. Anthony diverse skills and instructional background combine to form an highly qualified instructional designer for corporate and academic learning material.

Objective Sequences

Purpose - AACSB has determined the need to provide the accreditation process training in an online seminar. After attending a live seminar, the design team determined that a different approach would be need for an online course. Using elements of their slide deck and online information, An outline of an effective sequence will be presented to the SME's as an approach to designing an effective multi-section training with measurable goals and objectives.

Outcome - The SME's will approve of the learning and development approach to designing this course and participate as needed for the multimedia content.

Theory/Model - Knowles Adult Learning Theory

Design & Development - Anthony Gill

Accessibility Solution Training Design

PROBLEM - A University is using an online Learning Management System to provide instructional content to its students. It has been identified that several courses have instructional content that do not comply with with Section 508 of the Federal Rehabilitation Act, and they do not align with the WCAG 2.0 principles of accessibility guidelines.

Goal - Develop a training for UT faculty members to create and update all learning material uploaded to Blackboard is in compliance with ADA laws and WCAG 2.0 guidelines.

Theory/Model - Kemp Design Model

Instructional Report - Anthony Gill & Laura Glicker

Design & Development - Anthony Gill

Knowledge Assessment Design

Problem - How can discussions be more interesting? Making them visual scenarios is one way to accomplish this. During an internship with Ultimate Medical Academy as a curriculum instructional designer, I worked with several instructors that seemed to have problems with low scoring discussion prompts. After hearing their concerns and evaluating their prompts. I developed two solutions that could help improve the participation and quality of these discussion assessments.

Visual Discussions - Creating brief scenarios to serve as the background for a prompt creates a more engaging experience and helps learners who struggle with reading comprehension.

An Approach to Discussions - I designed a job aid for the instructors that would help them map out a scenario background and apply the Problem/Solution methodology to writing prompts. This allowed them to effectively develop multiple prompts from a single scenario using problem, cause, effect, and solution.

1549903384.mp4

Visual Discussion Prompt

Facilitator Guide.pdf

Task-Centered Group Project Design

Goal - Learners to create a real-world algorithm through the preparation and documentation of a field trip. Learners will be able to relate the complexity of a code-based algorithm to a detailed real-world activity. They will be able to identify and relate problems in their plan to bugs in a line of code.

Outcome - Learners meet the goals and objectives of the project by, presenting a detailed itinerary report and submitting an organized activity folder that demonstrates their knowledge and comprehension of each learning objective.

Theory/Model - Francom's Task-Centered Instruction Model

Instructional Report - Anthony Gill

Design & Development - Anthony Gill

Canvas LMS Procedural Design

Purpose - This course explores the practice of educators using primary sources in the classroom. The SME requested a training course that has clear objectives, easy navigation, formative assessments, succinct learnability, and learner feedback. An additional component to this design is the usability report that was conducted after a formative evaluation of the implementation. This instruction is currently an active training that is promoted for use with other iCivics.org software.

Outcomes - Teachers will be able to drive classroom conversation and deeper learning opportunities, also, provide engaging differential instruction to students of various reading levels.

Theory/Model - Gagne's Hierarchical Theory / A.D.D.I.E. Framework

Instructional Report Contributions - Development, Evaluation, Design, and course map

Design & Development - Anthony Gill , Brittney Bing, Michael Treadway

Usability Test Report - Anthony Gill

Online Continuous Improvement Review

Purpose - This lesson is one of four modules designed to prepare collegiate administrators of accredited business schools for a review of their accredited business program. Learners are expected to comprehend and apply the required process of the upcoming peer review team visit.

Outcomes - The school administrators will able to identify the elements of the CIR process and articulate their school's relative information required for the report.

Theory/Model - Knowles Adult Learning Theory - Andragogy

Design & Development - Anthony Gill - Articulate Storyline 360

Situated Mastery Learning

A Personal Theory of Learning

Purpose: Use of the situated cognition theory as strategy for teaching elementary aged children the engineering process of optical engineers because it allows learners to encode learning complex material through engagement, social learning, and peer teaching with mastery-based assessments.

Outcomes: Learners will increase their technological literacy, Educators will increase their ability to teach technology to children, Conduct research and assessment to further contribute knowledge about engineering teaching and learning at the elementary level.

Theory: Situated Cognition (Situated Learning)

Design &Development: Anthony Gill