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Hyunju Oh
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Hyunju Oh
  • Home
  • Portfolio
    • Coursework
      • EME6067
        • ELT Vision
        • Theory into Practice
        • AR
        • VR
        • MR
        • AI
        • Beyond XR and 3D
      • EME 5054
  • More
    • Home
    • Portfolio
      • Coursework
        • EME6067
          • ELT Vision
          • Theory into Practice
          • AR
          • VR
          • MR
          • AI
          • Beyond XR and 3D
        • EME 5054

About Me

ELT Vision

Theory into Practice

AR

VR

MR

3D

Beyond XR and 3D

AR

Instructional Design for Augmented Reality

 

Student: Hyunju Oh

Topic:  AR/Art – Surrealism

 

1. Analysis (6pts)

-       Context and learners

o   High school students are learning about the history of art during the elective course, Art History and Criticism class. One class generally consists of 20 people, and students have learned about art movements from prehistoric art to impressionism this year. In this module, students will learn about the traits of Surrealism, famous artists, and their artworks. Students are proficient in using mobile phones, and teachers have required students to download the app "The Dali" before the class.

-       Need assessment

o   This lesson addresses the normative needs given by the Visual Arts Standards (CPALMS, 2023):

VA.912.C.2.8 Compare artwork, architecture, designs, and/or models to understand how technical and utilitarian components impact aesthetic qualities.

VA.912.C.1.4 Apply art knowledge and contextual information to analyze how content and ideas are used in works of art.

 

2. Purpose and instructional goals (12pts)

-       Significance and rationale for using AR

o   Surrealism artworks likely to make students feel confusion due to its use of metaphors, which helps students advanced thinking compare to intuitive explanations (Heid, 2008). This is because, unlike Impressionism and Post-impressionism, which focus on capturing light and color with visible subjects such as landscapes, urban life, and time-related moments, Surrealism art often depicts dreamlike imagery that is not easily decipherable in terms of specific objects. For this reason, students require emerging technology like Augmented Reality to assist them in approaching Surrealism artworks more easily and understanding how various objects contribute to the composition of each artwork (Sanabria & Arámburo-Lizárraga, 2017).

-       Measurable instructional objectives (Bloom’s Taxonomy)

o   At the end of this module, students will be able to:

§  Identify common characteristics in Surrealism.

§  Explain how historical events created Surrealism.

§  Examine on a Surrealism artwork.

§  Criticize a Surrealism artwork with personal opinions

 

 

 

3. Content (3pts)

-       Outline the unit content

o   Students will learn about the historical, psychological, and cultural context of Surrealism and analyze key figures along with their contributions. Furthermore, students will examine the techniques employed in Surrealist paintings and engage in discussions analyzing popular works. Students will also participate in group work analyzing Dali's paintings and present their interpretations to the class.

-        

1. Introduction to Surrealism

a. Lecture: The Origins of Surrealism

b. Class Discussion: Compare Surrealism with other art movements studied earlier in the course.

2. Key Techniques of Surrealism

a. Lecture: Key Techniques of Surrealism

b. Hands-on Activity: Exploring Techniques with "The Dali" AR App

- Students will use the app to explore Dali's paintings, focusing on understanding techniques and metaphors.

3. Analyzing Surrealism Artwork and Interpretation

a. Group Activity: "The Dali" AR App Exploration

- Students choose a Dali painting from the app and research its background, interpret with their own words.

4. Presentation

a. Group Presentations

5. Individual Reflection

 

-       Describe AR instructional materials / application that will be used in the unit.

o   The app "The Dali" will be utilized to assist students in analyzing the masterpieces of the Surrealist painter Dali. This app was originally designed for use during tours at the Dali Museum in Tampa, but it also offers an AR function that can be used outside of the museum if users present artwork that is compatible with AR features in the application. The teacher will provide printed copies of Dali's masterpieces, and when students show these artworks to the camera, the AR functionality will activate on their mobile phones.

o   Throughout the class, students will employ the app to analyze one of Dali's popular paintings within their respective groups. This will allow them to observe the motion within Dali's work, which will appear to pop up and move around, enabling them to examine the important components and specific features of Dali's artwork.

o   For more information on the Dali Museum app, you can visit the following link: https://thedali.org/visit/dali-museum-app/

 

4. Instructional Strategies (7pts)

-       Delivery format

o   This course will be the form of face-to-face instruction in a high school classroom

-       Teaching methods

o   This module is combined with the teacher’s lecture and the students’ group activity. After the teacher’s basic introduction to the traits and techniques of Surrealism artworks, students will analyze these artworks by themselves in a group work.

 

5. Assessment of learning outcomes (7pts)

-       Formative

o   Students presentation as a result of the group work using AR will be assessed by the teacher. The teacher will assess on their understanding of common characteristics in Surrealism and their reflection and opinion on artworks.

o   To encourage active participation in the group work, students will assess their contribution and engagement in the group activity. Furthermore, students will individually write a self-assessment and short reflection essay on their group work.

-       Summative

o   Surrealist Art Exhibition Project: Students will prepare their mock exhibition and present an artwork they selected and examined using the AR app.

§  Step 1 Exploration of the Artwork:  Students will independently choose a Surrealist artwork from the Dali app. Students will explore historical context, Surrealism techniques, and Surrealism elements of the artwork.

§  Step 2 Docent tour preparation: Students will write an analytical essay (2~3 paragraphs) that discuss about the artwork’s historical context and its influence on the artwork and examine the use of Surrealism techniques and elements from the artwork. Along with the essay, students will write a personal critique (1~2 paragraphs) that reflect their interpretation on the artwork and their opinions on the artistic value.

§  Step 3 Docent tour: Students will present about the artwork and their analytical review with visual aids(show artwork using AR apps).

o   Assessment Criteria (Rubric):

 

Content analysis(10)

The analytical essay must contain historical context, Surrealism techniques, and Surrealism elements of the artwork. This analysis reflects contents from the class and additional individual efforts.

Critical Thinking (10)

Students must show strong logical thinking, reasoning, and analysis with evidence and examples.

Presentation Skills (10)

Student must show presentation skills in the presentation by giving a polished presentation (well-prepared, engagement, clear delivery)

 

 

6. Follow-up Research (optional – Bonus 5pts)

In follow-up research, I aim to conduct an experimental study on the impact of using an AR app for high school students. Specifically, I will investigate the effect on engagement and conduct a knowledge test. There will be two groups: the experimental group and the control group. The experimental group will use the "The Dali" AR app to learn about Surrealism. In contrast, the control group will not use any AR app and will learn about Surrealism using traditional teaching methods, such as lectures. I plan to conduct both pre-tests and post-tests on Surrealism knowledge, as well as a post-test on engagement. The post-test results between the groups will be compared, and I expect that the experimental group will show significantly better performance and engagement compared to the control group.

 

 

Reference:

CPALMS (2023). Visual Art: Standards Report. Downloads/Print Standards and Glossary Documents. https://www.cpalms.org/downloads

Heid, K. (2008). Creativity and imagination: Toots for teaching artistic inquiry. Art Education, 61(4), 40-46.

Sanabria, J. C., & Arámburo-Lizárraga, J. (2017). Enhancing 21st century skills with AR: Using the gradual immersion method to develop collaborative creativity. Eurasia Journal of Mathematics, Science and Technology Education, 13(2), 487-501.


 


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Contact info

oh.h@ufl.edu
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