Developer Notes

"WiThRay is currently under development to support Google Maps."

Most of the work is done in Manhattan.

WiThRay was based on                                                         the hexahedron-based 3D modeling data.





WiThRay is now targeting to conduct on              3D map data imported from Google Earth.

Working Environment: Intel(R) Core(TM) i7-10700F / NVIDIA GeForce RTX 2060 / 32GB  RAM / MATLAB R2023b / Blender 3.6

2024. 1.24.

2024. 2. 6.







[Map data imported to Blender]

[Map data imported to MATLAB] MATLAB does not support the UV texture mapping.

2024. 2.22.

2024. 3. 7.


Create Manhattan 3D map data (hexahedron-based modeling) for WiThRay.



Image on the right side is the  WiThRay ray-tracing result for the channel paths possible having two reflections and two diffractions.

This scenario will continue to be considered in future development.

2024. 3.21.



Labeling the point cloud


Try to learn PointNet++


 


2024. 4. 3.

2024. 4.17.

Issue) Number of cases to explore for multiple reflections: (number of faces) ^ (number of reflections)   "Exponentially grow!"

Sol. 1) Reduce the number of cases to explore

Sol. 2) Parallelize the operation using tensor structure.


First and last reflecting surfaces             should be connected to Tx or Rx nodes directly.

Channel includes...

Yellow-colored lines are under the blockage.