Hi, I'm Hunter.
I’m a Game Designer who loves understanding why players make the choices they do. I’m especially drawn to systems where mechanics interact, create unexpected possibilities, and ask players to adapt rather than follow a single path. Across my games, I’ve designed combat, progression, player goals, and interconnected systems while using playtesting and iteration to understand what actually creates a great player experience.
Since graduating from the University of California, Irvine, I’ve continued designing independently through projects like Trinkets & Crows and design studies inspired by many amazing games. I’m always looking for ways to take games apart, understand why they work, and use what I learn to become a better designer.
I also worked as a Conference Associate at GDC between 2023-2026, where I helped thousands of developers and attendees navigate the conference.