HUNTER JAMES SANDEE
I am a hard-working, resourceful, and determined video producer/editor. Proficient in programs such as Adobe's Premiere Pro, Photoshop, Audition, and an intermediate skillset with After Effects. My passion is for creating visually smooth and striking projects that will inspire my audience. I aspire to work in the Corporate or Creative video industry, that's where my skills truly thrive.
Creative Video
Producer/Editor, Second Salem (2023)
Corporate Video
Production Specialist, Video One Media Services (2024-25)
Commercial Video
Public Service Announcements, Advertisement
(Left) Second Salem was a supernatural crime drama in which I collaborated with three other students to produce the show for UWW-TV. As a part of my role on the crew I was the primary editor for the show. Three of the four episodes which aired were edited by myself, and the poster creation was a part of my responsibility as well. (Center) The video featured in the center is a recruitment/sponsorship video for Whitewater High School's robotics team Ferradermis. This piece was produced solely by myself for a corporate video production class at UW Whitewater. It features a wide variety of b-roll footage, some of which was provided for me due to travel constraints, and interviews conducted with team members and leadership. (Right) The Real Feel was a public service announcement created for my corporate video class, here I was testing the waters with AI generated imagery, using that and some photoshop to create the visuals you see.
Producer/Motion Graphics Designer, PEOMIOSFYRDS (2025)
"Dark Docks" Environmental Sound Design, Using samples and synthesis. (2025)
Displayed on the left is the intro video I created for Please Excuse Our Momentary Interruption Of Sports From Your Regular Daily Schedule, a sports debate show airing on UWW-TV during the spring semesters. I created this intro and all of the topic graphics every week for nine episodes during the spring 2025 semester. On the right is a sound design project where I used samples and synthesis to build the sonic environment of a gloomy port town, as the piece progresses you drift into sleep and the piece transforms into music. This was made for my Electronic music and sound design class in the Fall 2025 semester.