A Dark Innocent, Required Role as the main fighter against antagonist.
Morality: Innocent, Team
How they win:
Danger Destroyed: If all players with the dangerous morality is dead, you win.
Night Abilities:
Fire: Tap One Player; that player dies immediately.
Passive Abilities:
Reveal: When you die or use your Night Ability, reveal your card.
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"This town of ours was meant to be peaceful and friendly, but these damn hunters ruined it for us all with their antics! Believe me, I won't sleep until these fiends are erased from history." - Deputy
A Dark Innocent role recommended for more intresting Good vs. Bad games.
Morality: Innocent, Team
How they win:
Danger Destroyed: If all players with the dangerous morality is dead, you win.
Light Abilities:
Objection: Cancel the voters for any one person. Reveal your card afterwards. This may be used once per day.
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"Objection, your honor! I have proof that the defendant isn't guilty!" - Deputy