Humanizing Online STEM Showcase

Brent Wedge, Professor of Computer Science, Modesto Junior College

This site provides examples of instructional resources created in the Humanizing Online STEM Academy, a professional development program funded by the California Education Learning Lab and administered by the Foothill DeAnza Community College District.

Reflections

I feel a sense of tremendous gratitude for having been selected to serve as a member of this Humanizing Academy. As a STEM instructor "we" tend to rely a lot on data-driven facts and figures both in and our of the classroom but what this training after done over the last few week is bring me back to my roots as a educator and remind me that we are really there for the student, the whole student, and have a responsibility to reach each one of them in a way that will be meaningful and effective. I've been teaching online and hybrid classes for nearly a decade now, both at my current college, as well as at a few prior educational institutions where I have taught part-time earlier in my teaching career. I must admit that the training I've received here from this cohort will stand among the best I've experienced out of all my past instructional educational experiences. The camaraderie I have felt working along other STEM peers is wonderful, however, it's also been a value to me that, within STEM, we each come from a different discipline. Much of our fundamental views, overall, tend to be similar but our specific areas of focus allow for each of us to exhibit important contrasts of diversity. I appreciate how I've been able to take concepts that I was previously aware of, such as Growth Mindset, and have learned how to directly apply the principals in an appropriate manner to current and future lesson plans. Some of the online (digital) tools that we have looked are things that I have used briefly in the past but, admittedly, had not yet fully immersed myself in so I feel as though I have now been able to more fully grasp this exciting new collection of tools that are very much of interest to me. I feel as though these tools and techniques will be used not only within our Humanizing project but can also transfer directly into current classes and hopefully I will be able to see a nearly immediate effect from it. I plan on using a some of these tools well into the future now that I have a more comprehensive view of them from both sides of the classroom.

Computer Science, as a subject area, sometimes feels quite interdisciplinary to me because you're dealing with the scientific aspect of problem solving and solving problems that exist within a finite system however there is also aspects of artful creativity in how one can find a viable solution and apply it to a given problem. I remind my students that sometimes there is more than one valid solution to a problem and our job then becomes a function of determining which solution is the most elegant, beneficial and efficient. Also, there is a deep and important human aspect to what we do in Computer Science. It's true that the problems we work to solve are applicable only to machines however those machines are tools for people - human beings - so ultimately what we do in Computer Science has the potential to end up having a direct connection to people who will utilize the systems and solutions that we work to define as Computer Scientists. The learning experience of this Humanizing Academy has served me well to remind me on a regular basis that it is the people, not the machines, that matter most in the overall scheme of things. With each new week of content during the Academy I found myself rethinking a lot of old pedagogy that I have been stuck on for a while. I now feel a greater freedom has been offered to me which allows me to start fresh in some ways and work on being able to approach teaching in a way that focuses not just on What is the problem that I am trying to solve but also calls into question the validity of Who are the persons involved in the proposed solution(s). I feel as though I'll be a more effective instructor both online and in a physical classroom as a result of the training that I have received during this Humanizing Academy. I look forward to sharing further insights with more of my STEM colleagues for many years to come!

Liquid Syllabus

Linked here to the left is the current version of my Liquid Syllabus which serves a more dynamic and "living" course document that allows the student to learn some essentials details about the class and is meant to spark their interest and draw them in before we get into the details of whole semester. Rather than a static page, or a long detailed document, this website will be accessible to students as long as they have a device that connects the web. This liquid syllabus will allow them to understand some basic ideas about the beginning stages of the course as well give them a sense of who I am and what my instructional style in about so that going into this online class they fee more comfortable and prepared for the learning objectives in this class as well as my ability to facilitate their attainment of those goals throughout the semester.

Computer Science 270 Online

Course Card

In selecting a appropriate image for my course card it was very important to me that I demonstrate collaboration and group work but also, and at the same time, that I promote the idea of both gender and racial diversity. I have been involved in STEM work (technology, in particular) both in and out of the classroom for many years and there is still a terrible bias that only certain archetypes belong in this field. I believe that outdated way of thinking is NOT relevant in today's world. I want all students to be welcomed into my class where there is a place for all who want to learn and grow.

Homepage

The current state of development for our Humanize course shell is Canvas is profiled here to explain important visual themes and the overall layout and style which has been adopted for this course. The current content and initial modules posted here will serve as a starting point for additional content in the future and other course related updates. Visual styling, photo/graphic placement, accessibly, and cross-platform compatibility, are among the factors that have been considered for this website. Throughout our design process we kept these details in mind so that when new content is added there is already an appropriately Humanized framework in place to support all of the information which will be delivered to students from this online learning space.

Getting to Know You Survey

Among the questions presented to students in this informational survey I highlight a few very useful examples including, "What name would you like me to use? " and "How long have you been a student at this college? " I believe that all of the 10 question here are valid and useful however I discussed at greater detail how those two specific questions will allow me to better understand the needs of my students both on a individual level (Question 1) and collectively as a whole class (Question 4) so that I can be a more effective instructor for the everyone in the online course.

Ice Breaker

This Ice Breaker activity serves as not only a means to connect students together so that they start to understand each other better and build up a sense of community within our online classroom but it also works as a solid pedagogical reminder that they are going to be learning something which might feel like a significant challenge when they first begin the process. I have always compared the process of learning how to program a computer as being very similar to learning how to play a sport or learning how to play an instrument. All these of these activities take conditioning and it requires a great deal of time and patience for all of the practicing that must be done! I want students to realize early on that making mistakes is "okay" and it's actually encouraged at the beginning of the learning process because it shows me that they really stretching themselves into a new area and leaving a comfort zone for a while. I tell them my story about learning to play guitar so that they will understand that I too have traveled down the same kind of road they are all on now.

Wisdom Wall

The Wisdom Wall activity is a meaningful and creative activity that bring to life some important principals from Bloom's Taxonomy by allowing students an opportunity to craft their own special Words of Wisdom for the future students who follow in their footsteps to take the course after they have gone through it and crossed the finish line. When this activity becomes fully implemented, I believe it will be a powerful demonstration for new students and I think even for the students who get to pass on their wisdom for the next group it will give them an even greater sense of accomplishment because they are now in a position to help others do the things which they have completed.

Bumper Video

The concept of a "bumper video" was unknown to me before our Humanizing Academy and now having learned about it and created an example of one, I am excited about using this in my current and future online courses. Teaching Computer Science at the Community College level, I always try to find a balance between theory and practice and I think these kind of short little nuggets of knowledge in a video format will do a lot toward those efforts. Often times there are many small, yet important, concepts that get rolled into larger more comprehensive lessons and so I feel that by providing students with a series of easy-to-digest videos they will have a more convenient way to go back and review various isolated topics that might have been initially given them as part of a much larger picture when it was first presented in the course.

Microlecture

This video of a MicroLecture given in an online Introductory Programming course provides a Humanized way to introduce a technical idea to students in a multimedia format that is concise and focused. Similar to the Bumper Video, a video like the one presented here, is able to present a short lecture on a specific topic that gives students a way to isolate specific learning objectives that get embedded into weekly online learning modules. The overall goal here is to create content for online students so that they may be able to study, review, and ultimately take ownership of key concepts that are required for a successful completion of the course.

This site is by Brent Wedge, Professor of Computer Science at Modesto Junior College, and is shared with a Creative Commons-Attribution-Non-Commercial 4.0 license. Creation of this content was made possible with funding from the California Education Learning Lab.