My aim for this project is to create an installation combining physical and digital elements to explore themes of humanity's quest for divinity and our relationship with technology.
I aim to criticise humanity's growing dependence on technology.
I aim to explore the different ways in which we use technology to elevate ourselves and how this impacts us, positively and negatively.
In this initial transition tutorial, Tadej and I discussed the project proposal I submitted last semester. We looked over my research and examples of existing work. Tadej suggested that I look deeper into the theory behind my themes as currently, I am trying to explore several very complex ideas and it would benefit my project to pinpoint some more concise themes and ideas in order to make my project as effective as possible.
We also discussed my sketch for the project and Tadej suggested I speak to the people at the 3D workshop about potential ways to create my sculpture. I have currently looked at working with fabric and stuffing or wire and papier-mâché however, both of these methods are very laborious and I am not sure how structurally sound the final figure would be. I would like to find a method which allows me to depict the childhood-like doll as my central image while still being structural enough and having the visual gravity to make my project effective. Tadej also suggested I look into Pietà.
Furthermore, we spoke about the potential for interactivity with the Unity projection. Tadej said I should speak to Advait in the EMS as he specialises in game engines and will likely be able to offer me guidance on how to proceed with this. I still need to think further about what that interactivity would look like.
The Pietà is a statue by Michelangelo that depicts the Virgin Mary cradling the body of Christ. The image is particularly striking to me for the vulnerability with which Jesus is carved. In the statue, he appears distinctly human, a man being held by his mother. It is a reminder that God has walked in the shoes of a human, has lived a life on Earth amongst his children, and sacrificed himself for the good of all people.
The statue evokes tremendous emotion. During my research of it, I came across the term Terribilità which was used by Michelangelo's peers to describe the sense of awe and terror that his statues, in particular David and Moses, invoked in the viewer.
I found this really interesting and this sense of foreboding is something that I aim to achieve in my work.
The Tower of Babel is a story of hubris. Men believed that they could build a tower tall enough to reach Heaven. Consequently, God punished them.
As a Christian, this story is a big part of why the topic of 'playing God' using technology is so important to me.
Due to handing in my dissertation on 28th, I have not made any progress on my project since last week. As a result, Tadej and I ended up in a more philosophical conversations surrounding AI and how it is changing the world and art. He believes it is important to understand how we can use AI as a tool to our advantage rather than rejecting it outright and that the only way to understand it is to use it.
I will not be using AI in my project, or at all, due to my moral objections based on the plagiarism and environmental impacts of AI use. However, I do understand Tadej's perspective and the perspective of many other artists who see the embracing of AI as reclamation and advancement. I don't think I can agree with this though.
We also discussed the implications of AI when it comes to its use in the lives of everyday people. Figures such as Sam Altman have called for a 'change in the social contract' when it comes to allowing AI into our lives. He believes this technology will be bigger than anything else and that we will all have no choice but to embrace it. I believe that the implications of AI use on critical thinking, literacy, and human connection could be detrimental. Using AI for things such as reading and writing emails, summarising classic literature, making shopping lists, even flirting, brings us further and further away from makes us human.
If you type in a prompt that writes you a message and the receiver presses a button to summarise that message, we are talking to robots and the robots are talking to each other but people are not interacting at all.
Last week I saw an exhibition at the Saatchi gallery entitled 'The Battle for Lobsteropolis' by Philip Colbert. The exhibition consisted of several very large oil paintings and a collection of statues all exploring the story of the Colbert's lobster persona and his army fighting against an army of AI-generated creatures. Colbert used generative AI to create the reference images for the creatures in his paintings. While I have ethical objections to generative AI due to plagiarism and its environmental impact, objectively I think this is the best use of the tool. The AI is used to enhance the creative process rather than to replace it.
Inspired by my research into the story of the Tower of Babel, I have thinking of changing my Unity project to instead be an ever-growing tower, representative of the story.
This will require me to create more complex assets and animations, however and I am unsure about how to begin. I am also concerned that, similar to the 'Creation of Adam' image that I was thinking of creating at the beginning of my project, this may be too on the nose. I have also been thinking about the idea of interactivity and I am not sure how I would implement this. My current thought is that some kind of interaction causes the tower to be built faster or for the look of the tower to change.
Additionally, I like the infinite landscape a lot and I think it would be a shame to scrap it. I am going to think on this idea more and how I want to proceed.
I have been thinking about my sculpture and how to make sure it is solid and shaped how I would like it to be. I had the idea to 3D print parts like the legs and torso, giving the sculpture a solid base and a cradle in which I can put the cables. This will give these parts of the body of the sculpture a strong, sturdy base. I can then attach the legs to a base of some kind in order to take some strain off the wire that will be attached to the wings.
I do not want the ceiling fixings to bear the majority of the weight as I am concerned about the possibility of them failing and the sculpture crashing to the floor.
For today's tutorial, I made a list of topics to speak about to make sure I didn't forget anything. Firstly, I told Tadej about the progress with my Unity project and that I have made an appointment to see Advait on Tuesday 11th.
Next, I asked if he had received an update on my ability to use the sewing machines in Fashion or Fine Art as well as whether I could have a space to store my sculpture as I am constructing it. Tadej is in the process of contacting the relevant people to get this secured. He said that if it is not possible for me to have a space in the Fine Art studios, I could get a place in the Blue Shed and move a sewing machine into there. It seems easier, however, to just keep things where they are.
Following this, I mentioned my ideas to 3D print parts for the sculpture. Tadej thought this was a good idea and suggested I look into either the Fabrication Lab if I want to really learn how to do it, or to ask Advait if 3D printing is still done in the EMS (if not, it will be in the 3D workshop) because in that case, I would just submit my files and they would be printed for me.
We then discussed the research I have done in the last week and Tadej suggested I look into Phenomenology and its relation to art history to better understand how to create my sculpture in a way that will be impactful for the audience.
After the tutorial, I went to the library and saw that Advait was in the EMS. I asked if he was free and he had some time so I discussed with him my project so far and asked if he had any suggestions about interactivity. He said that I should look at the different variables in my scripts and experiment with changing the values to figure out what I want the interactivity to look like, then he will be able to help me implement it. In terms of implementation, there are lots of options such as an Xbox controller or different kinds of sensors connected to an Arduino which could communicate with the Unity program and allow the participant to alter something about the scene. He also suggested I look for tutorials on procedural generation without voxels to give my terrain a smoother look. Apparently it can be done with vertices instead.
Advait said that a rule of thumb for interactive art pieces is the 'Rule of 5' which says that audiences should be able to understand what to do in 5 seconds and be finished looking at it within 5 minutes. I think this is an important thing to understand because I do not want to make my project so complicated it needs to be explained. I need to think more about how to make my concept obvious without spelling everything out.
I have decided to continue with my current work rather than switch to the 'Tower of Babel' version as I feel that, while this version would have been good to illustrate the idea of humans 'playing God' by creating digital worlds, I think the green landscape is equally representative of this as well as being a stand-in for our own world - something that is being destroyed by our developing technology. This is the aspect that I want to explore in the interactive element of my work.
I went to the EMS today for my meeting with Advait, however, he was unfortunately ill. Michael was there instead and he had some spare time so I spoke to him about 3D modeling and 3D printing. He showed a program called ZBrush which I could use to create the models that I would then print out for my statue.
I told him that I was thinking of printing parts, a skeleton, or the whole thing and he told me that if I was to print the whole thing, it would like cost around £1000 which is quite excessive for the model's contribution to my project as a whole. I could still print parts but I want to keep costs low and therefore, I am thinking of finding a different way to give my figure structure.
'Cultus' is an installation work by Zach Blas that I visited in 2023. It is an exploration into 'AI Gods' and the way in which silicon valley seems to worship AI as an idol. Blas portrays this worship in an almost demonic way, invoking thoughts of cults and Satan.
This work has really stuck with me since I saw it and definitely played a part in developing my interest in my chosen topic. The installation was not overly complicated but extremely immersive with the whole set up feeling as though I had walked into some kind of temple where a ritual was taking place. I hope that, with my work, I am able to create something that leaves an impact on its viewers in a similar way.
Having looked into the book 'Art and Visual Perception' by Rudolf Arnheim, I have come to a better understanding of composition and how this can affect the experience of the viewer. Looking into the psychology of how the brain interprets different types of images and patterns was very interesting and, while I did feel it applied more to photography and painting, I will bear Arnheim's theories in mind when installing my work.
I also looked into 'Art and Phenomenology', a collection of essays. I found particular interest in the fifth essay, 'Representing the real' by Sean Dorrance Kelly, which takes a Baudrillard/Walter Benjamin-esque look at realism in paintings and new media and it is received and experienced by its audience.
In my tutorial today, Tadej and I discussed the meetings I had with Advait and Michael. I expressed that I am unsure about 3D printing and suggested I might apply for the Ignite Fund which Tadej thought was a good idea. He also said I should make some concrete plans of what I want to make and get started with making something such as some of the parts or a miniature version of the statue. He also said that 3D printing is not the only route and that I should speak to the 3D workshop and Fabrication Lab about other options such as metalwork or casting.
I plan to have either some parts or a prototype created by next week.
I tried to use ZBrush to create a model of what I would like that statue to look like, however, I found it difficult as the software is not very intuitive and I prefer to work physically. As such, I used a VR headset from the EMS and the Gravity Paint app to create a 3D model of my statue. The app allows you to draw and build in 3D, picking up and moving the objects with the controllers that you hold in your hands. I found this far easier to work with than than other 3D modelling software that relies on a mouse and keyboard. It also allowed me to visualise the statue in terms of scale as I was able to set it down and walk around it, viewing it in the virtual world.
I think applications like this tie in well with my project and its themes. My intention is not to suggest that technology is all negative or that it shouldn't be used. Tools such as this allow artists like myself to create either finished pieces or 'sketches' from which we can create a physical work. Even so, the program aims to replicate, simplify and digitise the process of drawing and sculpting, removing the process from the real world and embedding it in the virtual.
In the tutorial today Tadej and I discussed my models and ideas and where I was planning to go moving forward. Tadej suggested I rethink my presentation of the figure and said I should look into the work of Stanza and Antony Gormley. While I am familiar with the latter, I had not heard of Stanza before. In one of his pieces, he created created statues of human figures using layers of clear acrylic connected by cables and sensors. Both artists create figures that are recognisable as human but are not realistic or detailed.
I am interested in the idea of using different materials to put together a figure and I am going to look into this further.
I want to create a sturdy base for my figure and I plan to do that by casting a pair of legs from plaster that will be heavy and strong enough to support a lot of the weight of the sculpture.
I spoke to Heidi from the 3D workshop and showed her my designs. She said we would be able to do this and that we can start next week. I plan to ask James Paddick if he can sit for me as he is the height I am envisioning for my figure, otherwise I will use my own legs.
Heidi also said that we could use expanding foam to fill the legs. These will be solid but lighter. I am leaning towards plaster.
After looking into Stanza and Antony Gormley, I have decided to rethink my statue.
Currently, the figure is representative of the technology we create and imbue with life - much like a child's toy - but I feel a more impactful image would be to depict humanity itself and show it becoming corrupted by its reliance on technology. The figure will have strong sturdy legs at its base but will gradually become thin and skeletal, made of wire and held together with cables. Flesh (fabric), will link the sections, covering the legs but becoming patchy and ragged over the ribs and head. One arm will be fabric and the other will be cables. I will still keep the wings and they will represent the version of 'Divine human' that we are moving towards - a pale imitation of an angelic figure. The cables will be wrapped around the skeleton and legs and spill out on the floor, representing veins and entrails.
It has occurred to me that, since I am going for a skeletal look for my statue, I will need to create a spine and ribcage to support the front of the statue. I have chicken wire which I used in my papier-mâché leg experiment previously. I think this would be good for the ribcage as it would be easy to attach the fabric to and weave the cables in. For the spine, I am thinking of using a threaded metal rod, bent at the right angle. I will speak to the metal department of the 3D workshop about this.
Today I met with Vincent Gwiazda to organise a space where i can work and store my sculpture. He showed me AG.11 which is great because it has lots of room, a big window so plenty of light, and a cupboard for storage. The room has a chair but no table so I will have to find/get one on which I can put the sewing machine that I picked up this week.
I had an idea to put a real heart inside the ribcage of the sculpture. I think would look really cool and represent the idea that the flesh is still at the core of the human, even as we become more dependent on technology. Over the course of the exhibition, the heart would decay, illustrating how the technology cannot sustain us.
I found a butcher online who lists pigs' hearts at £3.50 which is a great price and I'm sure I could find one locally that I could pick up. However, I can recognise that there are aspects of this that I very challenging. Firstly, logistically, I would have to find a way to keep the decaying meat secure so as not to attract insects or to create a horrible smell in the exhibition. Secondly, I think ethically this is a bit grey. The idea of using a piece of something that was once alive and letting it rot for the sake of art is something I can foresee being controversial or even offensive, even internally I am struggling a bit with the idea.
I think this could be something interesting and the meaning it would add to the piece is great, but I am defeinitely putting it on the backburner and I think it's unlikely that I will pursue this idea properly.
I have been thinking about the interactive element of my project. As the landscape is a representation of our world, I want to use a distance sensor in the statue that will affect the generation of the hills, making them glitched and disrupted. I want this to indicate that, as we get closer to the version of humanity represented in the statue, a toll is taken on the natural world. I am envisioning the gentle, green hills being swapped for grey spikes - similar to brutal city skylines.
Today I put in an application for the Ignite Fund to potentially gain some extra funding for my project. I asked for £300 which should cover the cost of the legs as well as any 3D printing or other materials I would like to do. I had to make a short video explaining my project and why I would like the money. I am not super confident as they said they are expecting to receive around 1000 applications so I expect only a small few will receive their funding. Even so, I will be able to take this as a learning experience as I have now gained some more understanding of the process of applying for money - something I expect to do a lot in the future.
Update: Not successful
Today, I took James to the 3D workshop where we met with Heidi Kidman who is in charge of moulding and casting. I sat James on a stool and positioned him how I would like the legs to look. I wrapped James' legs in cling film and we then began to apply Mod-Roc - which is what they use to create casts in hospitals - onto James' legs. The process works by dipping a section of the Mod-Roc into a bowl of water, smoothing it over to make sure there are no holes, then laying it onto the thing you are casting. The plaster then dries and hardens, creating a mould. We created a lip around the side so that the front part could be lifted off once we were done. The process took around 2.5 hours which was very uncomfortable for James but I am extremely grateful to him for his help and I hope that the end result will be worth it.
After this, we put the two pieces together and I began to put more Mod-Roc over the lip to seal it. In addition, I patched up any cracks or holes to make sure the plaster doesn't leak when I fill the mould.
Since James was sitting on a stool, there was a hole in the back of the mould. Heidi suggested we fill it by using our hands to create the shape, however, this will be a very time-consuming process. Since I am planning to cover this section with fabric anyway, I think I will cover the hole flat and add some kind of foam afterwards.
I have been working on some practice pieces for the sewing aspect of the sculpture. Mainly, a practice arm. I found a pattern for a long glove online and, using it as a reference, I traced my own arm onto the fabric. I then cut it out and sewed it together and filled it with stuffing.
I don't think it looks too bad overall but it is definitely too small. The main problem comes when the glove is turned inside out - it becomes a lot skinnier. I think I will use this pattern again but in a bigger size, perhaps a man's size, to get the proportions I am looking for.
Today I gave my Progress Review presentation to the group. I felt that the reception to my project and progress was positive. The main topic of discussion was the Unity aspect.
James suggested I include things like buildings that appear and become destroyed as the viewer gets closer to the figure. I think is a really good idea as it clearly illustrates the metaphor of my project - how more technology will eventually lead to our downfall and eventually everything we built will fall.
The story of Icarus was also mentioned. This ties in very closely to my project as it is a cautionary tale showing that something which appears to give us freedom and an escape can lead to hubris which will eventually bring us to our end.
Another comment was on the materials of my statue and how using different materials can lead it to look like a mish-mash rather than a cohesive collage. I think this is something important to consider as I continue work on my project and I think the fabric and cables can be used to connect the wire and plaster elements and make sure the statue makes sense as a whole piece.
The design and meaning of the statue is reminiscent of Icarus whose hubris led to his downfall.
I met a traveller from an antique land,
Who said—“Two vast and trunkless legs of stone
Stand in the desert. . . . Near them, on the sand,
Half sunk a shattered visage lies, whose frown,
And wrinkled lip, and sneer of cold command,
Tell that its sculptor well those passions read
Which yet survive, stamped on these lifeless things,
The hand that mocked them, and the heart that fed;
And on the pedestal, these words appear:
My name is Ozymandias, King of Kings;
Look on my Works, ye Mighty, and despair!
Nothing beside remains. Round the decay
Of that colossal Wreck, boundless and bare
The lone and level sands stretch far away.”
During the feedback from the presentation, I was reminded of the poem Ozymandias by Percy Bysshe Shelley. This is one of my favourite poems and I know it and it's meaning very well. The poem talks of an ancient ruler who built a great empire and, in hubris, proclaimed himself "King of Kings". After years, his empire is nothing but a desert and a broken statue is all that remains of him and his legacy.
This poem deals with themes of human greed and ego which can lead us to believe that we have power greater than we really do. In the end, we cannot stop the powers of nature and time which will eventually destroy everything that we create. Though a person may be powerful and 'Godly' in their time, in a thousand years they will be all but forgotten - a collection of relics.
Today I found out that, unfortunately, the metalwork section of the 3D workshop has closed for good - or at least for the foreseeable future. This is disappointing as I was planning to ask for their help with creating supports for my sculpture as well as creating the spine. I might try the Fabrication Lab at Marylebone campus - otherwise I will have to figure things out myself.
Today, after a few more sessions of patching up the mould, I was ready to start filling it up. I originally planned to use plaster, however, Heidi suggested using expanding foam instead as it will be much lighter and easier to work with. The only problem is that it is yellow but I think I will probably paint it.
To use the foam, I had combine a part A and B of the substance and then pour it into the mould. It then began to react and quickly expanded, filling up the mould. I did four pours today and it is mostly full, however, we unfortunately ran out of the part B. Heidi has ordered more and that hopefully arrive in the next few days.
In this tutorial, I showed Tadej the update of the legs. I didn't have much else in terms of progress so he asked me to look more at the Unity project and also to look at the research side of things. We discussed the books that I have borrowed from the library and set a goal to have advanced the Unity project by next week.
Over the last few days, the legs have been completed. I was able to finish filling the legs with expanding foam. Afterwards, I used a dremel to cut the seam of the cast off, making it easier to remove the plaster. Heidi then submerged the legs in warm water, softening the plaster, and was able to peel the cast off. This left a great texture of the legs where some of the bandages had stayed stuck - it reminds me of scabs. I then had to sand the legs to make sure there were no strange bumps of foam, particularly around the seam.
I am really happy with how the legs look. They are really solid and light enough to carry but heavy enough to provide a sturdy base for the statue. The only thing I am unsure about is the colour. Originally, I had planned to cover the legs in fabric but I like the detail and the texture of them and would like to have at least one of them visible. The foam is a strange yellow colour which is quite visually unappealing and I don't think it matches the piece. I am concerned though that painting the legs will obscure the leftover bandages. This is something I will consider as the statue develops as I may find it looks okay when it is together as a whole.
I continued to follow the tutorials I was using on YouTube in order to advance my Unity project. While I followed the steps exactly, I was having an issue with the terrain generation. The terrain was generating behind the player instead of in front and additionally, the original 'chunk' was stuck to the player, moving and rotating with them.
I spent time searching for a solution but was unsuccessful. I created a new program which uses a flat plane instead of the grid of cubes and this worked, however, I cannot figure out how to apply texture to the plane. I have scheduled a meeting with Advait to look over these issues and I hope that it won't be too difficult to fix.
I also feel that my laptop is struggling with the load required to run the program. While this could be largely to do with the fact I have yet to include a system for deleting blocks behind the player, I am thinking of using the university computers or an EMS laptop to hopefully get better performance whilst I am working on developing this project.
I have begun to sew an arm and one of the leg pieces for the statue. I am using a pattern for a glove which I found online as I think this is the best way to create a proportional-looking arm. For the leg, I am using several panels of fabric which I am pinning directly to the leg (since the foam is soft enough) and then sewing together. I have started with the bottom of the foot and working my way up the leg.
Today I met with Advait to address the issues with my program. Unfortunately, the tutorial I followed apparently used a strange method to get the result that it did and, as such Advait was finding it very difficult to amend and address the problems. As such, he eventually decided to rewrite the program from scratch. I now have a voxel generator which works perfectly, generating blocks in front and deleting them behind and creating hills from perlin noise. My next step is to use the Arduino to create the disruptive interaction.
Today I finished the arm. I am not sure how I feel about it. As I have been working on it, I have been considering whether it fits with the statue and the way that I want it to look. The legs are very detailed and realistic and it doesn't match with them or the wire skeleton. It feels more like a remnant of my old design than a cohesive part of this one. I am happy with my craftsmanship and will have to see how it looks with the statue and when it is stuffed but I am not sure.
I also, unfortunately, have to start the leg piece again as I accidentally sewed a panel the wrong way and, when trying to unpick the stitches, ripped the fabric.
In the last few days, I have been creating a skull using wire. I used references of real skulls to make sure that the main shapes and curves of the bones are there. I want the skull to be instantly recognisable whilst also being see-through. This is because the distance sensor and Arduino will sit inside the skull, in place of a brain. I created hooks from which to hang the distance sensor so it sits inside the eye sockets.
I chose to make the head a skull because, logistically, I want viewers to be able to see the components inside, and visually, skulls are associated with death and a sense of foreboding and I think that is an important aspect of the installation as a whole. The image of a skull emphasises the fact that my work is representing a negative opinion of technology.
I have been thinking about how the statue is going to support itself. I originally planned to drill through the feet into a base of some kind, however, I do not think the foam is strong enough. Thinking of other ways to support the legs, I looked to Michelangelo's David and saw that he has a branch coming up his right leg, providing stability. With this in mind, I spoke to my dad and we brainstormed ideas of how to create a mechanism which could support the leg but fit in seamlessly with the project. We came up with the idea of using an old computer tower with the inside taken out. The left leg would be stood inside the tower, giving it support.
We also thought about how we could create a spine. I had been thinking of using a long rod connected to the right shoulder which would take the weight and push into the floor. I could then cover this with cables to hide it.
We went to a charity shop in my town that has a great deal of miscellaneous items. The staff were happy to help with my project and took us to the back room where they kept most of the electronics. While they did not have a computer tower, they did have a lot of CD players. I decided to take a couple of these as, even though they weren't exactly what I was hoping for (the computer tower representing modern technology as as a whole) aesthetically, they were very nice. We also found a rod for the arm, a tabletop for a base, and a parasol with the fabric removed that we thought might work for the spine. Unfortunately, though, due to it only having a hinge at the centre, I didn't feel this piece worked as the smooth curve of a spine.
We started by cutting pieces of wood that I then screwed to the bottom of the base board to raise it up. I felt this elevated the look of the base and made it seem more professional and gallery-worthy. We then emptied the components out of one of the CD players and screwed it into the back left corner of the base. I chose the left leg to be the one standing in the CD player as the left arm is the one made of fabric and so I want to cover the right leg in fabric as well.
We then took the stand of a mannequin I used in a project last year and removed the metal spike that held the mannequin in place. The reason I did not use this mannequin and its stand in this project is because the legs are not the look or position I desire for this piece of work and, similar to the drilling of the feet, I do not think the foam is strong of to hold itself together on the metal spike. We attached the spike to the opposite corner of the base and put the rod on top of that, using duct tape to pad it and stop it rattling and moving.
The top of this rod has a rotating attachment which happened to be the perfect size to hold a length of copper plumbing pipe that we found in the shed. We cut this length in half and put a 3-way elbow between. We then took another piece of copper pipe and, using a blowtorch to heat it and my back as a reference, we bent the pipe to a 'spine-like' angle. We then attached this piece to the final part of the elbow join, creating the spine and shoulders.
I took this back to my room on campus along with two crates of cables from my Grandad's house. Unfortunately, I was dismayed to find that, while the CD player worked great as a stand, the legs were a lot bigger than I thought they were and so the spine did not line up at all. I remembered the second CD player and asked my dad if he could hollow that one out too and screw a piece of wood into the bottom so that I could move the spike to that, giving me a movable base to ensure it lined up correctly with the legs. Luckily, my sister was visiting that weekend and she brought the CD player with her.
I moved the spike from the base board to the second player and found this to be the perfect solution. I then painted the base white and the rod black. I also shortened the shoulders as I felt they were too broad. I next attached chicken wire to form the ribcage using metal plates which I feel resemble vertebrae. I attached the skull using the same plates. I specifically attached the skull so it was facing outwards, firstly for the convenience of the distance sensor, and secondly to be reminiscent of the medieval pillory, showing the figure as trapped and possibly humiliated.
In the boxes of cables was a lightbulb with two wires attached which I threaded around the skull to represent the brain. I tested the bulb and made sure it works but I need to get some electrical tape to make sure the exposed ends of the wires are not anywhere near the fabric that will cover this section of the skeleton. I also took a thin, red wire and weaved it into the chicken wire to create a shape resembling a heart. By doing this, as well as having the Arduino as a brain too, I aim to illustrate how my hypothetical human is losing the most important parts of themselves to technology.
Today I had a meeting with Advait to develop my Unity project. I have tested the Arduino myself and created a code which prints the distance reading picked up by the sensor. I am having trouble, however, connecting this to Unity.
Advait was able to do this fairly easily. He helped me write a section of code which reads the distance from the sensor maps it from 0 to 30 centimetres to 0 to 40. If the distance is greater than 30, the system prints 30. This is because we linked the reading to the maximum height the hills can reach. I decided the 50 units high looked best and so the code makes the maximum height 50 - (whatever the mapped number from 0 to 40 is). This means that if someone is more than 30 centimetres away, the max height is 10, but if they get closer, the height increases up to 50 units. I can also easily change the maximum distance by editing the numbers in "if(distanceCM > X) { Serial.println("X");". I plan to change this to at least 50 as 30 feels too small.
We also took a quick look at optimisation so I can continue to work on this myself.
I unfortunately had a lot of issues which prevented me from working on the Unity project for around 24 hours. I borrowed a laptop from the EMS which I plan to use in my assessment. I tried to start working on my project at around 17:00 but realised I didn't have the password. After around an hour, I luckily managed to guess it correctly only to find that, unlike every other computer in the university, this laptop had been updated to the most recent version of Unity meaning my program would not run on it. Since I needed admin permission to install the older version, I was unable to work on my project last night. This was quite stress-inducing since it is so close to the deadline.
Luckily, today (8th May), I was able to get the problem solved at around 16:00 which is still not ideal but at least it's done. I then found that my program was extremely laggy because the blocks behind the player were not deleting. I was able to work out that when we had been optimising the program, we had turned off the system which the program used to determine which blocks to delete. I turned this back on and it worked again. It is still a bit laggy but better than before.
I then added a section of code to make the hills become more spikey and turn from green to grey. I wanted to the colour change to be gradual but unfortunately, this increased the lag exponentially and I decided to prioritise having a program that works for the assessment.
I spoke with Tadej for the final time before the assessment today. I invited him to my studio and showed him my sculpture. At this time, I was still unable to use the laptop so I couldn't show him my Unity project. We discussed various elements of the statue:
Wings
Make them bigger, more dramatic
Cables
Consider having sections of cables organised parallel to create an extension of the fabric
Legs
Paint them
Fabric arm
Not needed, doesn't make sense at the point in the figure's transformation from human to tech, does not match the visual style
Fabric on legs
Not all not it needs to be sewn, going from structured and neat to ragged and held in by pins further illustrates the transformation from a complete human to a husk
Kester Brewin has been a critical source for this project since the beginning. His book 'Getting High', which explores man's dream of flight, was highly influential in the development of my idea.
Having listened to more of his talks, I find his ideas very interesting. Some highlights include:
Technology is tool that amplifies our power. The tool speaks to our heart and asks us questions about how we want to use it. The more powerful the tool, the more deeply it questions us and the harder it is to answer.
There is a parallel between the temptation of Eve in the Garden of Eden and the false promise that continuing to developing technology will bring about world peace (Oppenheimer, AI, etc.)
The luddites were not anti-technology, they were pro-human. They saw the jobs that were being taken away by the mechanical looms and decided that was not right, not from a fear a change but from a fear of humans becoming obsolete
Similar to Brewin, Noble explores the relationship between religious motivation and technological innovation. In his book 'The Religion of Technology', he covers lays out a timeline of Christian beliefs in Western Europe from the 10th century to the end of the 20th, when the book was published, exploring the shift in thought surrounding humanity's self-importance (in these religious circles) and how it is believed to be our right to inherit the kingdom of Heaven and that we can use technology to create Heaven on Earth.
It would be interesting, given the exponential development of the last 25 years, hear more about his theories and thoughts on the current state of the world and artificial intelligence - something he touched on in the book. Unfortunately, Noble passed away in 2010.
I found that the conclusion echoed a sentiment that I have had in mind since starting this project which is that humanity once need to develop to survive but now we do it to 'make things easier' and this could prove to be detrimental to us in the end.
Whilst hanging and shaping the wings, I used images of angel statues found in graveyards to inform the shape. I wanted to take inspiration from these beautiful, reverent pieces of art and present that in a deformed way. I did this by making a tiny cut in the fabric and then ripping it to create jagged, frayed edges.
This is illustrative of the fact that, while humans can imitate the divine, we will always be bound by bodies and our mortality and unable to fully achieve divinity.
Additionally, whilst I was arranging the cables on the floor, I was reminded of the 'chains forged in life' from Dickens' 'A Christmas Carol'. Marley's ghost must haul around long heavy chains for eternity, unable to find peace in death due to his materialism, greed, and selfishness in life.
Having finished installing my project, I am really happy with the overall result. While it is different from the installation I set out to make in my proposal, I think the changes made were for the better. I am especially happy that I changed the figure representing the technology to representing humanity as I think this is a more powerful metaphor and is conveyed well. I also think the overall look of the figure is far more interesting as a result of this change from my original plan.
I aimed to create a piece which comments on the nature of the relationship between humanity, technology, and the divine and I believe I have achieved this goal by making clear reference to all three in the sculpture. I have also included commentary on the effect our growing use of technology has on our world, both literally and metaphorically, through the Unity program. As we (the audience) move closer to our 'divine' state (the statue), we disrupt and destroy the world around us in the form of the natural environment and society and community.
While there are improvements to be made beforehand, I am proud of my work and am looking forward to exhibiting it in a few weeks.
I would like to make the following improvements to my installation before the exhibition:
- Reshape/rehang wings
- Currently, I do not like the squareness of the wings. Tadej suggested I hang them from them centre and let the fabric drape but I am leaning more towards cutting them into a rounder shape. They block a significant part of the screen and, while the sculpture is important and impactful, the projection is an equally integral part of the piece and I want it to be seen.
- Change the colour of the skull
- Right now, I feel the detail of the skull is getting lost due to it reflecting the different colours of the cables. I tried to use pieces of fabric inside the head to background for parts of the skull but overall, I still feel it is difficult to see, particularly from a distance. I think painting it white will give it the best effect.
- Optimise the Unity program and add sound
- Currently, the program is still lagging significantly and needs to be optimised. I also would like to add an audio element as, when I finished installing, I felt that this was something it was missing. I have had the idea of sound in the back of my mind throughout but I have prioritised the visuals. I am thinking of adding an ambient track which becomes more intense in response to the distance sensor. I have heard that the EMS have some directional speakers and I think these would provide an interesting sensory experience for the participant.
- Swap one of the CD players for a computer tower
- As I originally intended, I would like to swap one of the CD players, likely the one at the front, for a computer tower as I feel it would fit more with my theme and the type of technology my project is mostly focused on.
- Get the lightbulb working
- I would like to find a safe way to connect a battery to the lightbulb that sits in the skull. Currently, the wires connected to the bulb are exposed and I am concerned about the risk of fire with the proximity to the fabric. I think by using electrical tape to wrap the exposed wires, the system would be safe but I will have to do more research to be sure.