Submission Deadline
April 28, 2024
Notification
May 28, 2024
Camera-Ready
June 17, 2024
Workshop Date
August 7, 2024
Human-AI Interaction is a rapidly growing research area. As Artificial intelligence (AI) and machine learning (ML) increasingly take over tasks previously performed only by humans, it leads to more situations where humans and machines need to cooperate. Compared to their traditional supportive role, current AI products increasingly make autonomous decisions and share responsibility with humans in a wide range of domains such as self-driving cars, robotic surgical systems, and human-AI decision-making teams. In many cases, social interaction convention developed between humans, such as collaboration and competition, is becoming a starting point for understanding and designing human-machine cooperation (HMC) on topics such as ability, authority, and control.
Computer games and playful media provide a unique platform to study human-AI interaction. Many games are social by nature as they embed mechanisms for collaborative and competitive play between players and AIs. When a user co-creates new game levels with an AI, they collaborate through play.
Following the first workshop on this topic (2023), we continue to explore the questions around human-AI cooperation through play. How to design playful interactions that facilitate human-AI teams? Can affects associated with gameplay be used to guide human-AI collaboration? How do we design gameplay where multiple AIs and multiple players interact with one another? How do we conceptualize adversarial AI and human-AI competition as a productive alternative? What evaluation methods are needed that fully account for the autonomy of AI? Which factors of human-AI collaborations lead to productive and fun interactions ?
Researchers and practitioners interested in related areas are invited to submit papers up to 6 pages length (including references). All paper submissions should be anonymized, and follow the recommended IEEE conference author guidelines. MS Word and LaTeX templates can be found at: https://www.ieee.org/conferences_events/conferences/publishing/templates.html. The submissions must be original and relevant contributions. Examples include, but not limited to, position papers summarizing authors’ existing research in this area and how it relates to the workshop theme, papers that review the related literature and offer a new perspective, and papers that describe work-in-progress research projects.
Related topics include but are not limited to the following, in games and playable media:
Human-AI teams
Mixed-initiative collaboration between human and AI
AI assistants or tutors for players
Human-AI collaboration for problem solving
AI explainability for players
Socio-affective computing in games (e.g., relational or cognitive aspects of player-AI cooperation)
Believable agents in human-AI teams
Methods for the assessment of human and AI collaborations
Transparency, trust, and ethics in human-AI cooperation
Submission:
Papers should be submitted via https://cmt3.research.microsoft.com/CoG2024 by the end of April 28th 2024 (AoE), and will be reviewed by committee members. Submissions should be max 6 pages (including references) long in IEEE conference format . The submissions must be original and relevant contributions. Examples include, but not limited to, position papers summarizing authors’ existing research in this area and how it relates to the workshop theme, papers that review the related literature and offer a new perspective, and papers that describe work-in-progress research projects.
The submissions should be double-blind (anonymized) and will receive three reviews. Accepted papers are included in auxiliary track of the CoG Conference proceedings.
At least one author of each accepted position paper must register for and attend the workshop.
For further questions please contact the workshop organizers at haiplay_fdg23 at googlegroups.com.
The workshop will be discussion-based. We will first create a shared common knowledge base, through short paper presentations. Next, workshop attendees will be divided into working groups to tackle specific topics. The workshop will conclude with presentations of each group's discussion summaries and future directions.
Workshop Schedule
August 7, 2024: 13:40 - 18:10
(*All times are in local CEST times for Milan, Italy)
XQSV: A Structurally Variable Network to Imitate Human Play in Xiangqi by Chenliang Zhou
The Effect of LLM-Based NPC Emotional States on Player Emotions: An Analysis of Interactive Game Play by Alessandro Marincioni, Myriana Miltiadous, Katerina Zacharia, Rick Heemskerk, Georgios Doukeris, Mike Preuss, Giulio Barbero
A Cybersecurity Game to Probe Human-AI Teaming by Rita Olla, Emily Hand, Sushil J. Louis, Ramona Houmanfar, Shamik Sengupta
University of York, U.K.
Northeastern University, U.S.A
University of Geneva, Switzerland
Guillaume Chanel, University of Geneva
Seth Cooper, Northeastern University
Alena Denisova, University of York
Katy Gero, Columbia University
Erik Harpstead, Carnegie Mellon University
Casper Harteveld, Northeastern University
Max Kreminski, Santa Clara University
Antonios Liapis, University of Malta
Timothy Merritt, Aalborg University
Mike Preuss, Universiteit Leiden
Jichen Zhu, IT University of Copenhagen