HueSynthis a DevTool created for Unity to generate a color palette based on a chosen "base" color or a randomly generated color palette. The user is able to create palettes that follow Color Theory, using modes such as Analogous, Monochromatic, Complementary, Split, Cool, and Warm. Developers can fine-tune palette results using adjustable sliders for hue, saturation, and brightness variance, or generate entirely random palettes with a single click. HueSynth supports flexible palette sizes ranging from 3 to 10 colors and provides color previews, individual hex code display, and copy functions for either per-color or full palette selections. Users can directly apply generated palettes to assigned GameObjects through modifying Sprite Renderers, Mesh Renderers, and Lights but without the need to save assets. For longer-term reuse through multi-member team projects, palettes can be saved as ScriptableObjects and loaded into the editor for future projects.