Changelog
1.0.0:
Site:
The entire expansion is on!
0.10.0:
Neutral
Catering Assistant has been added;
Loudest Motivator has been added;
Talented Pet has been added;
Announcer Kattelan: Effect changed from "Battlecry: Reveal a minion from your deck and make it wait. Deathrattle: Summon it. Trigger its Battlecry and Reward." to "Start of Game: Draw this minion. Battlecry: Reveal a minion from your deck and make it wait. Deathrattle: Summon it."
This effect is made to make this card more viable in Big Decks since you wouldn't summon this from cards that summon minions from your deck (also because that way you wouldn't be able to trigger Kattelan's Battlecry, and so its Deathrattle).
Priest
Talentstealer Ruh'ghar: Effect changed from "Battlecry: Become a copy of a minion with +3/+3. Set that minion's Attack and Health to 3." to "Battlecry: Become a copy of a minion with +3/+3. If it has Talent, trigger its Reward for you."
I changed Ruh'ghar's effect so it is more fitting with the theme of the "Talentstealer".
Warlock
Hat Ritual: Effect changed from "At the start of your next turn, Discover a Demon from your deck. Summon it." to "Summon a random Demon from your deck. Shuffle a copy of it into your deck.", Cost increased from 4 to 6.
The effect card started to seem a bit weird to me, so I decided to revamp it, with a new (but not-so-different) effect and an higher cost (in order to balance the "immediacy" of the effect).
0.9.0:
Neutral
Annoying Scamp has been added;
Cheaty Trickster has been added;
Annoying Thug has been added;
Necrium Drink Vendor: Cost decreased from 4 to 3, Rarity changed from Epic to Common;
Theatre Giant has been added.
0.8.0:
Neutral
Talented Patron has been added;
Talented Bloodreaver has been added;
Talented Tank has been added;
Demon Hunter
Talented Knife Juggler: Effect changed from "Rush. Talent: Attack and destroy two minions. Reward: Give your hero +3 Attack this turn." to "Rush. Talent: Attack and destroy two minions. Reward: Give your hero those minions' Attacks combined this turn.";
This change should make the card a bit more useful if the player takes the risk to attack enemy minions with high attack.
Warrior
Talented Strong"man": Effect changed from "Taunt. Talent: Deal 6 damage. Reward: Summon a minion from your hand that costs (6) or more." to "Taunt.Talent: Deal 6 damage in your opponent's turn. Reward: Summon a minion from your hand that costs (6) or more.", Health increased from 5 to 6.
Now the Strongman's effect is a bit more "unique", but since it's weaker I also increased Strongman's Health to balance it.
0.7.5:
Neutral
Walking Spotlight: Text corrected;
Talented Inventor: Rarity changed from Common to Rare;
Talented Hype Machine: Rarity changed from Rare to Common; Health increased from 2 to 3;
Rising Star: Effect changed from "When this takes fatal damage, prevent it and become a 2/2 copy of a Talented minion in your deck." to "Battlecry: Transform this into a 2/2 copy of a Talented minion in your deck (original minion keeps any Talent Progress).".
0.7.4:
Neutral
Walking Spotlight has been added;
Bet Bot: Renamed into Bet-bot, Attack increased from 2 to 3;
Diehard Groupie: Now has Rush, Health decreased from 5 to 4;
Sad Binman: Renamed into Bin-bot, Artwork changed, Now it's a Mech, Health increased from 5 to 6.
0.7.3:
Druid:
Spiked Bodyguard: Renamed into Spikeling;
Ancient of Flowers: Renamed into Ancient Bodyguard;
Mage:
Bunny Assistant: Cost reduced from 2 to 1, Attack reduced from 2 to 1, Health reduced from 3 to 2;
Shaman:
Thunderous Bodyguard: Renamed into Stormcaster;
Warrior:
Hulking Bodyguard: Effect changed from "After an enemy minion attacks a friendly one, this attacks it." to "Taunt. After another friendly minion is damaged, attack a random enemy minion.".
Some of this changes were made for "context". I wanted to all Assistants into useful 1-Cost minions and all Bodyguards into Taunt(-related) minions.
0.7.2:
Neutral:
Diehard Groupie has been added;
Special Pass Groupie: Renamed into Backstage Visitor; Artwork changed;
Social Media Manager: Now can target all minions;
Kelran, The Superstar: Effect changed from "Battlecry: Silence a Talented minion. Trigger its Reward for you." to "Taunt. Enemy minions are Silenced.", Attack decreased from 5 to 4, Health increased to 4 to 6.
0.7.1:
Neutral:
Sleepy Spectator has been added;
Ticket Smuggler: Now also Discovers Assistants;
Announcer Kattelan: Effect changed from "Battlecry: Reveal a minion from your deck and put it in the waiting room. Deathrattle: Summon that minion." to "Battlecry: Reveal a minion from your deck and make it wait. Deathrattle: Summon it. Trigger its Battlecry and Reward.";
Rogue:
Fan-dead: Renamed into Undead Assistant;
0.7.0:
Neutral:
Talent Scout: Rarity changed from Rare to Common;
Ticket Smuggler has been added;
Barnes, Annoying Judge has been added;
Demon Hunter:
Dance Troupe: Effect changed from "Summon two 1/1 Illidari with Rush. Outcast: Give them Immune this turn." to "Summon two 1/1 Illidari with Rush. Outcast: Give your other minions Rush."; Cost decreased from 2 to 1;
Dance Troupe wasn't fitting enough for Token Demon Hunter, since this archetype relies more on letting its token die. So I gave a bit more gas to the card in order to give Demon Hunter an useful tool to smack its tokens on opponent's minions.
Hunter:
Fancy Zombeast has been added;
Paladin:
Talented Protector: Text fixed;
Bouncer's Shield has been added;
Priest:
Mind Rending has been added.
0.6.1:
Priest:
Faceless Trickster: Effect changed from "Battlecry: Summon 2 copies of this. Pick one that summons a copy of a minion in your opponent's deck if it dies first." to "Battlecry: Summon 2 copies of this. Secretly pick one that summons a copy of a minion in your opponent's deck when dies."
I decided to partly sacrifice the flavor of Faceless Trickster to make it a more interesting and viable choice in Mirror Priest decks.
Rogue:
Zorah, The Stylish: Effect changed from "At the end of your turn, destroy a random enemy minion for each unique card you've played this turn." to "At the end of your turn, deal this's Attack damage to a random enemy minion for each unique card you've played this turn.", Health increased from 4 to 6;
Now Zorah is less a board-locking card, but her effect can still be useful to hold off enemy's minions. Also, her Health has been increased to counterbalance the effect change.
Shaman:
Unlock Potential: Effect changed from "Draw 2 cards. Unlock an Overloaded Mana Crystal for each Overload card drawn." to "Draw 2 spells. If both have Overload, unlock your Overloaded Mana Crystals.";
Unlock Potential was way to similar to Arcane Intellect, so I chose to "personalize it" without changing it too much.
Spell Contest: Cost increased from 4 to 5, Overload decreased from 3 to 2;
I made Spell Contest a bit "slower" to give the chance to players who face this spell to play minions with high Attack or play spells on minions to increase that stat, but I also reduced the "recoil" from Overload to keep this spell consistent.
The Amazing Lei Shen has been added;
Thunder Reign: Now the Guardian of Thunders is an Elemental;
0.6.0:
Cards:
Neutral:
Bet Bot has been added;
Druid:
Talented Skyrider: Effect changed from "Rush. Talent: Deal 5 damage by attacking. Reward: Summon a Beast from your deck with 5 or less Attack." to "Rush. Talent: Deal 5 damage by attacking. Reward: Summon a Beast from your deck with Attack equal or less than this's."; Health increased from 4 to 5;
This new effect allows to Talented Skyrider to synergize with Survival of the Fittest, while the Health increase should make it a bit more consistent if the player hasn't played Survival of the Fittest yet.
Ivy, Master Florist: Effect changed from "Battlecry: Add 2 Flowers spells to your hand. If you play them both this turn, repeat this Battlecry." to "After you play a Flower, add another Flower to your hand. Battlecry: Add 2 Flowers spells to your hand.";
Another change to make the new Flower archetype a bit more consistent.
Shaman:
Shrinking Cantrip has been added;
Unlock Potential has been added;
Tricks Learning has been added;
Thunderous Bodyguard has been added;
Preparatory Phase: Effect changed from "Your next spell this turn doesn't Overload you and has Spell Damage +2. Overload: (1)" to "Your next spell Overloads (1) less Mana Crystal and has Spell Damage +2."
Preparatory Phase was changed since most of Standard Shaman spells Overload only a Mana Crystal.
Thunder Reign has been added;
0.5.1:
Site:
Theme changed;
Added background;
Cards:
Paladin:
Talented Protector: Artwork changed, Now it's a Mech;
Security Chief: Renamed into Silver Hand Bouncer;
Hooligan Alterya: Renamed into Security Chief Nalyn; Artwork changed;
Priest:
Talentstealer Ruh'ghar: Effect changed from "Taunt. Battlecry: Become a copy of a minion with +3/+3 and Taunt. Set that minion's Attack and Health to 1." to "Battlecry: Become a copy of a minion with +3/+3. Set that minion's Attack and Health to 3.", Cost decreased from 7 to 6;
Shaman:
Spell Contest has been added.
0.5.0:
Cards:
Hunter:
Ranger Apprentice has been eliminated;
Barbed Shot has been added;
I decided to give Shot Hunter another Shot spell and it replaced Ranger Apprentice 'cause I didn't want to occupy a spot dedicated to a Deathrattle Hunter card;
Rogue:
Smoke Machine has been eliminated;
Smoke Machine Attendant has been added;
Curtain Ripper: Effect changed from "If a friendly minion lost Stealth this turn, this doesn't lose Durability." to "Your hero attacks count as if you played a unique card.", Attack decreased from 3 to 2, Durability increased from 2 to 3;
Backstage Saboteur: Effect changed from "Battlecries can't trigger. Combo: Gain Stealth until your next turn." to "Battlecry: Return a minion to its owner's hand. At the end of the turn, increase its Cost by this minion's Style Rank.";
Unfair Elimination has been (unfairly) eliminated;
Zorah, The Stylish has been added.
Rogue got a little rework featuring a new archetype that relies on Rogue's ability to play a lot of (different) cards.
0.4.0:
Cards:
Neutral:
Sad Binman has been added;
Druid:
Acclaim: Now generates 3 Flowers instead of 2;
Florist Apprentice: Some minor grammatical errors have been corrected;
Mage:
Dragonwrath: Cost increased from 4 to 5, Durability reduced from 4 to 3;
Paladin:
Silver Hand Battlebard: Art zoomed in and words position changed;
Dancin' Deryl: Now says "other" (this implies Deryl cannot buff itself)
Priest:
Talented Purifier: Effect changed from "Taunt, Lifesteal. Talent: Restore 5 Health to your hero. Reward: Give your hero Divine Shield." to "Taunt, Lifesteal. Talent: Restore 5 Health to your hero. Reward: Silence ALL other minions.", Attack increased from 3 to 4;
Talentstealer Ruh'ghar: Cost increased from 5 to 7, Attack increased from 2 to 3 (also the Attack bonus on the effect has been increased);
Rogue:
Fan-dead: Effect changed from "Rush" to "Rush. Combo: Gain +1 Attack.";
Curtain Ripper: Some minor grammatical errors have been corrected;
Hooligan Mary-Anne: Cost decreased from 6 to 5;
Shaman:
Frog Assistant: Some minor grammatical errors have been corrected;
Warlock:
Vil'senus, The Ruiner has been added.
0.3.0:
Cards:
Druid:
Ancient of Flowers: Rarity changed from Common to Rare;
Bear Acrobat: Rarity changed from Rare to Common;
These two changes were made to spread different archetypes into different Rarity tiers, Big Beasts Druid in particular, since there were no common cards of this archetype;
Untamed Primate has been added;
Hunter:
Swift Quiver: Cost reduced from 2 to 1;
Clumsy Tamer has been added;
Headcutter: Effect changed from "Deathrattle: Summon a Deathrattle minion that costs (1) less than this. Give it this Deathrattle." to "Rush. Deathrattle: Resurrect a friendly Deathrattle minion that costs (1) less than this. Give it this Deathrattle.", Stats changed from 5/5 to 4/4;
Kyssea, the Unerring has been added;
Mage
Guide for Magician Trainees has been added;
Master of Illusions has been eliminated;
Bunny Assistant has been added;
Tome of Higher Knowledge has been added;
Dragonwrath: Effect changed from "Stores the last spell you've cast. After your hero attacks, cast the stored spell on random targets." to "Store the last spell you've cast. After your hero attacks, cast it (targets the enemy you've attacked if possible).";
Paladin:
Shift Change has been added;
Talented Protector: Effect changed from "Divine Shield. Talent: Survive damage twice. Reward: Gain +2/+1 and Divine Shield." to "Divine Shield. Talent: Survive being attacked twice. Reward: Gain +2/+2 and Divine Shield.";
Shaman:
Frog Assistant has been added;
Warrior:
Strongman's Dumbbell has been added;
Warlock:
Imp Assistant has been added;
0.2.1:
Cards:
Neutral:
Rising Star has been added;
Divina, Passionate Judge: Artwork has been changed;
Demon Hunter:
Impressive Swordmistress: Some minor grammatical errors have been corrected;
0.2.0:
Site:
Talent description in Home Page has been updated;
Cards:
Hunter:
Talented Rescuer: Rarity changed from Rare to Common;
Ranger Apprentice has been added;
Swift Quiver has been added;
Arrow Boy has been added;
Perfect Shot has been added;
Odd-looking Bow has been added;
Headcutter has been added;
Priest:
Shadow Word: Drain: Name changed from "Shadow Word: Cheat", Art has been changed;
Warlock:
Eldritch Cheer has been added;
Talented Scourgebringer has been added;
Hat Ritual: Effect changed from "Summon a 0/2 Hat with "Deathrattle: Summon a Demon from your deck."" to "At the start of your next turn, Discover a Demon from your deck. Summon it.";
Talented Painmistress: Effect changed from "Talent: Your hero takes 4 damage. Reward: Deal 4 damage to ALL other minions." to "Talent: Your hero takes 4 damage on your turn. Reward: Deal 4 damage to ALL other minions.";
Stubborn Contender has been added;
Bomm, Talented Scourgebringer has been eliminated;
Warrior:
Deranged Vending Machine: Effect changed from "If you have any unspent Mana at the end of the turn, draw a Mech, Dragon or Pirate from your deck." to "At the end of the turn. spend all your Mana. Draw a Mech, Dragon or Pirate for each Mana spent.".
0.1.1:
Site:
Added a Changelog section
Cards:
Neutral:
Talented Kid: Same effect, Wording has been changed;
Druid:
Bear Acrobat: Same effect, Wording has been changed;
Hunter:
Talented Rescuer: Same effect, Wording has been changed;
Rogue:
Talented Bassist: Same effect, Wording has been changed;
Shaman:
Talented Spiritcaller: Same effect, Wording has been changed;
Warlock:
Talented Painmistress: Same effect, Wording has been changed;
Mental Trick has been eliminated;
Advertising Break: Now it's a Demon;
Warrior:
Lucky, the Amalgamation: Name has been corrected.
0.1.0:
Site:
It's online
Cards:
89 cards released so far:
16 Neutral cards;
10 Demon Hunter cards;
9 Druid cards;
1 Hunter card;
8 Mage cards;
8 Paladin cards;
9 Priest cards;
2 Shaman cards;
7 Warlock cards;
9 Warrior cards.