Changelog

1.0.0:

  • Site:

    • The entire expansion is on!

0.10.0:

  • Neutral

    • Catering Assistant has been added;

    • Loudest Motivator has been added;

    • Talented Pet has been added;

    • Announcer Kattelan: Effect changed from "Battlecry: Reveal a minion from your deck and make it wait. Deathrattle: Summon it. Trigger its Battlecry and Reward." to "Start of Game: Draw this minion. Battlecry: Reveal a minion from your deck and make it wait. Deathrattle: Summon it."

This effect is made to make this card more viable in Big Decks since you wouldn't summon this from cards that summon minions from your deck (also because that way you wouldn't be able to trigger Kattelan's Battlecry, and so its Deathrattle).

  • Priest

    • Talentstealer Ruh'ghar: Effect changed from "Battlecry: Become a copy of a minion with +3/+3. Set that minion's Attack and Health to 3." to "Battlecry: Become a copy of a minion with +3/+3. If it has Talent, trigger its Reward for you."

I changed Ruh'ghar's effect so it is more fitting with the theme of the "Talentstealer".

  • Warlock

    • Hat Ritual: Effect changed from "At the start of your next turn, Discover a Demon from your deck. Summon it." to "Summon a random Demon from your deck. Shuffle a copy of it into your deck.", Cost increased from 4 to 6.

The effect card started to seem a bit weird to me, so I decided to revamp it, with a new (but not-so-different) effect and an higher cost (in order to balance the "immediacy" of the effect).

0.9.0:

0.8.0:

  • Neutral

  • Demon Hunter

    • Talented Knife Juggler: Effect changed from "Rush. Talent: Attack and destroy two minions. Reward: Give your hero +3 Attack this turn." to "Rush. Talent: Attack and destroy two minions. Reward: Give your hero those minions' Attacks combined this turn.";

This change should make the card a bit more useful if the player takes the risk to attack enemy minions with high attack.

  • Warrior

    • Talented Strong"man": Effect changed from "Taunt. Talent: Deal 6 damage. Reward: Summon a minion from your hand that costs (6) or more." to "Taunt.Talent: Deal 6 damage in your opponent's turn. Reward: Summon a minion from your hand that costs (6) or more.", Health increased from 5 to 6.

Now the Strongman's effect is a bit more "unique", but since it's weaker I also increased Strongman's Health to balance it.

0.7.5:

  • Neutral

    • Walking Spotlight: Text corrected;

    • Talented Inventor: Rarity changed from Common to Rare;

    • Talented Hype Machine: Rarity changed from Rare to Common; Health increased from 2 to 3;

    • Rising Star: Effect changed from "When this takes fatal damage, prevent it and become a 2/2 copy of a Talented minion in your deck." to "Battlecry: Transform this into a 2/2 copy of a Talented minion in your deck (original minion keeps any Talent Progress).".

0.7.4:

  • Neutral

    • Walking Spotlight has been added;

    • Bet Bot: Renamed into Bet-bot, Attack increased from 2 to 3;

    • Diehard Groupie: Now has Rush, Health decreased from 5 to 4;

    • Sad Binman: Renamed into Bin-bot, Artwork changed, Now it's a Mech, Health increased from 5 to 6.

0.7.3:

  • Druid:

  • Mage:

    • Bunny Assistant: Cost reduced from 2 to 1, Attack reduced from 2 to 1, Health reduced from 3 to 2;

  • Shaman:

  • Warrior:

    • Hulking Bodyguard: Effect changed from "After an enemy minion attacks a friendly one, this attacks it." to "Taunt. After another friendly minion is damaged, attack a random enemy minion.".

Some of this changes were made for "context". I wanted to all Assistants into useful 1-Cost minions and all Bodyguards into Taunt(-related) minions.

0.7.2:

  • Neutral:

0.7.1:

  • Neutral:

    • Sleepy Spectator has been added;

    • Ticket Smuggler: Now also Discovers Assistants;

    • Announcer Kattelan: Effect changed from "Battlecry: Reveal a minion from your deck and put it in the waiting room. Deathrattle: Summon that minion." to "Battlecry: Reveal a minion from your deck and make it wait. Deathrattle: Summon it. Trigger its Battlecry and Reward.";

  • Rogue:

0.7.0:

  • Neutral:

  • Demon Hunter:

    • Dance Troupe: Effect changed from "Summon two 1/1 Illidari with Rush. Outcast: Give them Immune this turn." to "Summon two 1/1 Illidari with Rush. Outcast: Give your other minions Rush."; Cost decreased from 2 to 1;

Dance Troupe wasn't fitting enough for Token Demon Hunter, since this archetype relies more on letting its token die. So I gave a bit more gas to the card in order to give Demon Hunter an useful tool to smack its tokens on opponent's minions.

0.6.1:

  • Priest:

    • Faceless Trickster: Effect changed from "Battlecry: Summon 2 copies of this. Pick one that summons a copy of a minion in your opponent's deck if it dies first." to "Battlecry: Summon 2 copies of this. Secretly pick one that summons a copy of a minion in your opponent's deck when dies."

I decided to partly sacrifice the flavor of Faceless Trickster to make it a more interesting and viable choice in Mirror Priest decks.

  • Rogue:

    • Zorah, The Stylish: Effect changed from "At the end of your turn, destroy a random enemy minion for each unique card you've played this turn." to "At the end of your turn, deal this's Attack damage to a random enemy minion for each unique card you've played this turn.", Health increased from 4 to 6;

Now Zorah is less a board-locking card, but her effect can still be useful to hold off enemy's minions. Also, her Health has been increased to counterbalance the effect change.

  • Shaman:

    • Unlock Potential: Effect changed from "Draw 2 cards. Unlock an Overloaded Mana Crystal for each Overload card drawn." to "Draw 2 spells. If both have Overload, unlock your Overloaded Mana Crystals.";

Unlock Potential was way to similar to Arcane Intellect, so I chose to "personalize it" without changing it too much.

    • Spell Contest: Cost increased from 4 to 5, Overload decreased from 3 to 2;

I made Spell Contest a bit "slower" to give the chance to players who face this spell to play minions with high Attack or play spells on minions to increase that stat, but I also reduced the "recoil" from Overload to keep this spell consistent.

0.6.0:

  • Cards:

  • Druid:

    • Talented Skyrider: Effect changed from "Rush. Talent: Deal 5 damage by attacking. Reward: Summon a Beast from your deck with 5 or less Attack." to "Rush. Talent: Deal 5 damage by attacking. Reward: Summon a Beast from your deck with Attack equal or less than this's."; Health increased from 4 to 5;

This new effect allows to Talented Skyrider to synergize with Survival of the Fittest, while the Health increase should make it a bit more consistent if the player hasn't played Survival of the Fittest yet.

  • Ivy, Master Florist: Effect changed from "Battlecry: Add 2 Flowers spells to your hand. If you play them both this turn, repeat this Battlecry." to "After you play a Flower, add another Flower to your hand. Battlecry: Add 2 Flowers spells to your hand.";

Another change to make the new Flower archetype a bit more consistent.

Preparatory Phase was changed since most of Standard Shaman spells Overload only a Mana Crystal.

0.5.1:

  • Site:

    • Theme changed;

    • Added background;

  • Cards:

  • Paladin:

  • Priest:

    • Talentstealer Ruh'ghar: Effect changed from "Taunt. Battlecry: Become a copy of a minion with +3/+3 and Taunt. Set that minion's Attack and Health to 1." to "Battlecry: Become a copy of a minion with +3/+3. Set that minion's Attack and Health to 3.", Cost decreased from 7 to 6;

  • Shaman:

0.5.0:

  • Cards:

    • Hunter:

      • Ranger Apprentice has been eliminated;

      • Barbed Shot has been added;

I decided to give Shot Hunter another Shot spell and it replaced Ranger Apprentice 'cause I didn't want to occupy a spot dedicated to a Deathrattle Hunter card;

  • Rogue:

    • Smoke Machine has been eliminated;

    • Smoke Machine Attendant has been added;

    • Curtain Ripper: Effect changed from "If a friendly minion lost Stealth this turn, this doesn't lose Durability." to "Your hero attacks count as if you played a unique card.", Attack decreased from 3 to 2, Durability increased from 2 to 3;

    • Backstage Saboteur: Effect changed from "Battlecries can't trigger. Combo: Gain Stealth until your next turn." to "Battlecry: Return a minion to its owner's hand. At the end of the turn, increase its Cost by this minion's Style Rank.";

    • Unfair Elimination has been (unfairly) eliminated;

    • Zorah, The Stylish has been added.

Rogue got a little rework featuring a new archetype that relies on Rogue's ability to play a lot of (different) cards.

0.4.0:

  • Druid:

  • Mage:

    • Dragonwrath: Cost increased from 4 to 5, Durability reduced from 4 to 3;

  • Paladin:

  • Priest:

    • Talented Purifier: Effect changed from "Taunt, Lifesteal. Talent: Restore 5 Health to your hero. Reward: Give your hero Divine Shield." to "Taunt, Lifesteal. Talent: Restore 5 Health to your hero. Reward: Silence ALL other minions.", Attack increased from 3 to 4;

    • Talentstealer Ruh'ghar: Cost increased from 5 to 7, Attack increased from 2 to 3 (also the Attack bonus on the effect has been increased);

  • Rogue:

  • Shaman:

  • Warlock:

0.3.0:

  • Cards:

These two changes were made to spread different archetypes into different Rarity tiers, Big Beasts Druid in particular, since there were no common cards of this archetype;

  • Hunter:

    • Swift Quiver: Cost reduced from 2 to 1;

    • Clumsy Tamer has been added;

    • Headcutter: Effect changed from "Deathrattle: Summon a Deathrattle minion that costs (1) less than this. Give it this Deathrattle." to "Rush. Deathrattle: Resurrect a friendly Deathrattle minion that costs (1) less than this. Give it this Deathrattle.", Stats changed from 5/5 to 4/4;

    • Kyssea, the Unerring has been added;

  • Mage

    • Guide for Magician Trainees has been added;

    • Master of Illusions has been eliminated;

    • Bunny Assistant has been added;

    • Tome of Higher Knowledge has been added;

    • Dragonwrath: Effect changed from "Stores the last spell you've cast. After your hero attacks, cast the stored spell on random targets." to "Store the last spell you've cast. After your hero attacks, cast it (targets the enemy you've attacked if possible).";

  • Paladin:

    • Shift Change has been added;

    • Talented Protector: Effect changed from "Divine Shield. Talent: Survive damage twice. Reward: Gain +2/+1 and Divine Shield." to "Divine Shield. Talent: Survive being attacked twice. Reward: Gain +2/+2 and Divine Shield.";

  • Shaman:

  • Warrior:

  • Warlock:

0.2.1:

  • Cards:

0.2.0:

  • Warrior:

    • Deranged Vending Machine: Effect changed from "If you have any unspent Mana at the end of the turn, draw a Mech, Dragon or Pirate from your deck." to "At the end of the turn. spend all your Mana. Draw a Mech, Dragon or Pirate for each Mana spent.".

0.1.1:

  • Site:

    • Added a Changelog section

  • Cards:

0.1.0:

  • Site:

    • It's online

  • Cards:

    • 89 cards released so far:

      • 16 Neutral cards;

      • 10 Demon Hunter cards;

      • 9 Druid cards;

      • 1 Hunter card;

      • 8 Mage cards;

      • 8 Paladin cards;

      • 9 Priest cards;

      • 2 Shaman cards;

      • 7 Warlock cards;

      • 9 Warrior cards.