PROJECT 1: AAC APP (Augmentative and Alternative Communication)
(VIDEO LINK ON SIDE)
For my personalized AAC app, I chose six messages that represent important parts of my life, including needing a chai, seeing my German Shepherd, being an OT major, and sharing my almond allergy. I also included that I am from Reading, PA and a button to call Alicia for help because AAC can be used to communicate both personal information and important needs. This project helped me understand how AAC and speech-generating devices can give people with complex communication needs a way to express themselves, make choices, and communicate with others.
PROJECT 2: Talking Compass (Electronic Travel Aids)
For this second project, I created a talking compass app using the Orientation Sensor Function to determine the directional whereabouts/ the direction the the phone is facing. I used the angle ranges such as 0–44° for North, 45–89° for Northeast, 90–134° for East, 135–179° for Southeast, 180–224° for South, 225–269° for Southwest, 270–314° for West, and 315–330° for Northwest. With the app, I used the text-to-speech function to say the direction aloud when the individual clicks the blue button. This project helped me gain a better understanding on how technology can be used to provide auditory directions for individuals with visual impairments.
PROJECT 3: Seating Coach
(VIDEO LINK ON SIDE)
For this third project, I created an app that signals when it is time to relieve pressure. The app uses a 10-second interval for testing. It lets the user know when they have tilted back far enough to take pressure off the pelvis and shift it to the back. The user needs to tilt back at least 35°. This project helped me understand how technology can be used to help people with pressure relief and proper positioning.
PROJECT 4: Switch Accessible Game
(VIDEO LINK ON SIDE)
For this project, I created a simple game where a dog jumps over bushes when the user presses the “JUMP” button. If the dog hits a bush, the game ends and asks the user if they would like to play again or quit. The game displays “Game Over” and “Good Try” when the user loses. This project helped me better understand how accessible technology can be used to create games for individuals with limited hand dexterity by allowing them to play using just one on-screen button.
PROJECT 5: Cognitive Aid
(VIDEO LINK ON SIDE)
For this fourth project, I created a cognitive aid app that guides individuals through the steps of making a bowl of cereal. The app includes pictures and audio cues for each step, including getting a bowl, pouring cereal, pouring milk, grabbing a spoon, and eating and enjoying the cereal. This project helped me better understand how technology can help individuals with cognitive impairments, such as dementia, follow steps and complete daily activities more independently.
PROJECT 6: Whack!
PROJECT 7: Handwriting Without Tears
VIDEO LINK INCLUDED ON THE SIDE!