That means you can start playing with your PlayStation console connected to a TV, pause your game and access the PS Remote Play app on your chosen device, and your game will be there, ready to keep playing from exactly where you left it. Or you can switch on your PlayStation console and start playing directly from the app, with no need to ever switch on your TV.


Yes, to play a game remotely, you must have it installed on a PlayStation console that you can access. PS Remote Play is supported on the PlayStation 4, PlayStation 4 Pro, and the PlayStation 5.


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Same result here but little better than official app. Still feel the constant low res switching and jitteriness. Audio is fine but games are not playable. I have also tried switching to 720p but its the same. I am using Chiaki v2.1.1

This is by far the best. No lagging and no stutter. Smooth gameplay. Played Spire and also Demon Souls (Got the Crescent Falchion weapon after beating those damn skeletons. Would not have been possible if there had been any kind of input lags) The only issue I have with this is no rumble in Steam Deck.

Better than Mac app. Minor input lag. I guess that is because it is directly communication via internet and is not working locally. Both device is connected to same router. Is there any way to make it work locally? Overall experience - Its such a small screen that I didn't feel like playing anything.

Is there any way to make Chiaki work on Mac? Would feel great to play on bigger screen with Dual Sense capability. Official app fails to work locally. Why is Sony such a damn B* about providing capability? If they want they can give us amazing experience. I wonder how the PS Portal is going to work. If it always requires internet or fails to connect locally then its going to be a very bad experience. Steam Experience best till now except vibration and haptics. Please share your feedback and experience as well. Peace

Does anyone have one of the new M1 Macs and have you tried to use PlayStation remote play on that machine? I am considering an M1 MacBook Air and want to verify the current state of PS Remote Play compatibility. Anyone have any first hand experience with this?

I think the latest test build of macOS supports the controllers, but last I knew the desktop remote play app only runs on Intel build. I am sure it runs in Rosetta 2 but I wonder if everything works properly.

Simply download and set up PS Remote Play to gain remote access to your console using a phone, PC or tablet. Optionally, once everything is set up, you can connect a PS5 Dual Sense controller or PS4 Dual Shock controller to increase precision and immersion.

There's nothing quite like playing your PlayStation 5 on a big TV from the couch. But what if you want to play God of War Ragnark from bed? Cloud gaming makes it easier than ever to take your console and PC games with you wherever you go.

In the meantime, PS5 and PS4 owners have their own Remote Play feature to stream games from console to phone or PC. Here's how to set up and use the feature to start playing PlayStation games remotely.

PlayStation's Remote Play feature allows you to play PS5 games on one device and pick back up where you left off on another. In order to make this work, the PS Remote Play app must be installed on your iPhone, Android, PC, or Mac. To do so, your device must be running the following operating systems:

Finally, only certain games are compatible with Remote Play. Titles that require a VR headset or any additional peripherals can not be played remotely. You can see which games are compatible from the PlayStation app or in the game description from the PlayStation Store.

However, Remote Play will not work if the console is completely off. In order to make the feature easier to use, you should also enable Rest Mode. Open System > Power Saving > Features Available in Rest Mode, then toggle Enable Turning On PS5 from Network so you never have to turn the console on before playing.

To get started on mobile, download the PS Remote Play app and sign into your PSN account. You are then prompted to connect a Bluetooth controller. While you can play with touchscreen controls, a DualSense or DualShock 4 controller may be preferable. You need to be running the following operating systems to use either controller:

The Portal itself is a nice piece of kit. Fundamentally, it is a DualSense controller sliced in half with an eight-inch 1080p tablet LCD placed in the middle, but these two elements separate it from other Remote Play contenders. As it is a DualSense, you'll get the complete DualSense experience down to the excellent haptics and adaptive triggers. The eight-inch 1080p 60Hz screen is typically larger than Remote Play experiences on a mobile phone and the display itself is pleasingly bright and vibrant with nice deep colour reproduction. Weak blacks aside, it's impressive.

On the back of the unit, behind the display you'll find the USB-C socket that seems to be for charging only, with a 3.5mm stereo jack next to it. On the top, there's the power and pairing buttons along with volume controls. Everything else is standard DualSense. It takes about 2.5 hours to charge and you should get circa five hours of play, but expect that to vary according to the intensity of the haptics in the game you're playing, the brightness of the screen, even the loudness of the speakers.

We've not been particularly complimentary about Remote Play in the past and even now with PlayStation Portal, I'd rate it as OK but not great. It's fine as a value-added feature for the PlayStation 5, but as a streamer it means you're going to get extra lag and image quality compromises. With my PS5 attached to my router via Ethernet and the Portal around 1m away from that - the best conditions I could muster - I observed a four to five frame difference between the same gameplay from console HDMI vs Remote Play on Portal. That's essentially 60-80ms of extra lag compared to my LG CX TV running with game mode enabled. I tried a second router and even the PC client running fully wired via the router to PS5 and couldn't appreciably change that latency. It seems to be a limitation within the PS5, but who knows, your mileage may vary.

My colleague, John Linneman, repeated the test with his own LG CX, but this time using the Wii U GamePad, which seems to use a custom off-shoot of the Miracast format designed by Nintendo in collaboration with Broadcom. As you'll see in the video atop this page, remarkably, the GamePad delivered identical latency to the LG CX television. The GamePad has its limitations, of course, but ultimately, the comparison reinforced to me the difference between an optimised, plug-and-play piece of console hardware and Remote Play, which up until now was always just a value-added feature, not a marque piece of technology.

In terms of image quality - well, you can't capture the Portal screen, but it is seemingly using standard Remote Play with no bespoke enhancements and in ideal network conditions, there's no reason to suggest you're not getting the 15Mbps 1080p 60fps HEVC stream that is Remote Play at its top spec. I used the open source remote play client Chaiki to ensure I was streaming that quality level to my PC and I captured that while at the same time capturing the raw output of my PlayStation 5 set to 1080p. So, with this head to head we should be seeing Remote Play before and after compression - and there's a screenshot zoomer below where you can see the difference.

First impressions aren't great as there's obvious macroblocking and banding on the PlayStation 5 front-end - the first thing you'll see when connecting Portal to PS5. Graduated, flat colours can be tricky for video streaming but even so, I expected better. Gameplay is much better: the quality can be impressive, especially when downscaled to be viewed on an 8-inch tablet screen. Even though there is a 1:1 pixel match with the stream, it is not quite pristine though but on slower moving content, a good amount of detail is still retained even in a rich game like Horizon Forbidden West. Slower paced content with muted colour such as Alan Wake 2 can look very, very close to native. However, fast action and varying colour is the nemesis of streaming tech and it presents on the screen as a subtle smearing effect, or not so subtle depending on how much the encoder is stressed. More obvious is that Portal does seem capable of losing frames even when the source game is not - something I've seen on all Remote Play clients. While a 60fps game generally presents as a 60fps game, there is some stutter at points and this occurred even in optimal conditions.

There are also clearly big misses in terms of the feature set, in addition to the mystifying lack of Bluetooth headset support (only Sony's own wireless system is supported). First of all, PlayStation Portal should support cloud streaming. It's a no-brainer and would add a bit more value to the rather expensive top tier PlayStation Plus subscription offering. Why this isn't included already is frankly baffling. Secondly, a mode to use your highly expensive 'DualSense with a Screen' as an actual, local DualSense controller seems like another oversight. I'd also like to see actual diagnostic tools that can be used to optimise your home network for the best possible Portal experience - right now the device just automatically assumes that everything is fine with only the most minimal of warnings when image quality crashes and the lag makes everything unplayable. Finally, there's the concept of fan service. A brilliant value-added feature would be to emulate prior Sony handhelds and maybe the PSone. Perhaps that's a little niche for today's Sony but there's no reason why it could not be done - the hardware itself is clearly capable of so much more than Portal delivers.

PS Remote Play is officially supported on Windows, as well as both Android and iOS. What makes Chiaki and its derivatives special is that they're geared toward Linux users and console-modders specifically, allowing for Remote Play from otherwise-unintended client devices.


Why doesn't Sony's official Remote Play client device support HDR Remote Play? Simple: the PlayStation Portal just isn't built for it. Not only does the display not have any built-in HDR support, it even opts for an IPS display in direct face of competing OLED handhelds like the Switch OLED. The Steam Deck OLED was announced and launched later than the Portal, to be fair, but this is a noticeable compromise when paying $199 for a Remote Play-only device.


With the latest 1.5.0 update to Chiaki4Deck, the Steam Deck OLED (and the LCD Deck, to a lesser extent) is now closer than ever to becoming the definitive handheld device for playing PlayStation games on-the-go. There's some poetic justice to this, too, considering that the original PS Vita was actually the first OLED gaming handheld and both the PSP/Vita were targeted at console-esque experiences on-the-go.


While the PlayStation Portal officially continues the line of Sony handhelds, it does so without having any actual gaming capabilities of its own. Realistically, the only thing preventing the PS Vita from doing Remote Play with PS5 is Sony's own software restrictions as well, since the device works flawlessly with PS4 Remote Play.


Fortunately, the handheld gaming industry continues to progress whether or not Sony is willing to invest in it. Even the former president of Sony Interactive Entertainment, Shuhei Yoshida, proudly flaunted PS4 God of War running on his Steam Deck just over a year before the announcement of the Portal.


Whether through native ports to PC, Remote Play, or even emulation, it seems that the entire PlayStation catalog is now playable on Steam Deck. With an OLED Deck, you can now enjoy those experiences with even more visual fidelity than PlayStation's own handhelds, though you'll want to take some time setting it all up. 2351a5e196

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